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Messages - Galron

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EverDrive GB / Re: X7 File Storing Sort
« on: April 20, 2018, 11:54 AM »
Ya, games have to be manually sorted by putting each game in one at a time, to be in the order you want them to be in.

Although I've found backing up my collection elsewhere, deleting all the folders off the flashcart, then copying each folder one at a time will usually maintain the alphabetical order to the games themselves. Which can be somewhat quicker. But I wouldn't say its 'sure fire'.

Never directly copy new games to a folder already made on system itself, as it will never be sorted correctly.

EverDrive GBA / Re: GBC RTC
« on: April 20, 2018, 11:50 AM »
Hello, I am planning to buy a GBA Everdrive soon. My question is, can GBC games use the RTC?

Yes it can, first do the Pokémon E/R/S Boktai RTC trick (Set the time to 12:02 am in Pokémon and save, then open Boktai 1, set at your current date, save your data just to be sure), then select the gbc rom, for example Pokémon Gold, go to ROM Settings, change the RTC option to ON, Apply the change and there it is!

Just remember, after using the game's save option, press L+R so the data will be truly saved

" E/R/S Boktai RTC trick"

Is this some kind of trick to sinc the time between all 3 games, so that one won't erase the time on the others?

Off Topic / Re: Possibilities of a NDS EverDrive?
« on: April 20, 2018, 11:44 AM »
A direction that would be nice, that would be better than anything currently out there... Would be DSI compatibility. Add access to camera features for the couple of dozen games out there that used it. Of course another challenge would be to bypass the region locking on the games.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 20, 2018, 11:37 AM »
Very weird.

So the only real issue would be accidently resetting your machine if you push the button mid game, something that's very easy to do with a dangling pinky on GBA SP.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 06:32 PM »
Glad I could be of help.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 06:26 PM »
Yes Quack Attack is a password game not a battery save game.

You will never be able to save a game that never had a save feature to begin with. If you want save states you need X7.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 06:03 PM »
I’m not sure about Quack Attack. Looking at original cart it doesn’t look like it has a battery. Try a game that has a known save function like super Mario land 2 or super Mario deluxe on GBC. Or even Link’s Awakening.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 05:45 PM »
What game are you trying to save? Did you use ingame save feature first?

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 12:07 PM »
As far as I understand it, its supposed to automatically save during the soft reset/button push (do not use the regular GB 'soft reset' command I mentioned above, but only the x3's button).

Keep in mind you'll need to still 'save' in the game itself, and reset will just dump the save file to your SD card.

Myself I would not personally recommend the X3, if you are playing with a GBA-SP... its easy enough to accidently push the button in the x5 or x7. In most cases this doesn't cause a problem on the better models, but on some games it can crash the game. But in case of hte x3 you could easily lose progress by accidently pushing it.

EverDrive GB / Re: Saving games on Everdrive GB X3
« on: April 18, 2018, 08:38 AM »
One thing I'm curious is if that button reset, has problems with the certain games on the x3. I know the x7 has problems functioning on certain games for example Donkey Kong Land. Button not working at all, or possibly even jamming the game on the X7. But x7 doesn't just 'reset' it has extra step of going to a menu to choose between resetting or save states.

Sorry I’m not sure to understand. What is the different between reset and soft reset ?
What is the exact process to save and restore a game ?
I believe in the case of gameboy this means...

Hard reset is turning a system off, and then back on.

Soft reset is resetting the system while there is still power to the system, when its on.

Most games on GB had a soft reset command... Holding A, B, Start, and Select.

This is a known problem with bad rom dumps...

Look for a no-intro dump. No-intro doesn't require any patches.

EverDrive GB / Re: Save State Compatiblity (EDGB x7).
« on: March 21, 2018, 06:09 AM »
Aliens Thanatos Encounter
Army Men
Army Men 2
Cruisin Exotica

Aliens Lots of strange behavior it might just jam after leaving the menu. Once in the main game it sometimes works other times glitches up and jams. Should be fine for resetting to menu, but save states will also be jammed or corrupted/glitched if game jams. Randomly save states work in main game but since there is potential for gale to jam or glitch up by going to save menu there is potential for nit to while out entire progress. Would only attempt to save after a level after receiving password first. As that might make it possible to load up without having to use password. But it would be random luck.

Army men/Army Men 2/Cruising similar behavior as aliens. Jamming and glitching. But could be used for reset.

EverDrive GB / Save State Compatiblity (EDGB x7).
« on: March 15, 2018, 11:19 PM »
I thought it might be interesting to create a thread with people listing off games they discovered that can't use save states, or have limited save state functionality.

