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Messages - Galron

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16
EverDrive GBA / Re: Everdrive upgrade program?
« on: June 14, 2020, 09:53 AM »
Is this really an 'upgrade' though... more of a sidegrade... It's just the same features in a miniture case...

Whereas going form SD2SNES up to the SD2SNES Pro/FXPak Pro was a major jump.

17
Ha, thanks for clearing that up. Cracks me up now that you explained it!

I'll have to keep my eye open to see if an X7 actually is released in the future, but I have no reason to upgrade... THe original X5 is great as it is! It does what I need done (short of save states).

18
YO THE "X7" IS HERE!!!!!

https://tinyurl.com/y73vcxfs

That link just goes to new version of the X5 "mini". I don't see any information on an x7 yet....

This article said no plans for "x7" yet..

https://everdrive.me/cartridges/everdrive-gba-x5-mini.html?fbclid=IwAR3pNgQERzUqY456AoMAgr5bxtGimjbAKhqplGcP6jrUEq905B5PnFxbH1Q

But that was in January, so I don't know if there has been anctual plan for the x7, since then.

19
FXPAK (SD2SNES) / Re: Ace o Nerae! won't load on SD2SNES Pro?
« on: March 23, 2020, 09:10 AM »
I believe I"m up to date on SD2SNES Pro 1.10.3, and also on Jailbreak version 6.9.

Is the game a BS-X game? I wouldn't see how that bias would intefere unless the game needs that bios?

20
FXPAK (SD2SNES) / Re: Cooly Skunk rom
« on: March 20, 2020, 08:25 AM »
Seems someone needs to patch it to bypass Sattleview Bios...?

21
FXPAK (SD2SNES) / Cooly Skunk rom
« on: March 20, 2020, 06:15 AM »
Anyone have any luck getting the english patched version of this rom to work with SD2SNES Pro?

For me it keeps wanting to boot into BS Town bios, and when I try to load it from the house it seems the file is 'corrupt' and won't load.

22
FXPAK (SD2SNES) / Re: Ace o Nerae! won't load on SD2SNES Pro?
« on: March 20, 2020, 04:43 AM »
Hmm no problems on my Super NT.

What firmware are you using? Both Super NT, and the SD2SNES PRO?

23
FXPAK (SD2SNES) / Re: FXPAK Pro not working with SuperNT
« on: March 19, 2020, 03:58 AM »
The point is Ikari has been working to fix any problems there might be between his hardware and the Kevtris hardware. Kevtris on his end has also been working out 'bugs' between his hardware and various flashcarts out there in firmware on analogue's side...

As for the Pro, i've heard people complain about it sometimes not working on original hardware either in various threads... It has taken multiple firmwares to 'fix various issues'...

Personally I lucked out and have a Super NT that has no problems with the SD2SNES Pro I have (unless I use the "boot from menu' options from a 'cold boot', easily fixed by setting it to boot to cartridge), and I have had alot of fun with it. Since my old Super NES died on me, I'm not yet ready to shell out another $75-$150 (going rate on ebay at the moment), and have no reason to since it works great. My TV doesn't look so great through the a/v ports (blurry mess comes to mind).. I see no reason to 'downgrade' just yet...

Nothing is perfect, it itself is not 'original cartridge hardware' and things can go wrong (FPGA on the SD2SNES has to be programmed correctly to fix the issues)....

To be honest I hear more people have less problems with the original SD2SNES, the Pro is still 'bleeding edge', and all the kings haven't yet been worked out.

24
FXPAK (SD2SNES) / Re: FXPAK Pro not working with SuperNT
« on: March 18, 2020, 04:02 PM »
I hope you realize that this flashcart was made with an original Super Nintendo in mind first and foremost, not the Super NT.

No clue what the cause for that is, but grabbing a used, original model probably would've been cheaper and more viable than getting a Super NT in the first place.

Try testing on a real SNES.
Or maybe, your flashcart is a dud.
Sorry that I can't provide any elaborate help on that front.

This is idiotic reply and advice. Krikkz worked with Kevtris to insure compatiblity of flashcarts with Analogue's products.

