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Messages - SkinnyV

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31
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: October 09, 2015, 03:11 AM »
Sorry but if you read back a bit, you'll see that the list is there to show what game are using mappers that are supposed to be supported by the Everdrive N8. It does not mean that every games listed as being supported on the list will be completely bug free. Also, so many peoples are reporting issues without any knowledge of whether or not they are using proper ROM dump and it became a huge waste of time to go test every single time someone say something is not working in a specific game. If you are having issues with specific game that is supposed to be supported, be sure to include relevant information like what ROM you're using (goodnes, no-intro etc). But a small graphical glitch at the border of a text box is not enough to list a game as unsupported, this is annoying but not really game breaking.

Also, I do not ''have'' to do anything. I have been offering my time and web space for this list with no gain at all for years and I paid my Everdrive N8 like everyone else.

BTW, I just updated the list to reflect the change brought by OS v12 and v13. :)

32
EverDrive N8 / Re: Fix for Super Mario Adventure
« on: June 13, 2015, 09:15 PM »
The link is working, it was just down a bit while I was switching host.

33
The link is not dead. You probably tried it while I was switching host. Try it again.

34
EverDrive N8 / Re: Super Mario Bros. 3Mix
« on: June 14, 2014, 07:43 AM »
Thanks for the heads up, it look awesome! I'm not usually a huge fan of hack but this one look pretty cool.

35
EverDrive N8 / Re: anyone who knows this seller?
« on: June 06, 2014, 04:57 PM »
Well, if you distribute something for free over the internet, it is bound to happen at some point. Only thing to do is be flattered IMO.

36
I was referring to the size of the multicart that was the original subject of the discussion. The multicart is about 4Mb. The standalone game could be supported though.

37
Implementing mapper 90 won't be tricky for someone that is used to how NES hardware works. It would be much easier to implement it than hack the game to use another mapper that's for sure. It should be possible to run the SMW bootleg once mapper 90 get implemented. But any bootleg or multicart that are bigger than 1MB will probably never work. The max supported size for game on Everdrive N8 or Powerpak is 512K PRG and 512K of CHR.

38
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: June 02, 2014, 11:42 PM »
ROM listed as PC10 or VS are not NES game, they are arcade game based on the NES hardware.

39
Even if mapper #90 was to be implemented, that particular multicart wouldn't work. It's simply too big. It's 4mb and Everdrive n8 and Powerpak only have 512k for CHR and 512k for PRG. So while the standalone Super Mario World pirate might be possible, the more complete version from the multicart would not be unless someone manage to extract that version of the game from the multicart and make it work as a standalone game.

Also, you guys are mixing up what Mottzilla said. He is saying that hacking the mapper 90 game to convert it to another mapper would be a pain, not just implementing support for mapper 90. This was obviously done before since its already being supported by nes emulator.

40
I think we had a discussion about Akira before and the header was incorrect. I think I had added a patch in my no intro fix patch pack for those that were unable to fix it themself. Something about the SRAM byte not being enable. I'll look it up but it does ring a bell.

41
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: May 08, 2014, 01:09 AM »
Mapper compatibility of the Powerpak column is based on third party mappers (Loopy's mapper and TheFox savestate mapper). Those are pretty much the standard and the so called "stock" mappers are a joke and nobody should still be using them anymore.

42
EverDrive N8 / Re: Unofficial Everdrive N8 Compatiblity List
« on: April 28, 2014, 11:27 PM »
Maybe Takahashi Meijin no Bouken Jima IV is not in the compatibility list because it isn't in Bootgod's database neither?

Yes, that is correct. I'm planning to do some change to the list that would make it more precise and useful but it is going to take some time. After that, we will be able to add game more easily and more detail about specific issues.

43
News / Re: ED64 v3 in progress
« on: April 25, 2014, 08:42 PM »
As much as I like updated version, I just sold my ED 64 v1 to get a V2 not even 2 month ago so it is a bit disappointing.

44
Off Topic / Re: CoinOPS 6
« on: April 10, 2014, 03:46 AM »
Lol, yeah, 1 month ago isn't really what I consider ages ago. Anyway, I still have an older version on my Xbox and wasn't aware a new version was out so thanks for letting people know. Pretty cool. It's harder to keep track now that Underground-gamers closed down.

45
Mega EverDrive / Re: Running Pier Solar rom
« on: February 23, 2014, 10:58 PM »
Battlekid 2 was not working on the Everdrive N8 and Krikzz changed the mapper to make it work when a full dump surfaced online. It is still being sold right now so I guess whether or not Krikzz decide of supporting it depend on other unknown factor.

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