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Messages - Galron

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1
EverDrive GB / Re: Transfer Pak
« on: June 12, 2021, 08:35 PM »
If there was an EZ-flash Jr Definitive Addition that added 'rumble' (there over a dozen games with built in rumble, and the cartridges are generally big and bulky, so a miniturized cart would be great), NOR mode (for Transfer Pak linking), maybe a few more added features not in the x7, it would be total buy for me...

Maybe add 'half-size cart'  and extra GBA casing (like Omega series and other earlier Ezflash products that offered two size cases) so that it fits in a GBA sized cart, so it doesn't stick out on GBA, and sticks out less on a DS....

2
EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 12, 2021, 08:30 PM »
Ya, and the flashcart doesn't have eeprom128 compatiblity for whatever reason (only has eeprom8k, and eeprom512). Only flash128. If it didn't work with FLash128 then people would be sol...

Apparently this problem doesn't exist on the original Omega.

3
EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 12, 2021, 03:49 AM »
I pointed it out to the developers its an issue with all or most of the Dragonball Z games... THey  require a search for eeprom 128 mode, apparently flash128 works too. The dvelopers said it will be fixed in next firmware.

4
EverDrive GB / Re: Transfer Pak
« on: June 11, 2021, 05:52 AM »
Oh I have original EDGB in my collection. Tell me more about transfer pack 'hack'?

5
EverDrive GBA / Game compatiblity (X5 vs ODE)
« on: June 11, 2021, 04:52 AM »
Well slowly working my way through testing games.... Seems I hit one game that doesn't work on the ODE, but works fine on the X5...

Dragon Ball Z: Taiketsu

You'll get a warning saying "game won't work on hardware" on the ODE, but it works fine on Krikkz's flashcart.

Anyone know what causes the issue?

6
Upon further testing the issue might be that my memory card didn't get formatted to Fat32 (I thought I already did), and was in exFat... But its interesting that EzFlash ODE can read exFat...

Gonna back up and format it and test it with Fat32 and ED GBA x5.

7
EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 05, 2021, 03:11 AM »
In a lot of games, and especially demos/homebrew, the cart button doesn't work AT ALL. I'll press it several times and nothing happens, even though it's enabled in the OS' options menu. In some games, it works fine. I just got the Everdrive, and the button feels clicky and healthy, and there's no visible issue with anything on the cart... it just doesn't work very often.

I think I've made a list of games that cart button won't work on somewhere in this forum. I tested through something like 2/3+ of the full no-intro rom library discovering which ones won't work... Quite a few GBC games are imcompatible with it from what I remember. From what I could remember still 80-90% of the games do work, so its not a huge problem.

8
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 05, 2021, 02:21 AM »
Ya, I haven't had any issues with micro sds or larger SDs themselves. Been using some for years.

9
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 04, 2021, 03:25 PM »
Quote
Also how could the adaptor break when its always going to be holding the micro SD in it's slot the thing is a lot of flimsy plastic but when cared for you can just take it out with the SD card slotted in your device and just slot it into your computer without the need to find those USB pen type adaptors that held the SD card in or finding another adaptor.

It doesn't generally 'physically' break. It breaks because I figure it burns out, over time. I have have multiple adapters that simply stopped working between taking it out of my computer and using it on my consoles. I've even had ones I rarely 'remove' out of the adapter, IE the one I use primarily for my ED64 3.0 burn out and have to be replaced at least once. I've already mentioned how I've had loose connection issues where something went wrong with the adapter/or a disconnection in middle of game, and I've gotten error message to pop up. I almost never have this issue with the spring loaded micro sd slots that 'lock' the card in place.


Another issues, is an adapter might 'partially' work in one device (despite losing connections), but but simply won't work or works half the time in my PC (doesn't get detected), or drops connection on the pc (which is bad as it can corrupt a memory card if you are doing large scale updates to the memory card). I don't have same issue with a brand new adapter, but adapters do seem to be less reliable over time, and prone to burning out.



Quote
Unlike the above now that all Everdrive's contain the micro SD your always going to find having to find an adaptor or a pen a pain to update them, it was understandable on the Gameboy Everdrive line as the SD card had to be small so it could have space for the stuff to run Gameboy games but with a device as huge as the old Everdrive's changing to Micro SD HC was a bad more in my opinion.

The space is actually pretty packed in the new everdrive designs. What with the new FPGA chips, and layout of the rest of the chips. Especially with the way the sd2snes/fxpak pro is designed to fit in standard SNES case (first revision of the sd2snes pro had a bit more extra space, but only fit in super famicom style cases. It looks like it was changed out of necessity.

10
Hmm, interesting discovery... So apparently the ODE has been tested up to 128gb micro SDs. This larger than you probably need, unless you are putting in every game hack, and doing multiple types of categorizations and keeping a back up of no intros in some folder...

