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Messages - Majestic_Lizard

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31
Turbo EverDrive / Turbo Everdrive Region Free issue
« on: March 30, 2013, 09:20 PM »
The NEO PC-E 128M Flash Cart will not allow you to play US Roms on a Japanese PC Engine. Unless you have a region switch modification, it just doesn't work.

The Turbo Everdrive is completely region free. I can play all US Roms on an unmodified Core Grafx.

My question is:

Is the Turbo Everdrive managing this by modifying the Roms on the fly, or through hardware built into the card?

The reason I'd like to know is if it is somehow patching these US roms to work on the Japanese PC Engine, I'm wondering what process it is using to do this and if a US patched ROM could be dumped somehow.

32
Off Topic / Re: What was so good about the Neo-Geo?
« on: March 30, 2013, 07:04 AM »
OK. I was just responding to "The original Neo Geo was the most powerful 2D console ever made."

It was.

In 1990.

And for about 5 years afterword.

The thing about the Saturn is that, despite its capability, it simply did not have as many good 2D games as the Neo Geo.  Now, that actually might not be true due to some of the fantastic, but obscure, Cave shooters that came out on the Saturn. However, it is definitely a true statement for the US Saturn.

Now a DROID phone is hypothetically more powerful for 2D gaming than the Saturn of the Neo Geo. LOL. I should have worded it, "The Neo Geo was the most powerful 2D console ever made during it's product life cycle (or something like that)".

33
ya it is funny in the same post i made asking about whether it is using emulation or not, they claimed it wouldn't, but then my friend billy commented on that post about the arm processor and custom gpu and all they say now is they can't go into detail lol. so i quoted it majestic added the "When you run code designed for a 7 MHz, 16-bit CPU on a 500 MHz 32-bit ARM CPU, this is called emulation. Otherwise the code would not run." part to it lol

The guy running the Facebook page doesn't really know anything about the product. He just manages the page. He's blowing smoke everyone's butt.

34
Off Topic / Re: AVENUE 6 joypad for PC engine
« on: March 29, 2013, 11:50 PM »
Hi, does anybody have or know where I can download a manual (probably only a leaflet) for the above joypad. I believe it was brought out when Street Fighter 2 was released on the PCE.

Thanks in anticipation.

Are you having a problem with your pad or something? I have one of these and I don't recall it coming with a manual.

35
they said it doesn't run on emulation software when i mentioned it on their facebook
https://www.facebook.com/HyperkinGames?fref=ts

Actually, from what I see when people asked that question Hyperkin didn't even answer it.

However, a slashdot article confirms that it is exactly what I thought. It uses an ARM processor and a GPU (just as any DROID or IPHONE).
http://slashdot.org/topic/cloud/retron-5-plays-cartridges-from-five-classic-consoles/
"The RetroN 5 uses an ARM-based System-on-Chip"

When you run code designed for a 7 MHz, 16-bit CPU on a 500 MHz 32-bit ARM CPU, this is called emulation. Otherwise the code would not run.

This is just like the Atgames Genesis consoles that play cartridges, but use an ARM processor instead of the real Genesis hardware. Except this console emulates more consoles and has more cart slots.
Hopefully it will be more like the Neo Geo Gold X, which plays games that at least SORT OF look like they did on the original console, from what I've seen.
The Neo Geo Gold X is based on a build of Final Burn, which is actually a very good emulator of the Neo Geo. Not $100 good, but still good.

The AtGames Genesis consoles, however, don't look a thing like the original Genesis games and have distorted pixels and bleeding colors all over the place.

36
Super EverDrive / Re: Is the EverDrive right for me?
« on: March 28, 2013, 05:22 AM »
First of all, the Super UFO Pro 8 is NOT an Everdrive. Compared to the Everdrive, it sucks ass.

That being said I own two Super UFO Pro 8 devices and have owned over a dozen Super Nintendo's (every USA revision that I know of).

Okay, I tested this issue pretty exhaustively on my Super Nintendo Consoles. This is not the normal version of software protection we are familiar with in which a game gets impossible due to the program detecting no CIC. This is where the CIC on the console causes glitches.

