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Messages - Galron

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571
EverDrive GB / Re: Does anyone have pictures of the X3/X5/X7 PCB's?
« on: February 14, 2018, 03:26 PM »
Do you ever accidentally reset it? I find myself sometimes going into the menu on X7.

572
EverDrive GB / Re: X7 coil whine-like sound through speakers
« on: February 11, 2018, 02:36 PM »
I haven't come across the problem with my X7....

573
EverDrive GB / Re: Super Game Boy in FULL SCREEN!
« on: February 10, 2018, 06:46 PM »
If your tv has ability to change alignment, and horizontal and verticle stretch that will be your only way to change things.

574
EverDrive GBA / Re: Everdrive GBA X5 corrupting Micro SD?
« on: February 06, 2018, 11:51 PM »
Going to have to concur its not helpful to automatically accuse someone of buying fake cards...

I buy cards directly from Amazon themselves no problem. I wouldn't trust a 3rd party seller on Amazon, but Amazon itself is legit and won't sell fake cards directly. They also intervene with customres/sellers if there is a problem, and will even return money if it isn't resolved.

No I'd trust direct from amazon more than I would alot of places, unless there is a bestbuy nearby for my electronic needs. But my chances to find larger memory microsds is definitely directly from AMazon (not 3rd party sellers).

I swear nowadays too many people who think they know everything, and have to chime in with 'advice'...

575
EverDrive GB / Re: Game Boy Camera SRAM Support on X-Series?
« on: February 06, 2018, 09:19 PM »
I've tested roms of the Camera itself and it does seem to try to be saving data, but it doesn't save data very well... It seems to save something, but not actually saving proper images.

Example, going into menu to "copy" one of the   built in photos seems to copy, but it just ends up creating a corrupted image of black verticle lines. But this corrupted data does appear to fill the album roll, and can be deleted.

So it does seem to at least partially work in EDGB... But its not working perfectly...

Of course a rom can't actually 'take pictures' as there is no camera to communicate with.                         

576
EverDrive GB / Re: Problems with savedata of Pokemon crystal at x7
« on: February 05, 2018, 03:00 AM »
I'm confused here, what the discussion is about exactly is about EDGB x7 or is it about emulators?

If I'm playing this game strictly on EDGB X7, are you saying the game will bug out and create improper or buggy saves? One in which your character gender could mysteriously change?

Also what rom are you using? Nointro? Just to be clear its not some additional bugs introduced by a bad dump?

577
EverDrive GB / Re: Metroid II EJRT 2017 Color Edition?
« on: February 04, 2018, 08:05 PM »
Plays fine. However its not the best of hacks, as the game shows glitchy graphics between screen loading, but corrects itself. It doesn't fade in and out as well as it does in the non hacked version.

It's not as wonky as the Super Mario Land 1 Color hack though.

The newly released Super Mario Land II DX hack however is brilliant. No graphic artifacting whatsoever.

578
EverDrive GBA / Re: What Does The X5 Offer Over The EZ Flash REFORM?
« on: February 03, 2018, 06:14 PM »
Arnold, likely the main reason for buying EDGBA is for the RTC. That is the main feature it includes over the EZFLASH. The fact its faster is a bonus.

I know for me that was the reason I bought one. I'd also buy new model if it adds save states.

But would also like mini-force feedback (like Drill Dozer, and also function as a rumble pack for DS Lite) if that was an option.

Motion control (unlikely only because it would only be used for three or four games, one of which also had rumble), or solar cell feature (also unlikely but used for three games).

I know RTC is only used on like four or five games as well....

GBA X5 is roughly the size of a Boktai, Yoshi's Topsy Turvy, and Drill Dozer cartridge.






Presumably there is possibility to redesign the board and shrink RTC, and card back to a standard GBA cart size. That would possibly make space in the upper part where a feature like solar cell, motion control, or mini-feedback could be installed, but likely not all three. Personally I wouldn't buy GBA X7 model if all it added was 'smaller form factor' case. It would at least have to also have save states.

