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Messages - Galron

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EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: June 24, 2017, 08:47 PM »
The European Rom didn't have regular e-carder support out of the box, although its hackable to access much of the e-reader added material. Or so I've read.

I'm using the US rom + 38 level patch.

EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: June 24, 2017, 02:45 PM »
Its hard to test if its working in the e-reader levels because a lot of those levels are already modified with strange features... like the whole 'picking up plants' thing is already a thing in the e-reader levels. I couldn't get it to activate any of the unfinished e-reader content in e-reader levels (to see if those could be added).

Also supposedly the above patcher is has choices for different save slots, 3-reader world is like the 4th option down.

EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: June 23, 2017, 01:40 PM »
Can you explain the steps you used?

EverDrive GBA / Re: Super Mario Advance 4 e-reader edition saves
« on: June 23, 2017, 01:36 AM »
Nice, I have the 38 level patch from when it was up on But it was removed recently.

Supposedly Solar Magic Advance:

Is supposed to let you hack saves, but for the life of me I can't get it to actually work. I don't know I'm pushing the right options or not. Getting it to work would be nice to adding 'items' to my saves like I had cards... most useful would be to give myself those card only boomerang items, or the card only magic feather items.

This patch sort of works, but removes the fun of collecting items in the game, but it does give you access to all, all at once, and reusable.

I did find a 14 switch save after a while linked from a YouTube video (this is all the switches including unreleased ones, one of them is the semi-broken item drop box like from Super Mario World)...

There is a 7 switch version here on this youtube video linked in the replies below. Presumably only the 'released' switches form US/Japan.

EverDrive GBA / Re: My suggestions on ED
« on: June 19, 2017, 10:03 PM »
I wonder how save states option works in systems like Everdrive N8 or the upcoming EDGB x7? Or in DS flashcarts that allow for it?

EverDrive GBA / Super Mario Advance 4 e-reader edition saves
« on: June 19, 2017, 05:18 PM »
Does anyone know where to find sav files that have unlocked e-switches functionality preloaded that works with the 38 level e-world version of Super Mario Bros. 3?

I'd like to have perhaps two versions one with all switches loaded, and one without red switch ('difficulty switch').

EverDrive GB / Re: Everdrive GB keeps resetting on GB Boy Colour
« on: June 17, 2017, 12:06 AM »
No one has Everdrive GB X line yet, so that's irrelevant... Not even a preorder for it yet.

Maybe original posters's EDGB itself has been damaged?

Why not contact Krickzz about a replacement for the case?

EverDrive GB / Re: Everdrive GB keeps resetting on GB Boy Colour
« on: June 15, 2017, 08:33 PM »
"Well... one has to take into account that the GB boy colour is not top quality hardware.
Try borrowing another unit and see how it works.

When you refer to the GB colour you are talking about the off brand Chinese knockoff right, and not the actual Nintendo Game Boy Color/Colour?

Making sure we aren't discussing the official device ("GBC" is better acronym), vs the name of a knockoff device.

EverDrive GB / Re: Everdrive X series and new additional mappers
« on: June 12, 2017, 10:30 PM »
I guess next best thing is if someone could make patches to the games to make them run on the mappers that already exist.

Swift as I understand it... The cart would have to have a couple of features in order to access DS/GBA connectivity.

First NOR flash memory to hold one game up in the memory, which it could load first instead of the menu. The EZ Flash 3-in-1 uses this option.

For the Pokemon game connectivity the issue comes down to the game trying to detect data form the saves from a certain type of memory, and if it can't find the saves in that memory (the flashcart uses a different kind of save), then it can't use the 'linking' feature. So it would take more work to 'patch' the games to look in the right spot.

There is more detail from Localhorst's research:

EverDrive GBA / Re: GBC RTC
« on: June 11, 2017, 10:29 PM »
Supposedly Goomba has/had some sort of RTC emulation, but I've never tested it... and have no idea how it functions, or if it even works with the EDGBA...

EverDrive GB / Everdrive X series and new additional mappers
« on: June 11, 2017, 10:09 PM »
What would difficulty to add support for at least HuC3 mapper for Robopon... Granted it wouldn't have access to the speaker or IR, but that feature was more or less useless anyways.

It would also be nice to get support for the Wisdom Tree and other 'unlicensed' games....

It would be nice if it could have MBC7 with accelerometer, but that's just wishful thinking...

EverDrive GB / Re: CRAP I FAILED
« on: June 11, 2017, 09:48 PM »
When do the new ones come out? Preorders?

EverDrive GBA / Gamecube to GBA Game Link Cables
« on: March 25, 2017, 06:13 PM »
Is Everdrive GBA compatible with the GC to GBA Link cables?

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