The graphical glitches differ between different CIC chips. I documented this on a thread elsewhere.
• F411- Launch/First revision consoles (no glitches on any games)
• F411A- Mid produced consoles (glitches appear on Super Ghouls'N'Ghosts, all Street Fighter games)
• F411B- Later/last produced consoles (glitches appear on Super Ghouls'N'Ghosts, Demon's Crest, Super Street Fighter 2 but not regular Street Fighter 2 & Turbo)

Note: the above notes preclude software protection found in some games that simply make the game crash or become unplayable. Most of those games can be played on the Super UFO Pro 8 through hacked versions (Demon's Crest, Final Fight 2 & 3 for example).

This only refers to roms on the Super UFO, the real games will work.

Your best shot is to get the oldest version of the Super Nintendo that has the F411 CIC. You can also disable the CIC, thought that will cause a few games to stop working (Mario RPG, etc).

My understanding is that with the Super Everdrive you won't have this problem if you have the chip they are talking about installed.

37
Off Topic / Re: retron 5
« on: March 27, 2013, 12:12 PM »
I constantly find that I'm asking myself why my SNES doesn't look this good! ???
I've been doing it all wrong! Incorrect aspect ratios, blurring and aliasing all look fantastic.


Actually, through S-Video the real SNES looks better than that, especially if you add a resistor to eliminate the faint vertical lines on SNES S-Video.
As far as emulation, different ratios, resolutions, blurring, anti-aliasing, zooming, etc have all been available for a decade.
This is not remotely new or innovative.

38
but shouldn't it be posible to run all the cloned hardware through one cpu, y not as this would be cost effective...
That would actually not be cost effective. I misunderstood your statement at first. If there were several consoles internally, there would be no need for a CPU to route to different hardware. If they are using one CPU, it is almost definitely emulation we are talking about. Also, the statement that there is "one CPU" means that there are not multiple CPU's. The GOAC, NOAC, and SNES clone's discrete logic chips all have their own individual CPU. If there is only one CPU it is not a hardware clone.

Clones do not do this. The NOAC and GOAC clones have chips which contain equivalent hardware to the original CPUs, capable of running the original instructions sets. This isn't emulation. SNES clones don't even use an NOAC, they use discrete logic chips capable of duplicating the chips in the original SNES. The CPU to the SNES, Genesis, and NES are entirely different. Only software emulation would allow a single CPU to run the code for these completely different consoles.

The sad thing is that this is actually a good business decision for them. Existing clones run best on CRTs, which most people don't own. If they want to sell more units, they need a solution that will work with modern LCDs. S-Video is not included with all modern LCDs, and most clones don't have S-Video anyway. I had to modify my FC Twin to support S-Video.

The isn't a bad idea. It just isn't what I would want. First of all, emulators are difficult to configure for most people. This "console" already has the emulators configured. It also supports different types of joysticks, without the need to purchase adapters for classic console joysticks. The fact that it uses original cartridges instead of roms (although it might use those also) makes the consoles less dubious legally (though aspects of it are still technically illegal). The bottom line is that it is basically an emulator PC for dummies. You don't have to install pirated Windows. You don't have to install and configure Linux Ubuntu. You don't have to play around with dozens of emulators and hundreds of settings to get what you want working correctly. It would be ready to go as soon as you take it out of the box.

It just isn't for me because I already have the capability to do all of this, and likely much better than on this console.

What I want is an approximation of the original hardware so that the original machine code is running on chips as close to the original chips as possible. The FC Twin does this very well, although I did have to modify it to support S-Video (for the SNES only) and I also had to modify the NES component to support Castlevania III (you just add a NAND gate; it isn't hard). However, there are still problems. Because the Nintendo is not RGB-based, the tint is wrong on the console and it won't work with S-Video. The chip that the SNES clone uses is not identical to the original SNES chip, and consequently some games have inverted colors during mode 6. I would rather they perfected these hardware clones.

39
http://www.youtube.com/watch?v=5OcNy7t17LA

Quote from the developer :
"We are going to put out the best possible picture that the CPU (singular) can provide".

