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Messages - Galron

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I thought the GBA everdrive also uses "SRM' for the 'sav' files. It's a simple job of converting 'sav' to 'srm' just by renaming.

EverDrive GBA / Re: What Does The X5 Offer Over The EZ Flash REFORM?
« on: January 16, 2018, 05:56 PM »
IF EZ-Flash Reform has "NOR" then it should also be compatible with NDS/GBA enhanced games. I.E. any GBA game that has extra 'features' bonuses unlocked by having specific GBA cartridges in the expansion slot.

Of course that depends on how the NOR functions, it might work with some enhanced NDS games, but not all of them.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 15, 2018, 09:50 PM »
Ya, I never listed Pokemon Yellow, because it's definitely using GBC mode on the cart itself.

Both are however a Super Gameboy enhanced games with borders and stuff.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 15, 2018, 02:30 AM »
SGB enhanced early games:
Mostly confirmed these by watching videos, looking at the Super Gameboy Nintendo Power Strategy Guide, and through emulators.

Balloon Kid
Dr. Mario
F-1 Race
Solar Striker
Super Mario Land
Wario Land: Super Mario Land 3


Kid Icarus
Kirby's Dream Land
Kirby's Pinball Land
Legend of Zelda: Link's Awakening
Nintendo World Cup
Super Mario Land 2
Yoshi's Cookie

Game Boy Wars
Kaeru no Tame ni Kane wa Naru

====Unconfirmed (maybe assigning the default colors lots of browns and oranges, some sources do claim these have built in palette colors)====
Ms. Pacman
Play Action Football
Radar Mission
Tetris 2
Top Rank Tennis
Wave Race

I haven't fully tested any of the Europe ones, but stuff like Battletoad's in Ragnarok World or Mystic Quest which have a peculiar default setting in GBC, do not appear to have any specific defaults in Super Game Boy at least, they only default to the standard default colors.  So something like Mystic Quest shares the exact same 'default' as Final Fantasy Adventure, yet FFA was never assigned any specific default colors on GBC, while Mystic Quest was.

Keep in many many of the ones not listed here, but listed in the GBC list may actually be true SGB games, with borders, and other enhanced features sound, full color elements, etc. Such as Donkey Kong, Ken Griffey Baseball, Wario Blast, Mario's Picross, Adventures in Lolo (Europe), etc.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 15, 2018, 01:44 AM »
Migles there is a good list about SGB enhanced including the black cartridge hybrid "generation 2' games with SGB support on Wikipedia, although it may not be fully complete. I have already made my SGB folder for my X7, so I can try to put it together my own list later (divided by 'regions'), but it would take much more time.

I may also add the early GB  'SGB enhanced' games (I.E. games made before SGB but had a built in color palette built into the Super Game Boy). It includes many of 'above' but minus the SGB era games (ones with borders), and the generation 2 GBC/GB hybrid games (largely black cartridge games).

Although there are some early GBA with SGB built in palettes, I have not 'confirmed' per se, but its claimed they have built in on some sites/YouTube, such as Pac-Man and MS. Pacman.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 14, 2018, 02:52 PM »
Except for the Japanese version, which is definitely just a regular original gameboy cart, and the colors can be changed.

EverDrive GBA / Re: Problem loading games
« on: January 13, 2018, 10:29 PM »
The funny thing is, people have problems with both no-intros, and non verified roms (good roms, hacked roms etc). I've personally had no problems with any romsets both no intro and good rooms, and others. Although I do try to stick with no-intros myself. But have tested others for other purposes.

There are only a couple of roms that have issues unless they are no-intro that I've had problems with and that was with those official Classic NES GBA series games that run a NES emulator with a certain Nintendo game.

Keep in mind I use a well maintained AGS-101 myself, and have Ver. B GBA X5.

Please don't ever use ROMs from website.
They are corrupted.
There is a very good rom set called "no intro rom set".
It's available for almost any console.

I've tested many of those before I switched to No-Intro, and had no problems with them other than with the NES Classics Series. It's all very weird how the roms works fine with some EDGBA and not with others.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 13, 2018, 10:05 PM »
I believe the above list corresponds to TCRF list... minus the doubles on Europe, or Japanese versions. Except where Japanese or Europe version is different than the USA/World versions in some major way.

