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Messages - SkinnyV

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16
EverDrive N8 / Re: Nes (72-pin) to Famicom (60-pin) converter mod
« on: October 11, 2018, 11:37 PM »
Hi, I tried to solder the 10Kohm resistors to the adapter but the sound still doesn't work. Did I do something wrong?

I attached a picture that shows my work and it ain't pretty but I don't see why it wouldn't work.


I would advise against putting big solder joint like this on the connector, you are going to end up damaging your NES cart connector. What you should do instead is solder a bit of thin wire (kynar is the best for this) to your resistor and solder the other end of wire at the highest portion of the cart edge connector to minimize the pressure to the connector pins. Here is a picture from a different mod (CIC mod) I made showing what I am advising you to do. It's not a resistor but same principle apply.



17
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: September 05, 2018, 05:57 PM »
any news on the MMC5 front? is that a possibility with an update?

Partial MMC5 support was already added to the firmware a while ago and the latest OS v20 beta update have almost full support implemented. There seem to many bugs with that version (at least last time I tried and read comments about it) but you should give it a try and see if you<ll be one of the lucky one that doesn't have all those error using it.

18
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: July 12, 2018, 06:05 AM »
I tested a bit again. I formated my sd card, transfered all my roms, used Fat sorter like I used to before to alphabetize the rom list at the file system level, transfered the new update and made sure the Everdrive file sorting option and savestate were disabled. I got IO error 62 fest and the few games that I managed to boot in between the error had issue. Mr. Gimmick bar was all garbled graphic at the bottom of the  screen for example. It really seem like there is something off with this beta as I never had as much issues as this before with previous firmware...

19
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: July 01, 2018, 11:27 PM »
I tried the latest beta and also received read error, which nearly never happened in the past. Before transfering the update, I had made a copy of everything on my sd card to my computer, formatted the sd card, copied back the rom and save file and used fat sorter to sort my nes rom alphabetically. I understand it might not be necessaey anymore as the everdrive seem to now have an option built in (on the fly alphabetical sorting of rom was always tought as impossible for the everdrive n8 before). I had to reboot a few time because I would get read error popping  while browsing the games list. Also had issue with FDS Legend of Zelda. It booted (title screen music sounded a bit weird to me) and then it gave me a “A B Side error” or something like that after entering a name in the game.

20
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 26, 2018, 03:06 AM »
Credits where credits are due! You are amazing, Krikzz!

Thank you so much for this!

Now we need an updated compatibility list from SkinnyV
http://krikzz.com/forum/index.php?topic=340.0

Yes, I will definitly update the list as soon it’s out of beta. I just got aware of this new update:)

21
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: May 25, 2018, 11:52 PM »
Impressive and massive update, can’t wait to try it! I’ll have to go update the unnofficial compatibility list now though😂 Looking forward to painting whole collumn with « compatible » green in the save state and mmc5 section!

22
SD2SNES / Re: Save State (redguy's hack)
« on: May 23, 2018, 04:13 PM »
A universal save hack or save state patch for all snes roms isnot possible. Unless save state is added to your flash cart, each games would need to be individually hacked to support that kind of sram hack. It is not an easy job and require the hacker to look at the game inner working and find a mechanism for the user to save/load either from the menu (for sram hack) or button combination as you have seen in that Super Ghouls and Ghost patch. This patch was made specificly for that game and would work on the real hardware without using a SD2SNES for example if put on a cart.

But I get the feeling what you are asking is save state support on the Sd2SNES which is more feasible once someone decide to try to add that feature. Other flash cart have it already, like the Powepak for the NES when using third parties mappers pack.

23
EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 29, 2017, 05:12 PM »
I just wanted to add to the list of games requiring more than 512kb, while there are several interesting pirate game like Pokemon Yellow, FF VII (recently hacked/translated I believe) and other nanjing release, there is also Action 53 Volume 3, and homebrew game compilation that now use more than 512kb. Something to keep in mind as it would open up the door to more than just one repro cart.

24
EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 16, 2017, 11:34 PM »
Ah that's too bad, I got pretty excited upon reading this thread. Theres a bunch of hack and pirate game that use more than 512kb that I wish I could play. I tought of changing the ram for bigger one a while ago but always tought it would be imposssible to make thing work on the software side. I got very hopeful when I saw that Krikkz himself was providing information to try it out! I disagree that it is only for 1 custom cart though, I think it would open the door to support pirate mapper like the one used in in Nanjing game (FFVII, Pokemon Yellow, etc...). It would have been awesome as Krikkz could have released a new Everdrive N8 version while people with the old revision could have tried their hand at modifying their cart if they were courageous enough....

25
EverDrive N8 / Re: Question regarding the 512kb sram chips
« on: August 15, 2017, 07:24 PM »
This thread is most interesting as I was thinking a while ago whether that kind of modification would be possible. I seem to be missing a part of what happenned, I understand that the mod is not possible right now? I tought that Krikkz said he could modify the firmware, is that no longer the case?

26
SD2SNES / Re: Weird Video MSU1 problem
« on: April 14, 2017, 11:34 PM »
I am having similar issue running Conker High Rules Tail on the latest firmware. Hard to say when it started because I do not recall ever trying to play any msu1 game before.

27
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: September 26, 2016, 11:24 PM »
As usual, check you ROM or download a new one from a reputable set.

28
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: June 30, 2016, 11:01 PM »
There is a lot of visual glitch in the overscan area (side of screen) with Mario Bros. 3 even with the real cart when you play on an LCD TV. These thing were usually not noticeable on old cathode tube TV because it was cut off. There is also some glitching around the status but this is also present on the cart. I am not sure about the other game though but I'm fairly certain they should play without issue on the Everdrive. If you are unsure, try to get your rom from a NoIntro set and test again, most of the rom you'll download from random website tend to be bad rom. Otherwise, show us a picture of the glitching and we will tell you if it's normal or not.

29
EverDrive N8 / Re: NES CIC CLONE
« on: June 03, 2016, 10:03 PM »
What happened to the avrciczz file? They seem to no longer be available in the development section.

Thanks

30
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: October 13, 2015, 10:06 PM »
You are very welcome guys :)

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