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Messages - MockyLock

Pages: [1] 2 3 ... 45
1
Off Topic / Re: the next everdrive?
« on: July 03, 2020, 08:22 AM »
RetroHQ makes indeed very good stuff. No doubt about this.
As far as i know, the Jaguar GameDrive isn't available for now.

2
FXPAK (SD2SNES) / Re: Firmware v0.1.7d released
« on: May 26, 2020, 08:48 AM »
yeah, Killer Instinct MSU !

3
FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: April 30, 2020, 12:21 PM »
Hello
so i tried with a newer version of the DK2 MSU-1 pack and the MSU-1 level is normal, such as FX sounds.
So it was my DK2 pack that had some over-boosted MSU musics.
The good one is the Version 1.2 by Mattrizzle, Conn
I cant' find for now the old version i had.
Sadly, the good version above doesn't have the supa-nice Rare green-wired logo music that my previous pack had.

4
FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: April 28, 2020, 12:30 PM »
Me again.
It should be a bad solder after all (even if it worked before).
I desoldered the board. And as expected, it went wrong and pad got off.
But i finally could fix the whole and it works well now.
Thank you fille1976 for your advice, i actually did it before i read about you :)

I should think into a SD2SNES Pro !

EDIT : now the MSU-1 music is at its normal level i think , but the FX sounds are a bit too low (MSU-1 boost off).
I wonder if my MSU-1 games were some MSU-1 level fixed one...

5
FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: April 28, 2020, 09:52 AM »
The MSU music isn't too loud but too low, and noisy.

6
FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: April 27, 2020, 06:57 PM »
Hello here !
I know this topic is very old, but i'm back to it because i have an issue with this mod.
As you could read above, it seems that i ddi this mod successfully about 2 years ago.
Today, i wanted to play a MSU game and the MSU sound is very low and noisy.
Trying Super Mario World, the FX sounds are normal, but the MSU BGM is so low i can barely hear it.
Trying Donkey Kong Country 2, the music is very noisy, and low too.

I'm pretty sure i played them well before.
What could have gone wrong ? A bad solder ? I reworked all the soldering job today.
I'm pretty sad it's not working now :/ The normal games seem to play as expected.
Any tips are welcome.

See ya !

EDIT : i had firmware 0.1.7b, already with issue. I upgraded to 1.10.3 but the problem is still here.

7
That's a really nice job indeed !

8
That's a good idea, indeed !

9
Hey, that's a nice patch indeed.
i agree with nuu, but this game is soOo repetitive.

10
Damn !!
Thank you Kerr Avon, i did know either !
It's a shame it can't be download now (even if it's that bad).
When i tell you that Digital content is a bad thing...

11
Off Topic / Does anyone have any news from JF Mateos ?
« on: April 25, 2019, 12:19 PM »
hello here;
It may be a long shot but i try to contact JF Mateos from http://www.vectrex.hackermesh.org/index.php/en/, to order some stuff, since January, and i can't get any reply. We were in deal about 1 year and half ago, but now he seems to have disappeared.
I'm pretty sure some people here have flashcards from him so i was wondering if any of you had some fresh news.
Thank you

13
EverDrive 64 / Re: Can the iQue games be played on the EverDrive 64?
« on: December 27, 2018, 10:47 AM »
You can with all of them, but with compromises:
  • All games do not save like the N64's typical format, they'll have to be pre-patched. Only Chinese Starfox has a patch for it. Unless of course Krikzz updates the OS with iQue save support.

  • There may have graphical side-effects like random garbage on the border that shows on LCD displays. CRT's may hide this.

  • Due to the iQue's power being bottle-necked by the N64, games like Chinese Starfox 64 that's less laggy then its N64 counterpart will run like the standerd N64 version, albeit with graphical flaws.
More info: http://krikzz.com/forum/index.php?topic=7249.0

Thank you for those interesting informations :)

14
Off Topic / Re: everdrive for GameCube?
« on: October 09, 2018, 02:06 PM »
As ODE for gameCube, there was the Wiki Fusion (WKF) then the WASP (WKF clone) but they are now sold out everywhere. It's still possible to find some time to time on forum markets.

There are now 2 projects going :

http://www.gc-forever.com/forums/viewtopic.php?f=26&t=3234  this one seems pretty close to release.

http://www.gc-forever.com/forums/viewtopic.php?f=26&t=4105  this one is still far from release, but stil WIP

15
FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: August 30, 2018, 09:41 AM »
Yes it works, too. You need an additional step though: https://github.com/borti4938/SNES-AddOn-PCBs/blob/master/sd2snes_RevH/Installation/01_Preparation_RevG.jpg
This step is not present in the German CiBo-tutorial.

is this real or fake www.tototek.com/store/index.php?main_page=product_info&cPath=1_8_11&products_id=213

http://retrorgb.com/sd2snes.html

I don't see in the krizz store


The design is quite simple and free to everyone. In my opinion it's good to see some stores offering that for quite a good value.

- can you confirm that we have to remove FB342 and short it (the component that he forgot to mention in his pics like here :
https://github.com/borti4938/SNES-AddOn-PCBs/blob/master/sd2snes_RevH/Installation/01_Preparation.JPG
and why do we have to remove it (i like to understand what i do :)

- can i use the removed FB342 to replace FB341, and does it have a polarity ? Why do we have to let FB341 in place ?

Got you back via email. In short:
- yes. But also no problem if someone don't do that. I haven't done it until today.
- IMO, yes. FB341 is the connection to the power supply of the audio DAC and op amp.
  (on rev. G FB341 connects the circuit to 5V, which is too high - see first part of this post)

I did the mod, everything seems to work.
Thank to everyone helping.
now it's time to update to the new firmware :)

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