EverDrive GB / Re: List of Gameboy Color enhanced built-in palletes.
« on: January 12, 2018, 11:28 PM »
Further testing and comparing default for Yoshi, with the various alternate color modes. Default appears to be light green, salmon, red, blue, black and white (it is the same as Right + A when choosing the colors).

Yoshi definitely is different than the default colors. It also seems to be the same as same color mode when you push right on the start screen before loading the game. This appears to replace the blue for a black, and there is an extra dark red color.

Default (also Right + A) mode has blue, whereas 'right' has a kind of reddish orange color.

Golf seems to be similar to default, but replaces the 'blue' with another shade of green. So two or three shades of green, black, white, and default salmon red color. So definitely seems to be an enhanced game. (confirmed to be different than Right + A default)

Game & Watch Gallery (USA) has a 'brown' color instead of the 'blue' from the default, so definitely seems to be using a unique color combination.

Nintendo World Cup (USA, Europe) (SGB pallette) similar combination as Golf (World), two or three shades of green (one replacing the blue from the default color), salmon, black and white.

Yoshi no Panepon (Japan) similar to Yoshi mode Yoshi uses. However, there is use of blue for one of the shades but its not the default. Forcing the default color Right + A will cause yoshi's tongue to be blue. Whereas this game's enhanced default has a red/pink tongue.

Play Action Football (USA) uses a enhanced color with the light and dark green as shows up on the title screen and menus. Forcing it into 'default" (Right + A) replaces dark green with 'blue'.

Vegas Stakes uses a color similar to default (Right + A), however it also seems to have a dark green rather than blue. Blue replaces salmon. But there is another Salmon color as well on certain items. A good way to see the difference is the tie screen menu, where salmon appears on blue (when forcing Right + A) or dark green (using built enhanced color combination), when starting the game, the car with the mountains behind it. The car will be blue in enhanced color version, or salmon with "Right + A (default colors)" The mountains themselves are dark greek and light green (built-in enhanced) or blue and light breen (Right + A).

Mystic Quest (Europe) uses a color combination similar to Vegas Stakes apparently. Two shades of green, dark and light, blue, salmon, and black and white. Main difference is that enemies and some other characters are 'blue' main character is salmon. Background is two shades of green and white/black. In default (Right + A) backgorund is light green, blue, white and black, while enemies and main character are salmon. This special enhanced color choice only works on the European cartridge, but not the Final Fantasy Adventure (USA).

Magnetic Soccer seems to have a combination to Vegas Stakes and Mystic Quest, two shades of green, blue used for opponents, and salmon used for player character, and black and white. If forced to default color (Right + A), it has blue for one of the two greens, and players and opponents are both salmon.

Othello (Europe) similar to Vegas Stakes, etc. Two shades of green, for menus/title screen, etc. If forced to "default" (Right + A), dark green is replaced with blue.

James Bond is very similar color to default, the only telltale difference is some characters "obj1" status appear green/blue as opposed to salmon/red (default).

Pocket Monsters/Pokemon Green uses the same pallete as James Bond 007, so 'obj1' is green/blue, this is hardly noticeable except that the start that crosses the screen in the intro is green or salmon depending if the game is playhed 'enhanced' or wiht 'default (Right + A)' palette.

Pac-In-Time uses a seperate unique pallette similar to James Bond and Pokemon Green, however, the obj1 is two shades of blue. If set to Right + A (standard default colors) obj1 will appear salmon/red. THe first place to notice this would be in the first level some kind of rotating planet-like object.

EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: January 11, 2018, 08:15 PM »

The little bronze or silver nub just to the bottom left of the Micro SD slot is the actual button?

EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: January 11, 2018, 10:47 AM »
Technically its a button inside the case, the case pushes it down, if it functions the same way the 'button' works on the x7.

EverDrive GB / List of Gameboy Color enhanced built-in palletes.
« on: January 09, 2018, 07:49 PM »

So there is apparently a total of 93 games that have built-in palettes for old B&W first generation gameboy games. Although the full list below would put it closer to '95' (93 if the Camera is not counted).

