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Messages - SkinnyV

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News / Re: EDN8 OS v20-BETA. Large update incoming
« on: February 14, 2019, 08:24 PM »
Just noticed this. Has anyone been getting disk io errors on a blinking light win mod using any of the v.20 releases. v16 works flawless. Standard tray v.20 works fine except RC7 which will not boot period. Power Pak works regardless.

I have been getting ton io errors on a stock north american front loading NES.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: February 04, 2019, 07:25 PM »
Yes, and very buggy for many peoples. I think Krikkz thought he was done with the update and released the beta, then many peoples started reporting issues, he tried to fix them but then shelved it and moved his attention somewhere else. Its almost unusable for me so reverted back to the previous stable release. When he was looking into issues, I think he was unable to re-produce peoples io error and other issues. I'm not sure if sending him a SD Card with the issue would be enough for him to diagnose this but I have feeling that his mind is focused on other more exciting things right now (new SD2SNES pro for example). That's the downside of having so many products out on the market I suppose, you do not have enough time to split between your products. There is so many right now that I'm getting confused which one is which when trying to see if update are available for my different Everdrives  :o

EverDrive N8 / Re: SimCity Proto Released. Any chance for a fix?
« on: December 26, 2018, 10:05 AM »
Man, for years I have been hoping this game would surface. I got so excited earlier when I stumbled on the news, I went to put it on my Everdrive N8 flashcart without skipping a beat. So heartbroken when it loaded garbled graphic and learned that its using MMC5:( I hope it can get supported soon but had no luck with any of the new v20 beta so far.

EverDrive N8 / Re: Sorting Issue
« on: December 07, 2018, 04:35 PM »
My advice would be to use an old school fat file sorter. That's what I was using before the everdrive n8 had file sorting implemented and work beautifully. It will sort the file at the file system level. There is a few if you google for it but I think the one I used in the past is called Fat Sorter (

And if you want to split your rom by letter to avoid the file limit, I have made a quick batch script that will do that in a few second. You put it in the folder where all your roms are and double click it. It will create all the lettered folder and move the rom in the right folder. You can get it at my site ( There is also another batch script I made to sort by region. What I personally did was sort them first by region using my region sorter script and I then ran the alphabetized folder script in each region's folder to split them by letter. Once that was done, I ran the fat sorter and everything was nicely sorted and in alphabetical order. Let me know if you have question:)

EverDrive N8 / Re: Famicom version to NES?
« on: November 16, 2018, 06:14 AM »
It work. There's no reason for it not to. I bought the famicom version and use it in a NES eversince. As for the extra audio, it will work provided your NES has the resistor mod and that the Famicom to NES adapter you will be using has the audio line connected. If it does not, the audio trace is probably disconnected in your adapter (as it is often the case in some old adapter used in multicart), you can just solder a wire to reconnect the trace.

EverDrive N8 / Re: Nes (72-pin) to Famicom (60-pin) converter mod
« on: October 11, 2018, 11:37 PM »
Hi, I tried to solder the 10Kohm resistors to the adapter but the sound still doesn't work. Did I do something wrong?

I attached a picture that shows my work and it ain't pretty but I don't see why it wouldn't work.

I would advise against putting big solder joint like this on the connector, you are going to end up damaging your NES cart connector. What you should do instead is solder a bit of thin wire (kynar is the best for this) to your resistor and solder the other end of wire at the highest portion of the cart edge connector to minimize the pressure to the connector pins. Here is a picture from a different mod (CIC mod) I made showing what I am advising you to do. It's not a resistor but same principle apply.

EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: September 05, 2018, 05:57 PM »
any news on the MMC5 front? is that a possibility with an update?

Partial MMC5 support was already added to the firmware a while ago and the latest OS v20 beta update have almost full support implemented. There seem to many bugs with that version (at least last time I tried and read comments about it) but you should give it a try and see if you<ll be one of the lucky one that doesn't have all those error using it.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: July 12, 2018, 06:05 AM »
I tested a bit again. I formated my sd card, transfered all my roms, used Fat sorter like I used to before to alphabetize the rom list at the file system level, transfered the new update and made sure the Everdrive file sorting option and savestate were disabled. I got IO error 62 fest and the few games that I managed to boot in between the error had issue. Mr. Gimmick bar was all garbled graphic at the bottom of the  screen for example. It really seem like there is something off with this beta as I never had as much issues as this before with previous firmware...

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: July 01, 2018, 11:27 PM »
I tried the latest beta and also received read error, which nearly never happened in the past. Before transfering the update, I had made a copy of everything on my sd card to my computer, formatted the sd card, copied back the rom and save file and used fat sorter to sort my nes rom alphabetically. I understand it might not be necessaey anymore as the everdrive seem to now have an option built in (on the fly alphabetical sorting of rom was always tought as impossible for the everdrive n8 before). I had to reboot a few time because I would get read error popping  while browsing the games list. Also had issue with FDS Legend of Zelda. It booted (title screen music sounded a bit weird to me) and then it gave me a “A B Side error” or something like that after entering a name in the game.

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 26, 2018, 03:06 AM »
Credits where credits are due! You are amazing, Krikzz!

Thank you so much for this!

Now we need an updated compatibility list from SkinnyV

Yes, I will definitly update the list as soon it’s out of beta. I just got aware of this new update:)

News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 25, 2018, 11:52 PM »
Impressive and massive update, can’t wait to try it! I’ll have to go update the unnofficial compatibility list now though😂 Looking forward to painting whole collumn with « compatible » green in the save state and mmc5 section!

FXPAK (SD2SNES) / Re: Save State (redguy's hack)
« on: May 23, 2018, 04:13 PM »
A universal save hack or save state patch for all snes roms isnot possible. Unless save state is added to your flash cart, each games would need to be individually hacked to support that kind of sram hack. It is not an easy job and require the hacker to look at the game inner working and find a mechanism for the user to save/load either from the menu (for sram hack) or button combination as you have seen in that Super Ghouls and Ghost patch. This patch was made specificly for that game and would work on the real hardware without using a SD2SNES for example if put on a cart.

But I get the feeling what you are asking is save state support on the Sd2SNES which is more feasible once someone decide to try to add that feature. Other flash cart have it already, like the Powepak for the NES when using third parties mappers pack.

EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 29, 2017, 05:12 PM »
I just wanted to add to the list of games requiring more than 512kb, while there are several interesting pirate game like Pokemon Yellow, FF VII (recently hacked/translated I believe) and other nanjing release, there is also Action 53 Volume 3, and homebrew game compilation that now use more than 512kb. Something to keep in mind as it would open up the door to more than just one repro cart.

EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 16, 2017, 11:34 PM »
Ah that's too bad, I got pretty excited upon reading this thread. Theres a bunch of hack and pirate game that use more than 512kb that I wish I could play. I tought of changing the ram for bigger one a while ago but always tought it would be imposssible to make thing work on the software side. I got very hopeful when I saw that Krikkz himself was providing information to try it out! I disagree that it is only for 1 custom cart though, I think it would open the door to support pirate mapper like the one used in in Nanjing game (FFVII, Pokemon Yellow, etc...). It would have been awesome as Krikkz could have released a new Everdrive N8 version while people with the old revision could have tried their hand at modifying their cart if they were courageous enough....

EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 15, 2017, 07:24 PM »
This thread is most interesting as I was thinking a while ago whether that kind of modification would be possible. I seem to be missing a part of what happenned, I understand that the mod is not possible right now? I tought that Krikkz said he could modify the firmware, is that no longer the case?

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