Here is what I've discovered so far (most of these have no reaction, or limited reaction to certain screens)...

Donkey Kong Land
New Adams Family Series (adventure game)
Fish Files (adventure game)
Alone in the Dark: New Nightmare
Brain Drain
Arthur’s Absolutely Fun Day
Bust A Move Millenium
Diva Starz
Dracula Crazy Castle
Emperor’s New Groove
Berenstein Bears Extreme Sports
Jumpstart Dino Adventure
Lucky Luke
Mickey's Racing Adventure
Mickey's Speedway USA
Micro-machines 1&2
Mr. Nutz (GB and GBC versions)
MTV Pure Ride
Road Rash
Smurfs Nightmare
Snow White

Donkey Kong Land tends to reset back to the EDGB menu, if you push the save-state button on the title screen, and then push start. But doesn't seem to function at all anywhere else. So no way to reset game either.

New Adams Family/Fish Files ... no save state functionality. But it is an adventure game with its own in-game save-anywhere functionality. So no big deal here. But no way to 'reset to menu' without turning it off, and turning it back on.

Alone in the Dark... Save states only work when the game switches to battle mode, but not on regular exploration screens. But the game does have pretty much 'save anywhere' feature during regular adventuring/exploration mode. Not sure how useful save states on battle screens would be, but maybe give a chance to find all the items on a battle screen, and cheat a bit during the battles.

Brain Drain. No menu, no reaction.

Ants no menu.

Arthur no menu.
Bust a move no menu.

Here is some weird behavior in games, but should still work for most cases.

Donkey Kong Land II
Donkey Kong Land III and Donkey Kong GB: Dink Kong & Dixie Kong (GBC)

The 2nd game won't automatically go to the EDGB "in-game menu" or reset.  However, it won't work on some screens like the title screen or map screens. However, it does seem to work correctly in the levels themselves. So its not entirely useless. But I point it out because it doesn't always work, or in every instance.

Donkey Kong Land 3 and the GBC version won't load up save state on the title screen, however it seems to work fine on map and levels. So it should still be useful.

Save states function but it does tend to bug out the game a little. It hangs for a few seconds after using save state or returning form EDGB 'in-game menu'. Loading save-state sometimes glitches the graphics, or causes sound/music to glitch out. But it does correct itself.

Wario Land 3. Save states function fine, however, it has a tendency to corrupt music. Loading a new 'area'/'screen', tends to fix the problem.

1942 won’t go to menu on some screens but save states seem to work fine in main levels.

Alladin seems to jam on some screens going to menu. But save states in main game seem to be stable.

I think sensors might be possible if he can shrink down components, and their locations (and keep it the same size as the x5 or a slightly larger, using the upper exposed portion for the sensors), but rumble pack would might require something even larger. I realize that it wasn't that large on Drill Dozer, but was larger on Warioware Twisted (to also include motion con trolls). There might not be enough space for both features. But if its possible I'd definitely pay for something that had at least light sensors, and rumble.
In that case I think motion controls and rumble and the cut light sensor instead. Only games I know used it are the two Boktai games, though they are great games. On the other hand a photo resistor doesn't seem to take up so much space so it may not be needed to be cut at all. I don't know.
If I had to choose 2 out of those 3 features, it would be light sensor and tilt sensor. Those actually provide ways of playing more games, while the rumble is an additional gimmick that games can be played without (Drill Dozer and WarioWare Twisted can be played perfectly without the rumble, but playing Boktai with spoofed sunlight, and especially WarioWare via using buttons is just not fun).

I suppose light sensors and motion control could be interesting. I think WarioWare twisted used a more advanced version of tilt control though? But most of the case was used for the larger rumble?

However, as I understand it. There are 3 games that use light sensors (the three boktai games, it would be interesting to play 3rd translated rom, and with proper solar support, but I do own two out of the 3 in English). Something like 3 that use tilt (Yoshi, Wario, and Koro Koro Puzzle - Happy Panechu! (GBA), I own all 3 now but would be interested in a translation of the japanese game), and maybe 2  that use rumble (I finally own both of them).

THere was on motion control on GBC. Kirby's Tilt and Tumble. But that doesn't count.
There were around a dozen rumble games on the GBC, those also don't count.

EverDrive GB / Re: Metroid II EJRT 2017 Color Edition?
« on: February 27, 2018, 10:51 PM »
Most likely your rom and/or patching is corrupted...

Try finding nointro rom, and specifically the version the patch tells you to use.

Then repatch it with Lunar IPS.

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