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Messages - MockyLock

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FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: August 24, 2018, 08:29 AM »
hey, 'llo borti :) nice to read you.

I must apologize. I wanted to take a bit of advance, getting all the informations needed before receiving my amp board.
BUT i was a bit too fast. I could check my SD2SNES (it's not at my home actually), and it doesn't look like the one described in your github. I may have asked some dumb question :/
Mine looks more like this one :
This last one is a Rev. E1 modded to a rev. F.

Mine is a Rev. F, but what should be a FB342 is labelled JP341. I don't know if it matters, if it's just the name that change.

I think i'll follow your github, and leave JP341 in place.

Oh, and by the way, as i could check my SD2SNES, i could see i kept the FB341 in place (rotated 90° like in the Rev. G mod). I'll resolder it in its place. Sorry for the unuseful question :/

Is there any site that list all the revision of SD2SNES, with pics and description ? because it's becoming quite a jungle :D

Thank you for all people helping noobish like me :)

FXPAK (SD2SNES) / Re: SD2SNES ver.F to ver.H Mod Board upgrade
« on: August 23, 2018, 03:25 PM »
hey ikari_01, i would need your help.
Reading the github of borti4938, i have a few questions. I tried to contact borti but for now, no luck.

I have a Rev. F that i already modded to Rev. G ; and I would like to use his board to mod it to Rev H.
As it's already modded, i think i get rid of the FB341 component, just like in this pic :
I can't check for now.
Sadly now, it's needed again for the Rev. H mod.
So these are my question :

- can you confirm that we have to remove FB342 and short it (the component that he forgot to mention in his pics like here :
and why do we have to remove it (i like to understand what i do :)

- can i use the removed FB342 to replace FB341, and does it have a polarity ? Why do we have to let FB341 in place ?

Thank you for your help.


Could it be a CR1220 ?

Well, ReGuyyy did already surprise a lot of people how fast he made FX possible.
So, well, wait and see :D

EDIT : 666 posts !

So I guess RedGuy gets his bounty now.

And he deserve it so much

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: June 05, 2018, 03:35 PM »
I will start integrating it. It will likely take a week or so. ;)

Awesome. Thanks.

Hey, if I'm not mistaken there was someone on here who was offering up a rather large bounty to whomever could get Super FX games working on the SD2SNES. When questioned about it, he said he would definitely pay up, but only if it was part of the official FW.

Well.. I hope this guy kept some cash in his PayPal account because it's about to be official. :)

And I hope he's a man of his word because Redguy definitely deserves it.

Damn, you're right, now you make me think of it.
Now, about to find this guy...

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 16, 2018, 09:31 PM »
'llo !
you mean it's related to the RAM chip itself ?

Yes, thats what I mean ^^

So one should start a chip list with bug report.

EDIT : post 666 !

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 16, 2018, 04:11 PM »
V7 and the ram timing is the solution for older hardware revisions of the sd2snes.
Rev e1 works fine with v7.

thx for the great work!

This has nothing to do with the hardware revs at all. I have a Rev E, too and never had problems. It's a RAM problem and which was used by your vendor.

'llo !
you mean it's related to the RAM chip itself ?

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 05, 2018, 01:31 PM »
A little post to give you all my congratulations for your work.
Last time we had so much hype in SNES sphere was when the SNES-CD was discovered.
Do you realize how much hope you give to the SNES community :)
Nice to see people with such gift.

now, the question is... will it be your only project... ? ;)

EverDrive 64 / Re: How do I get started with the ED64 ?
« on: August 21, 2017, 03:49 PM »
This site uses to have a lot of interesting stuff for N64 :

EverDrive 64 / Re: FRAM or better N64 memory card.
« on: August 12, 2017, 08:20 AM »

EverDrive GB / Max characters number in ROM filename
« on: July 19, 2017, 07:08 AM »
i can't find this information.
What's the max number of characters in ROM filename ?
Thank you !

Off Topic / Re: list of multicarts?
« on: February 23, 2017, 08:13 AM »
Did you check for the C4CPC cart for Amstrad GX4000 ?
It was not that hard to get (when I bought it, a few monthes ago...)

EverDrive GB / Re: Error "0xD3" just for one specific folder
« on: February 21, 2017, 08:14 AM »
i tried with another SD card, same behavior.
I copied a folder in, named "Nouveau dossier" (as i'm french), it could be opened like ususal. I then copied the ROM into this folder, and i had this 0xD3 error once again.
i copied the "D" folder in another main folder ("GBC") and got the same error.
I copied the whole "D" ROMs in another folder "0", i can browse them like normal ROMs.

What the hell is hapening ?

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