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Messages - Junninx

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EverDrive 64 / Re: Turok: Dinosaur Hunter Source Code Discovered!
« on: January 16, 2020, 01:51 PM »
 I found those links today, maybe someone else find it useful, I'm no hacker.

This site has detailed info:

EverDrive 64 / Re: Game not designed for this system - Discussion
« on: January 15, 2020, 08:30 AM »
 So I managed to patch the Zelda MM, seems that my roms are in ".z64" but actually the byte format is swaped, so it should be ".n64", I fixed it with Tool64.

 Now new thing, the PAL Zelda MM BR ROM do run colored on my PAL-M n64(not sure the difference betwen NTSC and PAL-M but mostly PAL roms run Black and white) but this Zelda MM are running FASTER than a normal NTSC Zelda MM rom...
 Is It rellated to 60hz - 50hz thing, or what? It can be fixed somehow?

EverDrive 64 / Re: Majoras Mask masked quest retail or on ed64?
« on: January 10, 2020, 08:10 AM »
I did a quick test and it works okay until I entered West Clock Town on the top and bottom road - it froze. From my understanding, the author did not test their hack on a N64 as they don't own a flashcart. So right now I think it's only fully playable on project64 v1.6 or 2+ (Virtual Console doesn't really count as real hardware) therefore a repro cart is out of the question. If you have a tapatalk account, you can try contacting the author on this thread.

 My rom didn't crashed on West Clock Town as you mentioned.
 Maybe it was a specific trigger?
 I'm playing It a little bit, so until now I would say playable?

Edit: It seems this project still has some updates to come but It can be beaten, probably some tweaks and optimizations. I didn't encounter a crash and I think I will stop playing it until It is finished.

Also people claim It is hard.

EverDrive 64 / Re: How to apply patches to a game rom
« on: January 09, 2020, 04:29 PM »
 How can I check crc32 sha-1 md5 and these type of things we usually are told to do in some patches?

 Hey good news althoug GBM messages about the fix  was from 2016, your patch is the same as this update from petrie's.
 You guys made
Link to

Link to his youtube vĂ­deo update:

 I just checked file sizes, it matches It is the same right?

 Thank you! I will also play his new version, and when I do I will post the results. I'm updating my hacks and such while I still can't setup my EverDrive 64 yet, I'm having problems to do without a computer.

EverDrive 64 / Re: Feature Request: VI-deblur (now possible using GS)
« on: January 08, 2020, 05:13 PM »
 Hello guys, I'm just a Common guy who doesn't know nothing you guys are saying, but this seems important, would someone mind to TLDR this topic? What is this, what it does, anything...

 Thank you! Sorry for the inconvenience

  Hey does these patches on petrie's challenge is for his 27/02/2017 updated hack? Or it is for a older version?
 I'm asking because I saw comments from GBM in 2016 saying he fixed It, but I was looking for the patch and saw a update or so.

EverDrive 64 / Re: Zelda Hacks/Mods
« on: January 08, 2020, 03:10 PM »
I found a lot of useful (Zelda-) modding stuff and some of the beforementioned mods on , in case anybody is interested.

Edit: Btw. Voyager of Time does not seem to be very playable on ED64:

  I Wonder if someone else confirm Voyager of time doesn't work?
 Because maybe it was a earlier version or something else.
Did someone played it till this Forest temple door bug?

EverDrive 64 / Re: Majoras Mask masked quest retail or on ed64?
« on: January 08, 2020, 02:36 PM »

 Last edit says 23/12/2019.

Can someone test If It works on n64?

EverDrive 64 / Re: Game not designed for this system - Discussion
« on: January 07, 2020, 07:20 AM »

There's a Brazilian Portuguese translation for Majora's Mask that uses the N64 PAL rom, and I've just recently broken on the PAL Rev A rom. You can find the ported translation here:
MM (T-BR)(Projeto BR)(1.1)(Aroenai).zip (use the "Legend of Zelda, The - Majora's Mask (Europe) (En,Fr,De,Es) (Rev A).z64" Big Endian rom)

 Hey can you help me please with this patch you did? I can't find that rom and I'm not sure what the patch does exactly, It ignores the country check only or makes it run on 60hz? It would be awesome to port this translation to the game cube rom, as it runs in 60hz right?

EverDrive 64 / Re: Compatible SD cards and controller memory packs.
« on: January 05, 2020, 10:02 AM »
  32gb should do, I realized that I have 700MB of Banjo Kazooie rom hacks, and I wish to it grow even more with many hacks working and being developed of many games.

 Yesterday I managed to patch 1,6gb of rom hacks as Zelda, banjo, mario and many others.

The issue that some user have with SD Cards isn't clear of what cause most problems.

 Please show which SD Cards model and info you guys have working.

 The problem is probably a software thing, as my SD card works until I add new roms, then it stops,

 Only works with fresh format and never adding content after the first time it boots on EverDrive.


Edit: this Sandisk 16gb white/Grey 80mbs class 10 sdhc etc. Is the one I use and It glitches out when I add new content, for some reason the bootloader may have problems after the SD card is re-installed on other device.

EverDrive 64 / Re: SD Card Compatibility
« on: January 05, 2020, 06:18 AM »
 I also have this problem and never saw a info explaining why this happens exactly, it would be good to have a response from krikzz.

 I wonder If you stoped updating It Kerr Avon.

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