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Messages - MockyLock

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46
As for french translating, i wanted to come back to the "cabbage gate".
How did you finally translate this ?

47
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: September 23, 2016, 05:21 PM »
Thank you !

48
'llo here !
Every one who ever played Turok 2 must have raged against the slight-but-so-annoying delay that cripple the gameplay. Specially in C-Buttons and Jump.
As the N64 scene is pretty active here (looking toward saturnu, Trevor, Ozidual, Aroenai and so much others), i was wondering if any of you, talented coders, could at least explain to my nescient person why this particular game has such plague.
And maybe correct this by an eventually patch...

Thank you for reading, and maybe getting interested in the challenge :)

49
EverDrive 64 / Re: Boot Straight to Specified ROM
« on: September 21, 2016, 11:22 AM »
Those N64 repros still are complicated apparently :)
Already been discussed so many times, here for exemple :
http://assemblergames.com/l/threads/reflashing-or-making-reproduction-n64-carts.61695/

Krikzz will have to think about a N64 FlashKit...

50
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: September 20, 2016, 12:39 PM »
'llo here !
I auto-bump myself for that MSU-1 Killer Instinct hack.
It would be so fantastic to play this game with such musics... almost like the arcade !

51
EverDrive 64 / Re: Wide Boy 64 and other Questions
« on: September 18, 2016, 09:53 AM »
And it's incredibly expensive...

52
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: September 16, 2016, 07:15 AM »
Hey, that's a good idead ineed !

53
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: September 15, 2016, 07:51 AM »
dreimer, I really really DO like your DK2 MSU-1.

54
Mega EverDrive / Re: Recommended 60 Hz Mod for PAL MD1 + MegaED V1
« on: September 13, 2016, 07:23 PM »
It's really fun, simple and easy to tweak. You can set colors yourself by editing the code (i'm not a coder at all and could do it :) ; if you have a RGB LED.
And as it's an Arduino with USB port, it's really easy to update.
The inventor, SukkoPera, is working on a MasterSystem version too (using a MegaDrive controller to drive the Nano, so it adds Pause, Reset, Refresh and Turbo to you SMS).

55
Off Topic / Re: the next everdrive?
« on: September 13, 2016, 07:18 PM »
Sega Saturn is already made :
https://gdemu.wordpress.com/

And PCE-CD is on the way.

56
Off Topic / Re: the next everdrive?
« on: September 12, 2016, 08:56 PM »
Both Jaguar and NeoGeo are coming, but not from Krikzz. Not for now maybe.
As people are already working on such devices, i would vote for the SegaCD one.
I know that Krikzz is not in the mood fo CD systems, but it's still missing in the collection.

57
Mega EverDrive / Re: Recommended 60 Hz Mod for PAL MD1 + MegaED V1
« on: September 12, 2016, 05:15 PM »
i can recommand this solution too :
http://assemblergames.com/l/threads/megadrive-new-switchless-region-igr-mod.61273/
It adds In-Game Reset, as well as changing refresh rate from the controller, and the Japanese setting.
It's really easy to set as you just have to flash an Arduino Nano and solder it on your MD mobo.
Feel free to ask if needed.

58
FXPAK (SD2SNES) / Re: SD2Snes LCD Mod
« on: September 07, 2016, 10:25 PM »
Would you mind to do a tutorial for this setup ?

59
FXPAK (SD2SNES) / Re: SD2Snes LCD Mod
« on: August 26, 2016, 06:11 PM »
Really fancy !

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