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Messages - Galron

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FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 13, 2020, 04:44 AM »
Absolutely agree... thanks again for the link.

Such a world we live in with thought police, and Gestapo-like tactics... 1984 is real...

When will they make other games 'disapear' (so you can't buy them anymore or find them)... Just because they had 'offensive' material? Leisure Suit Larry anyone?

Can't say I'll ever look look at Kurt Kulata the same way again, turning everything into 'politics'... and creating inquisition to destroy people... Apparently even Byuu criticized him...

FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: February 12, 2020, 06:20 AM »
It's supposedly to be included in the firmware update, but there is no ETA on when that is going to be released.

Master EverDrive / Mega SG compatiblity?
« on: February 11, 2020, 03:39 PM »
I'm curious how well this works on Mega SG?

While I already have a genesis flashcart, it doesnt' allow for save states on SMS games, and I would like to get one of these if that feature works well enough?

Also can you use the Master ED's FM Audio feature with Mega SG, and how does it compare to the Mega SG's own FM Audio feature?

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 11, 2020, 03:27 PM »
the Star Ocean patch was still the weirdest thing to be removed from romhackings site as I still remember when it was posted and even was still in the updated games on their front page at the time.

Ya, the story goes it was taken down because, it was 'stolen' from the original programmer. Who had only made it for themselves, probably with machine-language translation. It was work in progress, thus had a number of bugs (it crashes throughout, and apparently saves can 'erase themselves'). The group that stole it was using it to sell bootleg copies, and someone who stole it leaked it to

The original programmer made the request to have it removed.

There have been other hacks removed for containing copyrighted material as well. For example they once had a romhack for Super Mario Advance 3 that turned it into version in the Virtual Shop on WII-U with all the extra levels. Because the patch contained the code for those extra levels it was removed.

FXPAK (SD2SNES) / Re: Ganbare Goemon 3 Controversial Translation Patch
« on: February 11, 2020, 02:28 AM »
Thanks waveracer.

Richard no, they updated it with “version 4” which was a removal is the “uncensored” version of the patch. After people still complained even with the compromise.

I found a copy of the blue ocean English translation rom but not the patch. It’s buggy incomplete patch though as I understand It.

Now a patch I’ve wanted to find was the one for Satteliview Excitebike. Apparently it worked if applied to part 3 excite bike rom and with part 4. If you had applied it to both of those you’d have access to every track and every character. The problem is I’ve not found the patch only the patched part 4 rom.

Those game ports are interesting, but the ones I messed around with seemed to lack any sound/music.

Other interesting games are Akumajou Dracula Mokushiroku : Real Action Adventure or Akumajou Dracula Mokushiroku Gaiden : Legend of Cornell

 why translate these games ?  because this games no need the controller pak and have more dialogues spoken than ntsc versions

Actually as far as I undersatand it only the Pal version has 'extended voiced dialogue'. The only benefit to the japanese version built in save slots.

The best of both worlds would be to patch the voices from the Pal version, and the saves system form the Japan version to create a 'deluxe version'..

Of course if you want the Japanese voice overs, that might be included as a language option?

EverDrive 64 / Re: Everdrive 64 X7 - Screen Adjustment
« on: January 27, 2020, 06:03 AM »
Ya, people need to be careful with that overscan...

ALso wishes that there was someway for these flashcarts to 'shrink' the image down so if you were playing Pal to NTSC you could have it show up on the screen a bit better.

Yes and only Japanese version of the Castlevania games uses cartridge backup (EEP4k) while other versions uses the controller pak. Krikzz corrected it (and many other games) so that Japanese version can save.

Man I would love it if someone hacked that save feature back into the US/UK release of the game, and hacked the extra speech from the Pal version's fight with False-Dracula into the US release...

FXPAK (SD2SNES) / Re: Quick questions.
« on: January 25, 2020, 02:02 AM »
"Flashcarts draws more power and are possibly a bit hotter than normal game cartridges,"

I think this depends on the quality of the product in some part?

I think for example MegaSD apparently runs slightly less power than a Virtua Racing cart? But that's comparing it to something that was already a 'special chip' game on that system.

As for heat that comes up in that debate that 3.3v is slowly killng your consoles arguement. Something Krikkz and Ikari, and most high end flash cart developers avoid by converting voltage back to stock hardware settings.

Ikari blames some of the power draw not on the flashcart but the SD cards being used... which could cause problems... "Freak SD Card: Some SD Cards might draw excessive power or exhibit other strange behaviour. Try another card." But the flashcart itself may also draw more power too (and maybe depending on usage?).

Everdrive GB's apparently drew too much power on Gameboy Pockets which woudl cause problems? But that was fixed in later board revisions?

You can throw in other factors like 3rd party power supplies not 'giving enough' power to the flashcarts, and problems of 'age' dieing or dead capacitors.

As for bootleg/clone flashcarts 'you get what you pay for'.... I wouldn't trust those as far as I could throw them...

FXPAK (SD2SNES) / Re: SPC7110 (any updatess?)
« on: January 24, 2020, 11:38 PM »
Well that's a cool feature! Glad to hear something is coming! Any ETA on next update?

FXPAK (SD2SNES) / SPC7110 (any updatess?)
« on: January 24, 2020, 09:40 AM »
How well is this working on MISTer? How long do we have to wait until it gets brought over to our lovely SD2SNES/FXPaks? It's been several months already since it was first released on MISTer I think?

EverDrive GBA / Re: Negotiating the RTC on the GBA X5
« on: January 11, 2020, 04:58 PM »
X5 mini

Just to be clear the "X5 Mini" as a name hasn't been confirmed? We don't even know what this 'mini' sized model will be named... as far as  I know. Maybe it'll be split into 2-3 different models with different price points and features (x3, x5, and x7)? Maybe it will be a "Pro" and replace X5 outright?

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