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Messages - Galron

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691
I tried Lufia for GBC for example and graphics are glitched in the intro on the world map.

This is no big deal to me, as I have Gameyob working on a DS flashcart, and its a bit more compatible. But someday I'd like to have a good hardware flashcard fro the GBC. If there is ever a RTC solution version.

692
EverDrive GB / Re: Reset
« on: October 20, 2016, 06:30 PM »
"select+start+A+B"

Not sure but I think the soft reset combination depended on the game. SOme of the third party stuff didn't use the same soft reset, or didn't have soft reset at all.

First party usually did.

693
Some games are buggy in Goomba.

694
EverDrive GBA / Re: some problems with games
« on: October 17, 2016, 11:21 PM »
By GBA SP Revision, you mean the version with the updated brighter screens?

That's the version of the GBA SP that I have. I think I have an extra sandisk 32gb microsd I'll be trying to use with it.

695
EverDrive GBA / Re: some problems with games
« on: October 17, 2016, 10:50 PM »
Thanks.

Well Fille when I get my EverDriveX5 in a couple of days I'll try to test those games you said you are having problems with and see if I can duplicate it my own GBA.

696
EverDrive GBA / Re: some problems with games
« on: October 17, 2016, 10:12 PM »
Thanks Localhurst, that's good to know. It clears up some of the confusion I've seen from others on the subject.

I hear its very slow too?

I'll be happier with the EverDrive GBA in the longrun right? Or are there still benefits to having maybe both something like EverDrive and the SLot 2 Pack (like the EZFlash 3-in-1)?

697
EverDrive GBA / Re: reset back to everdrive menu
« on: October 17, 2016, 03:09 PM »
Some kind of soft reset would be nice I suppose. Its handy on the DSTWO line, although I rarely use it.

698
Unless it emulates very slowly, distorted music, or glitchy compared to running the original cartridges it wouldn't bother me at all. But ya emulation can be imperfect.

699
EverDrive GBA / Re: some problems with games
« on: October 17, 2016, 02:58 PM »
IT talks a little about it here, but I can't find the threads where I've read nightmare stories about people who had it corrupt their system. Or some official games wouldn't work correctly after it modified the system.
http://cs.umw.edu/~finlayson/class/spring16/cpsc305/misc/02-burning.html

Quote
The EZ-Flash IV comes with modified firmware for the Game Boy Advance which allows it to work. To set this up:
Download the kernel
You can download the latest EZ4 Kernel from the EZ Flash download page, or download it from my site. The unzip the file.
Put it on your SD card
Move the “ezfla_up.bin” file which you downloaded onto your micro SD card. Then unmount and remove the micro SD card.
Load the SD card into the GBA
Load the micro SD card into the EZ-Flash cartridge:

then load the cartridge into the GBA:


Write it to the GBA

Hold the “R” right side button on top of the GBA, and power it on. Don’t let go until the update process starts. Wait for it to reach 100%, and then power off the GBA.

Remove the kernel

Remove the cartridge, and the SD card, and then delete the ezfla_up.bin file from the SD card, you won’t need it any longer.

In other words I look for brands that don't use an 'exploit' or try to modify official firmware in anyway. Krickzz seems to be the best option. As I understand in 3DS flash card market (Sky3DS) is model that fakes being a 3DS card so no exploits are necessary. DsTwo/Plus also is a non-exploit version when using it for regular DS as well (it spoofs itself as an "Alex Rider" cartridge).

Maybe its just the text is misleading, and all that 'kernal' is doing is flashing the firmware in EZFLash IV card itself, and not the actual system. That's not 'bad'. But if its modifying the console  itself that's something I don't want to do with a flashcard.

If it doesn't do any changing to the system itself, I've been debating  getting an EZ Flash 3-in-1 for my old DS Lite to pair with DSTWO Plus I have, if it will work as a good 'combo' card (tremor pack, basic GBA support, etc.)

After reading this thread:

https://ezflash.sosuke.com/viewtopic.php?t=1863

I'm starting to figure the threads I've read in the past, where I was reading about people screwing up or installing things on their console themselves didn't know what they were talking about... Because it does sound like the only thing its actually updating is the flashcard itself... If so I might still get one of those EZFlash 3-in-1's as a DS lite tremor pak backup...

700
EverDrive GBA / Re: some problems with games
« on: October 17, 2016, 12:33 PM »
I'm getting one of these hopefully soon. I'm curious what version of GBA SP are you using?

The original or the one with the 'brighter' backlight?

Just wanting to know in case I can also test out the game and see what happens to me.

I haven't used any other flash carts before. I've heard EZ Flash modifies or changes something in the console bios for it to work, that didn't sound like a good idea to me (after reading how this one functions it sounded like a much better idea)

701
EverDrive GBA / Re: Everdrive GBA Features Request
« on: October 15, 2016, 10:20 PM »
Assuming Save States could access and save to the MicroSD. You would have a larger source of memory for it?