579
EverDrive GBA / Re: from the ezflash IV to the everdrive GBA
« on: February 03, 2018, 05:53 PM »
Technically 'patched' roms (hacks and such, not speaking up for EZF4 patching, but only stuff you'd find at Romhacking.net) and non-clean 'goodroms' as opposed to "no-intro" may work.

But your experience may vary with roms, some might "work" but be buggy, some might not load at all, some might work just fine. The NES classics GBA carts tend to be most finicky with timing and sound issues if not a proper clean rom.

So no-intro is recommended, but sometimes game mods and hacks should still work.

580
Off Topic / Re: Possibilities of a NDS EverDrive?
« on: January 29, 2018, 10:02 PM »
Also the r4 apparently has issues, its cheaply made, and many of them have 'time bombs' (stop working after about two years after buying them) designed to make you buy them over and over again. It can be bypassed via a hacked firmware but its a dick move that shouldn't be in the products to begin with.

All of them are 'clones', and not from the original company at this point too.

If the SuperCard is truly out of commission, then yes, Krikzz could make some waves.  However, it would be wise for him to wait until the 3DS has ceased being updated.

Yes best to wait just to avoid his cart being 'patched' out somehow.

However, most likely at that point he'd also have to make seperate DS and 3DS flashcarts much like he's done with ED GB and ED GBA lines.

For the fact they do access the systems differently, and also because a proper flash cart should not 'hack' the system to be able to run. But spoof authorized hardware and copy protection measures, I.E. look and act like a real DS and 3DS cards to the system. Hopefully the DS would have true hardware DSI support as well at least for the DSI specific games. Would love it, but not expecting DSIware to be cracked so that it be run as regular game software on a flash cart.

581
EverDrive GBA / Re: Some doubts about buying the Everdrive GBA x5
« on: January 29, 2018, 09:57 PM »
Just word of advice, probably not a good idea to give out all your personal information on line like that.

582
Off Topic / Re: Possibilities of a NDS EverDrive?
« on: January 29, 2018, 11:49 AM »
The Supercard DSTwo, for what it's worth, has been out of stock on most sites since last August.
It was superceded by the Supercard DSTwo Plus which is out of stock.

The original DSTwo I believe was blocked by one of the last firmwares that was released on the DSi, and its equivalent on the 3DS.

DSTwo Plus is not yet blocked, and most unlikely to be.

There is very little support for the brand now, the company has pretty much stopped answering forum posts, and emails apparently.  It is believed they have stopped production of all products.

There is a huge downside to this flash cart though it has a onboard cpu that actually drains the battery very quickly and even if in sleep mode. I keep mine out of the system when not in use because of this fact.

Secondly, because there is no support, the emulator options have not been updated, and are unlikely to be updated by fan developers although I believe the emulators (SNES and GBA) themselves may be open source. They were a fork of an open source emulator IIRC. But they are buggy, and only work for a handful of games.

Third, the 3DS mode stole code from a competitor Gateway, that has since been blocked, and one that can brick the system (by "design" Gateway's little countermeasure against unauthorized clones).

Fourth, none of these flash carts have full DSI support yet, so no access to DSI features in the DSi specific carts (DSI hybrid carts or full blown DSI carts) Of course no support for DSIware (the holygrail in DSI support, that many would like access to).

Quote
While it's not the main focus, a lot of people play their DS games (and DS Flashcards) on their 3DS. Most people I know sold their NDS when they got a 3DS because it's fully backwards compatible, lets not forget that. (btw, you can run NDS games in their native resolution on the 3DS by holding start or select iirc)
Well I was one who sold my DSi when 3DS came out. I still had a Phat, but that was packed away (it was showing some real signs of use (shoulder buttons not working as well as they should, for example)).

Within a few weeks I was disappointed with the 3DS DS support because it runs DS at an inferior resolution, and blurs the images somewhat, and colors look a bit washed out. So I ended up buying a DS Lite to replace my old DSi. Partly because I wanted something that would replace the Phat, which I mostly kept for rumble pak support, and those games that had DS/GBA link support.