Apparently the X5 (original) doesn't like 128gb memory cards. (though I'm sure I"m using the correct 'fat' file system, same I use on my SD2SNES Pro too, since i just swapped that card over to my GBA since my 16 gb wasn't cutting it, when I wanted to add full no intro set into the cart).. So I can't just move 128gb back and forth between them both, depending on which I want to use...

I have no idea what max tested size is? Anyone know?

Now the ODE doesn't like certainly large file name sizes or maybe its too many "parenthesies" in a file name... it seems to go crazy and can't read them as gba files, and shows the files without an icon...

Also the ODE can't read more than 512 files per folder. The excess just show up as an unusable file at the end of the 512 useable files in the folder. It doesn't seem to have any issues with multi-nested sub folders though, I've gone at least 4-5 levels in.

Tthe GBA X5 on the other hand sees to have no issues with long file names, and I've thrown practically every file name at it form No-intro sets with no problems (with all the region, language info, and rom source info (in case of virtual console rips) in parenthesis included). I also think it goes up to 1024 files with no problem (maybe more), IIRC? But I could be wrong. Again no issues with nested folders and subfolders.

The ODE though does have some features that really put it ahead of the GBA in that it can handle those large 512mb GBA Video files in the NOR (not the Fram)... even of those roms are kinda pointless!


11
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 04, 2021, 05:55 AM »
I have a Sandisk 400 GB micro sd card in my sd2snes pro it works without problem

Thank you! Nice to know!

12
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 03, 2021, 07:48 PM »
I've never seen a 512GB standard SD. I've seen them mostly up to 32 and 64, maybe 128 in the stores. I'll take your word for it. 

Did a search on amazon, surprised to see PNY has put out a 1tb standard SD card. Doesn't seem to be many companies doing the larger size standard cards, PNY only, from what I could see. I usually stick with sandisk because of its recommended for maximum compatibility with devices.

Most of the Micro SD cards I have are sandisk, so the adapters that come with many of them are sanddisk as well I've had them break down over time as well.

The main reason I have to 'switch' out micro sd and adapters, is because I have multiple flashcards, and need to use the adapter for multiple Micro-Sds.

I still find the adaptors to be a 'weak point' in the chain.

13
FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 03, 2021, 05:02 PM »
I have sd2snes pro. I was just wondering if people had success testing larger sizes.

Out of trivia sake the original was said to be tested only to 32 or 64gb iirc.

My big issue with the larger sd cards and adaptors is first adaptors are cheaply made and flimsy and subject to wear more than a spring is. So many times where I’ve had bad contact because of them, they easy to bump, don’t have good contact to begin with, something inside adapter is already wearing out. I’ve had weird crashes on my Everdrivd 64 because of those issues, luckily hasn’t lead to unstable or corrupted micro-DS file structure yet as far as I know but I’ve formatted a few times to be sure...

I suppose using a actual Sd card itself would be a bit more stable but they also don’t have larger size capacity since the technology is largely obselete. It’s actually a problem that’s making me look into upgrading to the 64 pro for micro Sd slot in future to avoid all the problems altogether.

14
EverDrive 64 / Re: Yakouchuu II N64 Translation
« on: June 03, 2021, 03:33 AM »
Great stuff... WIshes there were someone who could get aroudn to translating the Visual NOvels on the GBA too! Was sorting through the no intro set for japanese games found like 10-20 different visual novels for the system altogether! I think only Silent Hill, LOve Hina, and Ace Attorney 3 have fan translations... and Riviera had an official release.

15
Thanks for confirming that. I think it's 128kB FLASH.


I mean roughly in sense that in Windows the file was showing up with an extra decimal point for example 64.4 or some such.
If the file is 65536 bytes Windows should display 64kB without any decimals because Windows always displays in kibi not kilo. If it's bigger I think it's a save file from an emulator or something. You can check the exact size in bytes by opening the properties of the file like above.

Oh sure windows certainly 'rounds' it off on the right side to 8 KB, 64 KB, 128 KB, etc. But if you right click on a file and load properties, you'll get a better idea of the actual size of the file... For example one of those weird SRM files says 69 KB when rounded (which is larger than generally standard 64 KB), but if you look at it through properties its closer to "68.4  KB (70,130 bytes)".

Beyond that I think it actually takes up more space on the sd card depending on chosen cluster size or such, but I could be wrong. But under properties it lists the size as both:

Size: 68.4  KB (70,130 bytes)
Size on disk: 128 kb (131,072 bytes)

The other file in 'fla' says

Dize 128 KB on the right side.

Then under properties it says...

Size: 128 kb (131,072 bytes)
Size on disk: 128 kb (131,072 bytes)

As for if the file is something left over from an emulator? Possible I was testing out save editor for Super Mario Advance 3 in order to add in extra content like inventory items, and stuff.

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