The Retron 5 appears to actually be a Linux-based PC inside of a console shell, with a custom GUI, that uses emulators to play actual cartridges, instead of roms like PC emulators do. This means that there will be no cloned 16-bit or 8-bit hardware. No discrete logic chips. No 8-bit CPUs. No 16-bit CPUs. No cloned hardware. At all.

Emulation has been around forever and is free. For instance, I can play every Sega Genesis, Super Nintendo, Nintendo, Neo Geo, and PC Engine game in existence on my 32 inch LCD via HDMI from my PC. Each console will even have filters and scanlines to look as authentic as possible. All games are compatible. I've been able to do this since 1998 (mid 2000's for HDMI). Seriously. (In fact I can also play them from my Netbook)

However, because it is not the real hardware (or a clone approximate) none of the games quite look correct, sound correct, or play correct. Most people can't tell the difference. But the majority of consumers who would buy an Everdrive to play the games on the real hardware CAN tell the difference, that is why they buy the Everdrive instead of using their roms on an emulator.

40
Off Topic / Re: PSIO Project
« on: March 26, 2013, 08:58 PM »
You might want to read this first before donating.
http://tsumi.wordpress.com/2012/11/24/brief-update-on-a-notorious-scammer-taking-over-the-psx-scene/

".....has a bad habit at scamming people with fake promises about this piece of hardware called PSIO, which he based a PayPal donation account on".

A blogger isn't the greatest source, but he seems to raise some good points. I hope this is wrong and that the project is for real, but when there not even a proof-of-concept being shown running any type of game at all, it just doesn't smell right. Also, if this was for real I would expect to find far more people talking about it enthusiastically than what I've seen. In January the guy said his first batch would be out in February. It's March now. Where is it?

There is an old saying. Extraordinary claims require extraordinary proof. This project has absolutely no proof of concept working prototype. The developer of the PSIO has a bit of a history and at least a few bloggers on the internet suspect the entire project is fraud.

If I wanted to, I could easily come up with my own PCBs stammped "Majestic Lizard Magic Money Creator Rev. 1.2". Photographs of PCBs that are not actually shown to be capable of doing anything are not proof of a working device. I'm sorry to tell you this, but if someone says they have a working prototype for a PlayStation 1 flash device, but that you have to give that person money to see proof, you are almost definitely being conned.

I'd love for this project to be real, but if you have been following this you would know that the developer has already made thousands of dollars off of his contributors and already promised that the final prototype would be released in March.

So where is it? Sorry, but it appears to be vaporware. Again, photographs of PCBs are proof of nothing. The real reason the site has taken the donation button down probably has more to do with avoiding legal problems with PayPal.

I have seen a "project work log" that is supposed to show photographs of this device working. However, it is suspiciously all photos. There are no videos showing an actual Playstation game being run from the device.

I agree every word, here.

I'm sure that just like me you would LOVE to be proven wrong. That would be fantastic if I had to eat my words.

41
Off Topic / Re: retron 5
« on: March 26, 2013, 08:31 PM »
If this is based on emulators and not on real hardware, there is no way in hell it will work with the Everdrive.
Then, as, many of these games are no longer produced/sold and no longer even exist... And as it won't work with the Everdrive, DAMN!
We're getting TOO old.

Actually, it might work on the Everdrive. But it wouldn't matter. You aren't grasping this. With emulation you don't need Everdrives. Emulation never quite sounds correct, never quite plays correct, and never quite looks correct. Clones are closer (aside from their compatibility problems), and the original consoles are perfect.

This just looks like emulators. YOU CAN DOWNLOAD THOSE FOR FREE. Then you can download EVERY ROM, FOR FREE.

I hope it isn't emulation-based, but it certainly looks emulation based. There is probably an ARM CPU in it and not a single 16-bit CPU to be found.

http://www.youtube.com/watch?v=5OcNy7t17LA

"We are going to put out the best possible picture that the CPU (singular) can provide"

In other words it is emulators on a Linux PC (inside of a console looking shell) that can read game cartridges.

