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Messages - Majestic_Lizard

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16
Off Topic / Re: PSIO Project
« on: October 13, 2013, 06:48 PM »
I just checked his page and there are two videos of this working. Early prototype. Sweet

Unfortunately, the videos are not particularly convincing. Everything seen in the video appears to be faked (and badly). I'm sorry but it just looks like they have a second Playstation off screen and someone is hitting a switch to change between the two.

I think that guy has made a lot of money off of some very naive people. It just looks like he has taken a fraction of the donations to have some custom PCBs made and mailed to him for his photographs.

It has been way too long and he hasn't sent out prototypes as he promised to do. I don't believe in this project at all anymore.


17
It looks like it works on some consoles and not others.


18
I've tried every version of Commando I could find on a real NES and they all freeze within the first level.

Someone else please confirm if this does or does not work.

Also tell us what version you are using (no intro, goodset, random find, etc).

19
News / Re: EDN8 OS s3m5
« on: April 11, 2013, 09:03 AM »
I don't even like Commando on the NES. It is one of Capcom's worst games. However, I simply noticed it was not working. I tested a ton of games. Pretty much all of the US games, except for MMC5 (Castlevania 3) work.

Does anyone know how to hack the Japanese version so that it has the exact same title screen as the American one? I really like the US title screen.

20
News / Re: EDN8 OS s3m5
« on: April 11, 2013, 06:33 AM »
Thanks!! Fantastic.

Commando still doesn't work on my NES or NES clones. However, it may be a regional thing or I may be using bad roms. I'll get back to testing that.

Just wondering, what games do the new mappers support? Okay, 158 is Alien Storm...


Wow, some d!ck actually gave Krikzz a negative Karma?

21
EverDrive N8 / Re: Games Not Working / Bug Reporting Thread
« on: April 11, 2013, 05:59 AM »
Star Tropics I & Star Tropics II: Zoda's Revenge now work.

22
EverDrive N8 / Re: Feature request
« on: April 06, 2013, 11:43 AM »
What is so troublesome about the MMC5 that makes it impossible to support? Is it really that powerful? Castlevania 3 doesn't seem that impressive. Has anyone in the history of humankind ever been able to figure out the complex riddle from the gods that is the MMC5? Is the MMC5 more powerful than the Genesis?

It is not impossible to support, Powerpak and emulator support it to a certain extent. Of course you can get away with more thing on an emulator contrary to running something inaccurate on a real NES/Famicom. Castlevania 3 doesn't really exploit the MMC5 to it's full capacity though and the little it use was implemented on the Powerpak to make it playable. The thing about MMC5 is that it is a very powerful ASIC, much more than any other NES mapper and it is basically it's own micro-controller. Not everything is known about it yet as it wasn't fully reversed engineered. At some point someone will get tired and will pay to have it de-capped and we'll know everything about it to have accurate emulation/simulation. Actually, I remember that there was someone before planning on doing just that but I guess it fell through as we didn't hear about it for a while now. But until then, smart people will have to continue poking at the chip and try to figure out all it's secret the good old fashion way. But I wouldn't be surprised if Krikzz suddenly come out with preliminary mapper support for it at some point, there is enough information about that chip to simulate it with the Everdrive N8 FPGA and make a few games playable (albeit not completely accurately).

I know the hardware is different... However, the only differences I noticed with Castlevania III and the Japanese version (outside of the sound) is that some of the sprites are different. The NES version has the fleaman, where the Japanese version has little devils. The Zombies are also different in the US version than the Japanese version. I'd be happy if someone just made a hack and switched a few of the sprites and the title screens. Then you would basically have the US version, but with better sound.

23
Turbo EverDrive / Re: Another bsod issue...
« on: April 06, 2013, 06:42 AM »
It turned out to be the system.  It must be allergic to certain cards.  I don't know much about the internal structure of the TG16, but there must be something about it that treats some cards differently than others.

All of the cards work in my new (seemingly identical) system.

You really ought to get the Core Grafx instead of a US Turbo.

An advantage of the Turbo Everdrive is that you can finally play US roms on the Japanese console without modification.

After using the Core Grafx I'm getting rid of my Turbo ASAP.

The Core Grafx is also less than half the size.

24
EverDrive N8 / Re: N8-NES
« on: April 04, 2013, 06:09 AM »
Wow, no wonder you've been so busy. Looks fantastic.




25
EverDrive N8 / Re: Error A1
« on: April 02, 2013, 10:03 PM »
I have all the necessary files in an EDFC folder on the root of my SD card.

Double check that last part.

26
EverDrive N8 / Re: No expansion controller support in menu
« on: April 01, 2013, 04:53 AM »
navigation with expansion controller will be implemented

Thank you. I've been looking for one of these controllers myself and it is nice that this may be implemented in the future.



27
Off Topic / Re: Am I the only one who doesn't like save states?
« on: March 31, 2013, 07:18 PM »


Well, he can't use save states because King Joffrey had him decapitated for high treason.

28
Off Topic / Re: retron 5
« on: March 31, 2013, 09:23 AM »
Perhaps I did not shovel the sarcasm heavily enough.

It looks like shit.

No verbal inflection on the internet. I see where you are coming from now.

29
Off Topic / Re: Am I the only one who doesn't like save states?
« on: March 31, 2013, 09:21 AM »
I've seen a lot of rising interest and requests for save states lately.

Maybe I'm alone here, but one of my many favorite things about the Everdrives I own, is that there's no save state system (I opted for a Everdrive MD rather than the Mega ED). For years, with emulators, I've used save states and I find it ruins the challenge, fluidity and specialness of most games. Maybe I lack the willpower, but if I can find an edge and it's too easily available at my fingertips, I'll use it.

One of the fundamental differences between classic games and new games is that dying, for the most part, SUCKS in older games. You don't just start at some checkpoint you obtained 2 seconds ago. You are punished for playing badly. Often you are faced with lives or continues, forcing you to say, "Ok, I had better get it right this time." If you want to succeed, you have to develop skills and resist the temptation to give up.

The games were designed a certain way.
It makes succeeding more rewarding.
It builds character.
The point of the Everdrive, for me, is a convenient and modern solution to enjoy games in their original form, on original hardware, providing the original experience; the way they were first created and intended to be enjoyed. Save states alter that experience.

I say veto save states!

This argument seems to presuppose that one cannot simply exercise willpower to NOT use a save state.

30
EverDrive N8 / Re: Is there an NES version?
« on: March 31, 2013, 05:55 AM »
I have all the everdrives except the turbograft. Thank you very much to Krikzz for the excellent work. I'm waiting the NES version like a crazy, how might take to be ready?

The Turbo Everdrive is my favorite of all. It is just so much better than the other flash devices for the PC Engine. The other ones out there are not even close.

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