As idiotic as your post, who adds zero to the topic at hand.
Krikkz didn't make the SD2SNES/SD2SNES Pro; Ikari did.

Seeing as I talked to Ikari about this very problem multiple times, I'd rather believe him, rather than your random gibberish.


Ikari is definitely working on the flashcart/firmware, Krikkz is the only authorized builder of Krikkz design (those Chinese clones are crap), and they hav worked with Kevtris to make his product work as best as possible. As Ikari's post proves he is still working on 'making things work'...

Your post offerred little to help either, except to just bash the Super NT. Problem is in the future high end fpga clones might be the only method to play these games short of software emulation, as super nintendo's begin to fall apart, PPUs die, etc... And as classic gaming becomes more popular the prices of classic systems (as they start to become more scarce, or picked up by collectors) are actually starting to 'go up', in some cases I've been seeing them go for $150 or so which is actually inching on the cost of the FPGA options... (granted you'll usualy get a controller or two with them which FPGA method's usually offer seperately)

25
FXPAK (SD2SNES) / Re: FXPAK Pro not working with SuperNT
« on: March 18, 2020, 03:57 PM »
Thanks Ikari!

I find I have to leave it at boot straight to cartridge to work.  Otherwise I get weird glitches.

26
FXPAK (SD2SNES) / Re: FXPAK Pro not working with SuperNT
« on: March 18, 2020, 04:07 AM »
I hope you realize that this flashcart was made with an original Super Nintendo in mind first and foremost, not the Super NT.

No clue what the cause for that is, but grabbing a used, original model probably would've been cheaper and more viable than getting a Super NT in the first place.

Try testing on a real SNES.
Or maybe, your flashcart is a dud.
Sorry that I can't provide any elaborate help on that front.

This is idiotic reply and advice. Ikari & Krikkz worked with Kevtris to insure compatiblity of flashcarts with Analogue's products.

27
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 24, 2020, 09:22 AM »
NUU, not sure how it works.. I think the issue was before save states intereferred with sound channels, or how the system accessed sound. The idea is to now accesss a different form of save states, that won't interfere with the normal function of sound system (as the previous attempts did). But it may also 'save state' the sound as well. This may only be capable on the Pro version though. Who knows, what it will do though, its only briefly been discussed in an interview with Smokemonster. We'll just have to wait and see...

Other possibilities on pro might be able ot save state on special chip games.

28
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 19, 2020, 08:06 AM »
Quote
since the SD2SNES does

Only marginally, only on an outdated 'fork' of the drivers made by a 3rd party. It's apparenlty hit and miss, and doesn't work on SA1 or special chips from what I understand? You'll be better off with the newer official firmwares for compatilbity reasons.

There is no 'official' support for save states. The upcoming firmware will be the first official release of save states, and apparently have better compatiblity and less buggy. It will access sound differently.

29
FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 16, 2020, 06:03 AM »
Does anyone have a back up of the buggy Star Ocean GBC patch?

It's unfortunate that they both TOm and DDS cot 'cancelled'... if anyone diserved 'cancelation' I'd suggest Kurt Kulata, for escalating it and making it very political....

30
FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 15, 2020, 07:31 AM »
the shame is that i was hoping that since they done 2 and 3 that they might get around to translating the 4th game in the series but that probably will not happen now due to this fiasco :(
 i don't understand what the big deal was here. all that the translator did was to translate what was already in the original game and he also included a variation patch with a non slur version so people who may get offended can use the non slur one.
 it's not like the accurate version which contains the slur is the opinion of the translator in any way. if people are so outraged by this why not contact the people who made the game just to get nowhere.
 this is just stupid like when tv channels refuse to rerun old shows with offensive content. those shows are a product of the time and should not be judged by todays standards. if you don't like it don't watch or play it.

I know was hoping for the entire series to be translated. They were working on all of them... As well as a handful of other RPGs on the SNES.

I think there is another company working on 4, but I hope they don't trounced either... Since apparently there might be 'much worse' stuff in the humor of the 4th game...

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