Again, any random PC you find at a pawn shop can be made to play all SNES, Genesis, Gamebody Advance, Nintendo, Neo Geo, and PC Engine games.

There is probably an ARM-based CPU in it and not a single 16-bit CPU to be found.

42
Off Topic / Re: retron 5
« on: March 26, 2013, 08:16 PM »
Why Not¿?
WE DON'T WANT EMULATORS. THEY ARE ALREADY AVAILABLE FOR FREE. THAT IS WHY NOT.

Every single thing you listed is already in FREE emulators.

This thing looks like a device that runs emulators capable of reading the actual cartridges, but that it does not have the original hardware (or a clone approximate) for the consoles.

If it is based on emulation, you would have to be completely brain dead to buy it when you can download emulators off of the internet that do EXACTLY the same thing.

Again, this does not look like an approximation of the original hardware. It looks like it has emulators in it that can simply read the roms off of real cartridges.

Why Not¿?

Features
- Compatible with NES / Famicom / MD / SNES / GBA / GBC / GB
- Two original ports per system (NES / MD)
- Synchronization with 4 controllers BT, USB for charging)
- Both modes costumizacion button controls allow
- GUI to change the system, there is no physical switch
- Ability to save states and Cheat Codes
- Out rescaled by HDMI, composite output also
- Choice of 4:3 or 16:9 video
- Sound Interpolation
- Overclocking Manual or Automatic
- Compatibility with cartridges that use special chips


Any random PC you find in a dumpster can do all of those things with emulators. You DO know that right? The only thing this can do is read the roms off of the carts to make you "feel" like you are playing a console instead of playing the downloaded roms (which are identical to the carts).

If this is simply a device with emulators on it, it is beyond absurd.


43
Off Topic / Re: PSIO Project
« on: March 26, 2013, 07:56 PM »
You might want to read this first before donating.
http://tsumi.wordpress.com/2012/11/24/brief-update-on-a-notorious-scammer-taking-over-the-psx-scene/

".....has a bad habit at scamming people with fake promises about this piece of hardware called PSIO, which he based a PayPal donation account on".

A blogger isn't the greatest source, but he seems to raise some good points. I hope this is wrong and that the project is for real, but when there not even a proof-of-concept being shown running any type of game at all, it just doesn't smell right. Also, if this was for real I would expect to find far more people talking about it enthusiastically than what I've seen. In January the guy said his first batch would be out in February. It's March now. Where is it?

There is an old saying. Extraordinary claims require extraordinary proof. This project has absolutely no proof of concept working prototype. The developer of the PSIO has a bit of a history and at least a few bloggers on the internet suspect the entire project is fraud.

If I wanted to, I could easily come up with my own PCBs stammped "Majestic Lizard Magic Money Creator Rev. 1.2". Photographs of PCBs that are not actually shown to be capable of doing anything are not proof of a working device. I'm sorry to tell you this, but if someone says they have a working prototype for a PlayStation 1 flash device, but that you have to give that person money to see proof, you are almost definitely being conned.

I'd love for this project to be real, but if you have been following this you would know that the developer has already made thousands of dollars off of his contributors and already promised that the final prototype would be released in March.

So where is it? Sorry, but it appears to be vaporware. Again, photographs of PCBs are proof of nothing. The real reason the site has taken the donation button down probably has more to do with avoiding legal problems with PayPal.

I have seen a "project work log" that is supposed to show photographs of this device working. However, it is suspiciously all photos. There are no videos showing an actual Playstation game being run from the device.

44
Off Topic / Re: retron 5
« on: March 26, 2013, 07:12 AM »
Boy, I hope they didn't forgo the real hardware for emulators. That is what it looks like to me.

That menu looks like a GUI for an OS. If that is what they are doing, it would basically be a non-portable Dingoo that is able to play real cartridges. Who would want that? Not me.


45
Off Topic / Re: retron 4
« on: March 22, 2013, 10:09 AM »
It is supposed to be revealed on March 23rd at this show:
http://www.midwestgamingclassic.com/vendors/

I have my doubts. It seems like it would be cost-prohibitive to combine that many clones into one unit (even though clones of each system have existed for some time).

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