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Messages - Galron

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676
EverDrive GB / Zelda Oracle Series (Advance Shop)
« on: November 08, 2016, 02:25 PM »
On the EDGB, will a GBA detect Zelda Oracle Games allow access to Advance Shop feature in the games?

677
EverDrive GBA / Re: GBA and DS linked games
« on: November 08, 2016, 02:19 PM »
Ahh Local I was reading you need to use something called a GBA Exploder?

I wonder what the steps would be for my DSTWO Plus.

678
EverDrive GBA / Re: Save detection issue
« on: November 08, 2016, 02:10 PM »
Thanks Shadow... It took one extra step for it to work.

1. Copy the backed up save to SRAm.
2. Then copy SRam back over file in the main save folder.

3. Then load the game, and it would load the save I wanted from the save folder.

679
EverDrive GBA / Save detection issue
« on: November 08, 2016, 05:34 AM »
So, I was doing some file organizing, on the SD. I accidently moved the 'gbasys' folder inside another folder.

I didn't notice it, and this obviously caused the EDGBA to think there was no bios in the GBA. I couldn't find where what happened to the GBASys folder, and I thought maybe I had accidently deleted. So I created a new GBASYS folder.

However, I later found where the missing folder ended up to. I tried copying my old saves back over. But the games don't seem be able to read them. From its perspective inside the games have no saves. It gives me the option to start new games, and far as I know the save options work fine. It just creates a new save.

But is there anyway to make it load and older save?

Howe do you back up saves, if this situation can happen?

680
EverDrive GBA / Re: GBA and DS linked games
« on: November 07, 2016, 11:52 PM »
Thanks Local.

Another question, concerning the 3in1...

How is the rumble on it compared to official rumble pack? I have the original "phat" GBA cart-style Rumble Pak which works really well, although its a bit loud at times.

Then I have an off brand DSlite version, but it's extremely weak, you can barely feel it (so its pretty much a waste).

It looks a bit like this one:
http://i.ebayimg.com/00/s/ODAwWDgwMA==/z/AmgAAOSwLVZVitAH/$_1.JPG

I understand the official Nintendo short DS lite version never made it western world (other than imports, so its pretty rare)? So I don't know where that compares to the off brand version of the DSlite rumble.

As for 3in1 I think there is both phat and a dslite version. You have the DSlite version? In your opinion how is the rumble?

681
EverDrive GBA / Re: GBA and DS linked games
« on: November 07, 2016, 09:57 PM »
Local, excellent research and review! Thank you for the help!

This may be a reason for me to pick up a secondary card (Ezflash 3in1, or FlashAdvance 128) but assume its only going to be useful for something like Castlevania, or the 'bonus unlock' type uses (Rub Rabbits, etc) for costumes, and extra images, maybe for Advance Wars unlocks in the DS game as well.  I'd probably be better off with the EzFlash 3in1 since it also doubles as a rumble pack for DS games that handle rumble (although I doubt it would work with Drill Dozer or Warioware Twisted or any other GBA games that have rumble features?). I think there is some software to get the EzFlash 3in1 to work with the DsTwo+ flashcard.

It would be interesting to see further research, and how it reacts with the Pokémon link-ups as you mentioned. However, I'm not much into Pokémon, so probably no big deal to me.

Edit:
And Shadow666 has proven he knows absolutely nothing on this subject....

682
EverDrive GBA / Re: GBA and DS linked games
« on: November 07, 2016, 04:09 PM »
So not even the Ez 3in1 expansion pack, that has the option load a single game into "NOR" to mimic a single game cartridge?

Has anyone tested that out?

Or is do 'linked' games have something special with their cartridges that DS game detects (chips? Contact layouts?)? How does this "connectivity" work? I am asking this out of interest in the technology, for anyone who might know?.

Also, how did the connectivity work for the Oracle games and GBA?

683
EverDrive GBA / Re: some problems with games
« on: November 06, 2016, 05:17 PM »
It's weird since you are the only person having the problem. I had no problems myself with those two games on 101 or DS lite.