How do they do Real-Time save states on DS flashcards? Assuming that technology is different than on GBA architecture, and could not do real time save states in the same way? Does it need a special chip for that? Or is there software methods (slower)?

GB/GBC support native just isn't going to happen. That's why they have an EverDrive made specifically for Gameboy stuff.

I have read reviews discussing how the everdrive GBA PCB could be shrunk down. But at the same time that would probably open up more space at the 'top' to also be able to add other features such as solar, or motion sensor on an extended PCB. However, that would be very expensive, and would there even be that big enough of a demand for extra features like that?

https://gbatemp.net/review/everdrive-gba-x5.489/

Quote
I have seen comments stating that the EZ-Flash IV can be bought for less and doesn't stick out - both of these statements are true. The EZ-Flash IV places ICs on both sides of the PCB, which let the EZ-Team stuff everything in a GBA-sized cartridge. The EverDrive GBA X5 has them only on the front side of the PCB instead which is cheaper to manufacture but bigger. So the answer to the question of why is the ED GBA X5 not placing components on both sides of the PCB is obvious: to keep costs low. Krikzz is a small indie developer and gets his flashcards produced in small batches. That makes them way more expensive to make than what you could pay to get them mass manufactured in China. Krikzz is also working on a new naming convention for his flashcards: X3, X5 and X7, which respectively mean "budget", "mainstream" and "premium" cards. As you can notice, the EverDrive GBA X5 is a "mainstream" card which might be the reason why he went for placing the ICs on just one side of the PCB instead of both - it also seems that an EverDrive GBA X7 will be released sometime in the future. We can speculate that one of the features of that premium card will be a shorter PCB with both sides fully populated - but you can expect to pay a steep premium for that.

702
One of the only 'reviews' that talks about the hardware, and how things could be 'shrunk down' in future versions.

https://gbatemp.net/review/everdrive-gba-x5.489/

Quote
I have seen comments stating that the EZ-Flash IV can be bought for less and doesn't stick out - both of these statements are true. The EZ-Flash IV places ICs on both sides of the PCB, which let the EZ-Team stuff everything in a GBA-sized cartridge. The EverDrive GBA X5 has them only on the front side of the PCB instead which is cheaper to manufacture but bigger. So the answer to the question of why is the ED GBA X5 not placing components on both sides of the PCB is obvious: to keep costs low. Krikzz is a small indie developer and gets his flashcards produced in small batches. That makes them way more expensive to make than what you could pay to get them mass manufactured in China. Krikzz is also working on a new naming convention for his flashcards: X3, X5 and X7, which respectively mean "budget", "mainstream" and "premium" cards. As you can notice, the EverDrive GBA X5 is a "mainstream" card which might be the reason why he went for placing the ICs on just one side of the PCB instead of both - it also seems that an EverDrive GBA X7 will be released sometime in the future. We can speculate that one of the features of that premium card will be a shorter PCB with both sides fully populated - but you can expect to pay a steep premium for that.

703
"basic/advanced/expert"

Wouldn't 'lite/standard/deluxe' make more sense?

704
"Extra space?
It's not just empty real estate, dude. There are components covering the board, right up to the top.
I don't see any extra space."

If there is no space to 'add extra features', and the current chip already has all the features of any future edition. Then what would be the point of making a more expensive version that's 'smaller'?

Are you suggesting that the x3 is going to be 'larger' than the x5, and it gets smaller as the numbers get bigger?

I think it would make more sense to make a 'smaller' version for the x3 (for basic purposes), and then somehow adapt space on the current designed board to add things like the solar sensor for those who want to play the three games that it functions with, and pay extra for it.

Rumble pack is about the only thing I can think of that there is no space for unless they intend to make a some huge beast version similar to the Warioware Twisted cart.

While Gyro control is nice, unless it can be added into a solar sensor version and kept the size of the other gyro sensor games/solar sensor games (I doubt it would be feasible for the 2-3 games that exist).

Beyond that maybe a 'redesign of the x5" in the future could be a smaller format, if the developer figures out how to design it smaller and still keep the RTC feature.

Apparently these images shows where the solar sensor was located on the larger board in the Boktai games (front and back):

http://static1.squarespace.com/static/500beccfe4b016a023c2f314/t/53b7e81ae4b0c1d761ef06ab/1404561436710/

http://cdn.staticneo.com/w/boktai/thumb/9/97/BoktaiCartridgeArrow.JPG/180px-BoktaiCartridgeArrow.JPG

705
The size/format of the X5 is similar to the size/format of the Boktai games (abd Yoshi Topsy Turvy). It looks like the designer allowed extra space by using this format so that there would be room to a solar sensor later, if possible. Doubt there would be space for both solar (and motion sensor), and certainly not enough for the Warioware-Twisted motor.

Its also about similar in size to the Drill Dozer cartridge (which had rumble pack using that extra space)

https://gameboyretreat.files.wordpress.com/2009/08/uniquehware.jpg

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