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Messages - Galron

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601
EverDrive GBA / Re: What's the EveDrive-GBA X5 PCB Thickness?
« on: January 03, 2018, 02:35 PM »
It’s about as tall as a Boktai cart. Sticks out about a 1 cm, won’t fit in a tight case but won’t cause any issues playing.

Width Length is the same though so it’s not forcing too wide of a board into the slot. It’s a beautiful piece of tech. Hoping someday that x7 adds in micro rumble or solar sensors or both.

602
EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: December 30, 2017, 01:39 PM »
I ordered the X7 definitely sounds like I'll be more happy with its features over the X3. I'd probably forget to press and save more often than not with an x3!

603
EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: December 22, 2017, 10:43 PM »
The X3 has a button? Weirdness...

604
EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: December 22, 2017, 03:38 PM »
He mentioned X3.... The x3 doesn't have save states.

I think he is just asking about the regular 'save features' in the games, and for some reason its not backing up his saves.


605
EverDrive GB / Re: GBC Everdrive x3 doesnt save games.
« on: December 22, 2017, 02:55 AM »
It doesn't automatically save like the old EverDRive GB did (both in memory, and dumping it if you switch to another game)?

Why did they change that in the new model?

Having to manually remember to push a button on the cartridge itself manually eveyr time seems rather backwards.

606
EverDrive GBA / Re: Trouble with save corrupting
« on: November 12, 2017, 04:53 PM »
Could it be related to the RTC? The RTC can only handle one game with RTC at a time, and thus trying to run another RTC related game might confuse it/overwrite it. Maybe that would then cuase problems with the saves?

607
I have plans to try make x7 in regular size. But it will not happens in nearest future.

WOW!! Expect EDGBA X7 eagerly,in order to reduce the size of PCB of the cartridge,you could refer to these gba flash cartridges' PCB:M3 lite,G6 Lite,SCminisd,EZ4, they are all nandflash(PSRAM) type flash cartridge with standard size of gba card shell.

I think it's impossible to integrate solar sensor,tilt sensor,rumble pack in X7 if in standard gba card case,so just like edgb X7,add save states、in-game menu and GameGenie cheat codes, that's enough,I will be very very prefer to get one in standard gba case!!

I believe some of the flash carts you mention get around having to have a larger PCB because they put components on both sides of the board. The only problem with that method however is it leaves little room for anything else, and the cases generally have to be made from cheaper and thinner plastic to componsent and add little more space. Sometimes they tend to be slightly thicker than the slot and have too be forced into the cartridge slot, and are harder to remove in the process because of it. I posted a link about this in another thread in the past where its discussed, for any one wanting a more detailed description.

I would prefer the sensors and rumble pack over a smaller case though.

M3 Lite was small enough to even fit in the Nintendo DS Lite dust cover-sized case which is even smaller than a normal GBA case. But it had no battery holder, and the battery was garbage quality and needed to be changed after a few years. It was a pain in the ass.

I think sensors might be possible if he can shrink down components, and their locations (and keep it the same size as the x5 or a slightly larger, using the upper exposed portion for the sensors), but rumble pack would might require something even larger. I realize that it wasn't that large on Drill Dozer, but was larger on Warioware Twisted (to also include motion con trolls). There might not be enough space for both features. But if its possible I'd definitely pay for something that had at least light sensors, and rumble.

Motion control would be awesome, but I understand reasons for not including it.

I've love to see a save state feature myself.



608
Works fine on my original AGS-101...

609
I have plans to try make x7 in regular size. But it will not happens in nearest future.
What new features do you plan for X7 to have?

It is smaller, that is the 'new feature' ;)

Sorry bad joke....

610
I have plans to try make x7 in regular size. But it will not happens in nearest future.

Well if you are able to shrink down the system a 'regular size' can you make an "x10" (in slightly larger size) that then adds other additional features such as solar sensor (for the three games that use it) and/or possibly motion sensing (for the 2-3 games that utilize it)?

Will x7 also have the ability to 'save anywhere' like Everdrigve GB X7?

611
Not built in but maybe this will help?

https://krikzz.com/forum/index.php?topic=5464.0

612
EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: July 14, 2017, 03:11 PM »
Quote
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Almost all VC titles are edited in some way from their original NES release, sometimes it subtle like spelling or retranslation of text. Or censorship. Or modified to remove flashing which might cause epileptic shock. The games you find on the Nintendo Mini have the VC console versions for example.

The Zelda 1 and 2 VC are the same or similar to the roms that were released on the Gamecube Zelda bonus Zelda master collection that came with preorder of Wind Waker.

Tecmo Bowl has all the player licensed player names stripped out of it.

There was also a VC version of Donkey Kong "the Arcade version" or so that added in the missing 4th level and some of the animations from the arcade version of the game.

There is a VC version of Super Mario for 25th anniversary that has all the "?" blocks

Wii VC versions of Light Zapper games may have been modified in order to add in support of the Wii motes gameplay modes.

Fire Emblem: Shadow Dragon DS has apparently been modified to add in offline support to the 'On-line Store" but only the Wii U emulator is capable of accessing the store (it doesn't work on flashcarts).

I was reading somewhere the other day that there might be some modifications to one other game in the SUper Mario Advance line as well, but I have no idea what, but they listed it separately from the regular cartridge version. I think Localhursts link to the list of No-INtro mentions that or one of the articles linked from it.

Some of the changes maybe for 'bug' or compatibility reasons, but I remember reading people did notice some 'modificaiton's when looking through the code of many of the NES VC games.

Some unconfirmed/undocumented changes that some have suggested as some of the PAL game that made it to world wide VC got patched to NTSC mode, and play faster than the original version.

Some of the NES/VC modifications can be found here:

https://docs.google.com/spreadsheets/d/1QTRTPODrhE5X55EciFsiQZaa-xVGlSD73Rt26Nd2rk0/edit#gid=1328431117


613
EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: July 14, 2017, 03:05 PM »
That was a different game "System Flaw Recruit".

There are some games that the same both cartridge and DSIware. Some of those hidden image style casual games were carts in Europe, and DSIware elsewhere.

CSI DSIware game was split into several games for DSIware, and given a full cart in Europe.

Puzzle Quest is the same on both DSIware, and Cart form that one had a US release. Not sure the DSIWare might have had access to the DLC expansion.

DSIware Warioware Touched which was only released as a free reward... is the same full game as the cartridge. Not to be confused with Warioware: Snapped for the DSI.

https://my.nintendo.com/rewards/83b11e1ecaa11422?lang=en-US

Chronos Twins is another game that Europe got a cartridge, but the DSIware version is the same game.

Jewel Adventures is another game that got Europe cartridge releae, but DSIware version everywhere else.




614
EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: July 13, 2017, 12:35 PM »
Still, I've never found the original release roms from Virtual Console in any "No-intro' sets I've looked at.  They seem to only maintain the ones taken from actual carts.

Here is the GBAtemp discussion:

https://gbatemp.net/threads/about-super-mario-advance-4s-release.411467/

They still describe the VC rom as being a 'modified rom' based off the Rev 1 rom.

615
EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: July 13, 2017, 01:16 AM »
It's patch  or patches to turn the original GBA game roms (euro and USA) into the rom used in Wii Virtiual console version of the game.

More of the history there.

http://www.romhacking.net/hacks/2714/

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