A few years ago after I upgraded my 3DS to a 3DS XL and then to a New 3DS XL (a year after that), and loved having the larger screen, I went and bought a DSi XL to play my older DS games on (on larger screen with proper resolution).

The native resolution mode on the 3ds is not really an option for me, because it really shrinks the screen, and its even smaller than an actual 3DS. We are talking basically GBA Micro to a regular GBA screen type comparison. It also makes using the stylus much harder to use, with lots of dead space around the edges of the viewable screen to accidently slide into, with no physical boundaries.

So I wanted proper DSI XL as the only true proper 'extra large' screen way of playing the games without the distortions.

Quote

Sony just did it with the PS3:

http://wololo.net/2017/11/14/ps3-firmware-4-82-released-one-year-last-update-mere-days-4-81-exploit-revealed/


Hasn't the newest patch already been hacked?

More importantly there is absolutley no reason to even 'update' a DSi if someone still has one. Since the store was shut down, and likely if it hasn't already, the download section will be shut down as well at some point.

3DS could possibly get update which blocks flashcard support though. Far more likely to do so.


583
EverDrive GBA / Re: What Does The X5 Offer Over The EZ Flash REFORM?
« on: January 28, 2018, 07:26 PM »
Ahh, too bad.

584
EverDrive GB / Re: Does anyone have pictures of the X3/X5/X7 PCB's?
« on: January 27, 2018, 11:50 AM »
as it's missing the sram chip, how does it keep the save while the thing is turned on? or how does the saving works?

Well as they explain in another thread, see the 'button' thing.. Well all three versions have that. In X7 that button leads to system reset, and savestate options (save and load).

In X5 presumably it would only be used for a system reset.

In X3 its used to manually save the game (dump the game saves) and also system reset option. However I bet it has a problem with any game that that button is disabled in... There are a handful such as a couple of the Donkey Kong Land series.

To quote Krikzz in another thread:

"Save states will not work only for those games which does not use vblank interrupt. Fortunately almost all games turns on vblank interrupts. But as always i do not give any warranties about save state function, it working as is and some games potentially may not work or show various glitches if save state function were used. Overall, save states on GB/GBC showed good results, it definitely more stable than genesis save states."

But from my experiences you can't even get into the reset menu from any game that doesn't have a vblank interrupt. So if the V3 goes to a menu to access the game dump options (assuming it has a system reset and save dump options on a menu screen), then any game that doesn' thave vblank interrupt would be impossible to dump the save.

As I recall Donkey Kong Land 1 does use vblank interrupt but its intermittent. Like it only works when you are in a level, but not on the maps, or menus. But DKL2 and 3 do not use vblank interrupt at all anywhere, so its not possible to get into the menu systems.

Unless just pushing the button just dumps the save? (no menu and reset option at all?) Thus bypasses the need for vblank interrupt?

585
EverDrive GB / Re: Not all Games listed
« on: January 26, 2018, 02:33 PM »
I have multiple main categories I start with. Then I have subcategories with in each. I will have roms in multiple folders just to make it easy to get to them no matter what category I go into. Subcategories are usually by country first, and then genre or series within those folders.
The main categories are:
Favorites
GB
SGB Classic
SGB Hybrid (these are the GBC hybrid games with SGB modes, there is much overlap with the GBC Hybrid folder)
SGB enhanced (these are classic GB games that the SGB has default color palettes to colorize them)
GBC Hybrid
GBC Only
GBC Enhanced (for the 95+ classic games which the GBC has built in palettes to colorize the games)
Rom Hacks
Non-useable (this is where I put handful of roms that will not work on the Everdriver, but are officially released GB games with unique mappers/chipsets or third party unlicensed games... think Robopon, Kirby's Tilt and Tumble, or the Wisdom Tree games)


Then my next layer of subcategories is usually USA, Europe, and Japan, and "Translated" (for translation hacks).

Games like Robopon might have a super gameboy mode as well, in which case I have it in both an "unusable" subfolder within SGB's hybrid folder and the main unuseable folder. I keept he unusable folder with hopes that maybe someone can do a mapper patch to make the games playable at some point, and because these folders are also back up for any emulators which can handle those games.




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