No place has made a complete list of these games, but here is what I've discovered and can confirm at least from experience... Please feel free to add to this or link to any other articles that show a list/confirm this list.

Some of these were easier to confirm on EDGB X7 since you can see what colors default to on the 'reset/save/load state' menu.

Note I'm not sure about Pokémon  Yellow at all... It has limited colors, but seems to show up as a grey menu item (in the 'reset/save/load state' menu), which would seem to match other "Gameboy Color Games".

The Japanese version on the other hand definitely appears to be a enhanced first generation game, as it shows up as a yellow menu in the 'reset/save/load state' menu.

-----Pocket Camera/GB Camera-----
Gameboy Camera Gold Edition
Pocket Camera (Japan)

Balloon Kid
Donkey Kong GB
Dr. Mario
F-1 Race
Golf (SGB Pallette)
Metroid II
Solar Striker
Super Mario Land
Waro Land - Super Mario Land 3

Battle Arena Toushinden
Game & Watch Gallery
King of Fighters
Play Action Football
Tetris 2
Tetris Attack
Top Rank Tennis

Arcade Classic No. 1 Asteroids & Missile Command
Arcade Classic No. 3 Galaga & Galaxian
Arcade Classic No. 4 Defender & Joust
Donkey Kong Land
Donkey Kong Land II
Donkey Kong Land III
James Bond 007
Kid Icarus
Killer Instinct
Kirby's Block Ball
Kirby's Dream Land
Kirby's Dream Land II
Kirby's Pinball
Kirby's Star Stacker
Link's Awakening
Mario's Picross
Mole Mania
Nintendo World Cup (SGB pallette)
Pokemon Blue
Pokemon Red
Radar Mission
Space Invaders
Star Wars
Street Fighter II
Super Mario Land II
Super R.C. Pro Am
Tetris Blast
Vegas Stakes
Wario Land II
Wave Race
Yoshi (USA) (SGB Pallette)
Yoshi's Cookie

Game Boy Wars
Kaeru no Tame ni Kane wa Naru
Picross II
Pocket Monsters Blue Edition
Pocket Monsters Red Edition
Pocket Monsters Green Edition
Pocket Monsters Yellow Pikachu Edition
Tetris Flash
Yoshi no Panepon

Adventurs of Lolo
Battletoads in Ragnarok's World (doesn't work with US version)
The Chessmaster
David Crane's A Boy and His Blob (doesn't work with US edition)
Game Boy Gallery
King of the Zoo
Magnetic Soccer
Mega Man Dr Wiley's Revenge (does not work with US edition)
Mega Man II (does not work with US edition)
Mega Man III (does not work with US edition)
Mystic Quest (does not work with US edition)
Nigel Mansell's World Championship Racing
Pocket Bomberman

----These appear to be assigned default colors as claimed on some sites------
Arcade Classic No. 2 Centipede & Millipede (USA, Europe)
Ken Griffey Jr. presents Major League Baseball (USA, Europe)
Tetris Plus (USA, Europe)
Wario Blast Featuring Bomberman! (USA, Europe)

----Listed on some SGB lists but unknown on GBC----
Ms. Pacman (USA) (SGB Pallette?)
Pac-man (USA) (SGB Pallette?)

EverDrive GBA / Re: What's the EveDrive-GBA X5 PCB Thickness?
« on: January 04, 2018, 12:51 PM »
Technically we don't know what x7 features will be.

EverDrive GBA / Re: What's the EveDrive-GBA X5 PCB Thickness?
« on: January 03, 2018, 08:03 PM »
Same goes with using boktai sensors for DS game Lunar Knights if it’ll work. Each sensor functioned differently with it to give three different features to the game.

Also there is the fact I can have all three games in one place and protect my other two real ones in my collection.

EverDrive GBA / Re: What's the EveDrive-GBA X5 PCB Thickness?
« on: January 03, 2018, 08:01 PM »
There are three boktai games And the third has an English patch now. Would love to mess around with it with actual gameplay without having to worry about the patches/hacks for no sensors.

If I’m going to buy x7 it better have more features than x5. More than simply a smaller case.

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