I hope they figure it out whatever it is.

684
EverDrive GBA / Re: some problems with games
« on: November 06, 2016, 04:17 PM »
Fille that's really strange...

As far as I know the hardware in a DS phat/lite that plays GBA games is this same basic hardware in all old GBA systems, just imbedded on the DS board, and the DS operating system is able to switch to it. It's possible to bypass the DS operating system altogether and make it function like a straight GBA ("Gameboy Macro" mod).

So there really shouldn't be any difference in how they function... It's all GBA hardware on either system.

685
EverDrive GBA / GBA and DS linked games
« on: November 06, 2016, 04:10 PM »
So the answer to this question is probably 'no'.

But does Everdrive GBA work with the cross-linked GBA games DS?

The few games where if you stuck in a GBA cart the DS game would detect it and give you extra features in the DS game? One of the early DS Castlevania games had that feature and it would unlock some extra items in the game.

Then of course Boktai games and Lunar Knights would link up (but this was only to add 'solar support' features, so would be irrelevant to discussion of flashcarts that lack solar technology).

http://nintendo.wikia.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity

Does the GBA Everdrive let you set up a way for the DS games to detect the GBA game through the everdrive?

If not, are there any other flash drive options that might allow for the cross-linking?



On a related note if you have Everdrive GB, and load up Zelda Oracle games on a GBA will the game detect the GBA to load up the Advance Shops?

686
EverDrive GBA / Re: some problems with games
« on: November 06, 2016, 11:53 AM »
Thanks DC, for the further explanation.

Ya, this Everdrive GBA rocks. I've had almost no problems with it at all. It's handy being able to carry my collection around on a single cart, if I feel like playing GBA games.

Don't know if I'll ever utilize the RTC on it, other than maybe Boktai 3 translation. I'm not a pokemon fan in general. But its cool that its there.

If Krikzz ever comes out with a version that adds solar sensor and some other features, or at least save states, I will definitely upgrade.

687
EverDrive GBA / Re: Top Gun: Combat Zones
« on: November 06, 2016, 11:48 AM »
Thanks!

688
EverDrive GBA / Re: Top Gun: Combat Zones
« on: November 06, 2016, 03:32 AM »
http://www.zophar.net/forums/archive/index.php/t-10100.html

Seems there is  problem with this game in general on emulators even.

689
EverDrive GBA / Top Gun: Combat Zones
« on: November 06, 2016, 03:28 AM »
Don't know if its just an issue with this particular game, or problems with roms

I've tried several version of the rom, and this one seems to load fine, and I can move around the start menu with the directional pad.

 But for some reason 'a' button doesn't seem to be making selections in the menu. So there doesn't appear to be a way into the game, settings etc.

Otherwise I haven't seen any other weird behavior with any other games so far.

690
Well best I can tell when GBC uses the high color mode (static backgrounds with higher color output than regular screens) they are often glitched look like a bunch of bars, or 'smeared' or completely missing. This usually only effects title screens or cutscenes the games that have them. Certain games with video cutscenes might be missing as well.

Donkey Kong Country GBC title screen is glitched, I didn't play long to see if it effects anything else.

Crystalis has some a couple of glitched images in the intro/title screen. The game itself 'shimmers' as you move (everything on the screen looks like its shaking).

Alone in the Dark: The New Nightmare, a game that pushes the limit of the GBC's abilities and primarily uses high color mode for backgrounds has glitched images.

Tomb Raiders, which use primarily high color mode for its cutscenes is completely glitched.

The world map on Lufia GBC is glitched and missing most of the overworld graphics, only the water shows.

http://www.racketboy.com/retro/nintendo/gameboy/game-boy-games-that-pushed-the-limits-of-graphics-sound

I couldn't get Konami Collection 4 to work (that's the one with the Castlevania II: Belmont's Revenge DX colorized version). It just hangs on loadup.

Without proper testing, I couldn't say which games are worse, than others, I'm sure some are still playable, but you'd have to get past the cutscenes into the main game.


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