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Messages - SkinnyV

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FXPAK (SD2SNES) / Re: Weird Video MSU1 problem
« on: April 14, 2017, 11:34 PM »
I am having similar issue running Conker High Rules Tail on the latest firmware. Hard to say when it started because I do not recall ever trying to play any msu1 game before.

EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: September 26, 2016, 11:24 PM »
As usual, check you ROM or download a new one from a reputable set.

EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: June 30, 2016, 11:01 PM »
There is a lot of visual glitch in the overscan area (side of screen) with Mario Bros. 3 even with the real cart when you play on an LCD TV. These thing were usually not noticeable on old cathode tube TV because it was cut off. There is also some glitching around the status but this is also present on the cart. I am not sure about the other game though but I'm fairly certain they should play without issue on the Everdrive. If you are unsure, try to get your rom from a NoIntro set and test again, most of the rom you'll download from random website tend to be bad rom. Otherwise, show us a picture of the glitching and we will tell you if it's normal or not.

EverDrive N8 / Re: NES CIC CLONE
« on: June 03, 2016, 10:03 PM »
What happened to the avrciczz file? They seem to no longer be available in the development section.


EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: October 13, 2015, 10:06 PM »
You are very welcome guys :)

EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: October 09, 2015, 03:11 AM »
Sorry but if you read back a bit, you'll see that the list is there to show what game are using mappers that are supposed to be supported by the Everdrive N8. It does not mean that every games listed as being supported on the list will be completely bug free. Also, so many peoples are reporting issues without any knowledge of whether or not they are using proper ROM dump and it became a huge waste of time to go test every single time someone say something is not working in a specific game. If you are having issues with specific game that is supposed to be supported, be sure to include relevant information like what ROM you're using (goodnes, no-intro etc). But a small graphical glitch at the border of a text box is not enough to list a game as unsupported, this is annoying but not really game breaking.

Also, I do not ''have'' to do anything. I have been offering my time and web space for this list with no gain at all for years and I paid my Everdrive N8 like everyone else.

BTW, I just updated the list to reflect the change brought by OS v12 and v13. :)

EverDrive N8 / Re: Fix for Super Mario Adventure
« on: June 13, 2015, 09:15 PM »
The link is working, it was just down a bit while I was switching host.

The link is not dead. You probably tried it while I was switching host. Try it again.

EverDrive N8 / Re: Super Mario Bros. 3Mix
« on: June 14, 2014, 07:43 AM »
Thanks for the heads up, it look awesome! I'm not usually a huge fan of hack but this one look pretty cool.

EverDrive N8 / Re: anyone who knows this seller?
« on: June 06, 2014, 04:57 PM »
Well, if you distribute something for free over the internet, it is bound to happen at some point. Only thing to do is be flattered IMO.

I was referring to the size of the multicart that was the original subject of the discussion. The multicart is about 4Mb. The standalone game could be supported though.

Implementing mapper 90 won't be tricky for someone that is used to how NES hardware works. It would be much easier to implement it than hack the game to use another mapper that's for sure. It should be possible to run the SMW bootleg once mapper 90 get implemented. But any bootleg or multicart that are bigger than 1MB will probably never work. The max supported size for game on Everdrive N8 or Powerpak is 512K PRG and 512K of CHR.

EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: June 02, 2014, 11:42 PM »
ROM listed as PC10 or VS are not NES game, they are arcade game based on the NES hardware.

Even if mapper #90 was to be implemented, that particular multicart wouldn't work. It's simply too big. It's 4mb and Everdrive n8 and Powerpak only have 512k for CHR and 512k for PRG. So while the standalone Super Mario World pirate might be possible, the more complete version from the multicart would not be unless someone manage to extract that version of the game from the multicart and make it work as a standalone game.

Also, you guys are mixing up what Mottzilla said. He is saying that hacking the mapper 90 game to convert it to another mapper would be a pain, not just implementing support for mapper 90. This was obviously done before since its already being supported by nes emulator.

I think we had a discussion about Akira before and the header was incorrect. I think I had added a patch in my no intro fix patch pack for those that were unable to fix it themself. Something about the SRAM byte not being enable. I'll look it up but it does ring a bell.

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