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Messages - Shellshocker18

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16
EverDrive 64 / Re: Top 10 Japan N64 Titles requesting to be translated
« on: February 10, 2018, 06:49 AM »
I had some time last night and this evening to look into it.  Shiren is a very interesting game.  It's almost like they had planned to translate it to English.  It already has a VWF for ALL of the characters, including Japanese.

I know this post is a month old, but I'd just like to say that Shiren was never planned for English. After beating the game there is a series of new and secret dungeons, the very last one you can access is 99 floors long and leads to a secret demon Hawaiian resort, where all the demons speak English. This is a gag I suppose, but i just thought I'd tell you why all the English letters are there. I have now fully completed the game, and can provide a simple walkthrough or an everdrive save file if somebody needs it. I really don't know Japanese though so i can't help directly.

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EverDrive 64 / Re: Top 10 Japan N64 Titles requesting to be translated
« on: December 17, 2017, 09:20 AM »
I've actually gotten to the final dungeon of the main story(there are 4 more after the story which are true rogue-like dungeons), which I hope to get back into in Janruary. People have all this mystique about Shiren 2. It is a good game though. The first Shiren on Super Famicom is translated into to English if anyone wants to look into that.


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EverDrive 64 / Re: Aleck64
« on: November 14, 2017, 11:55 PM »
Uh sorry to revive a dead thread. No matter where I go I never see this mentioned on Aleck64 lists. Hi Pai Paridise 2 appears to also an Aleck64 game. Is this known? Being 2004 makes it the last known Aleck64 game
http://gfront.sblo.jp/article/136201625.html


And it's definitely the sequal because the first 1 looks completely different.
http://gfront.sblo.jp/article/54407439.html

These are both from gfront which is an arcade preservation group I know nothing about. I found them looking for all images related to the Aleck games. I know literally 0 people here care about Hi Pai, just wanted to make it known incase it wasn't already. Unless I'm missing something obvious this game doesn't seem to have a N64 patch like all the other Aleck games

19
So for the record, the SSSV expansion Pak issue isn't just the games intro. It screws up several parts of the game. In the 5th level the engine room, at the very start you can see a unicycle bear dart to the left. Now this animal is only available via cheat code, so the devs had it visible at the start of the level as a cool way to mystify people. But if you go fast enough you can see that it disappears, and when it does it has a chance of crashing the game when the expansion Pak is in. Even if you don't see the bear or the explosion it can still crash, and since it's at the very start of the level and impossible not to trigger, it very rarely is escapable. If I wasn't so busy I'd do a 100% playthrough to test the game with the expansion Pak. I used to speedrun the game, I'll try and find some time soon. IK got burnt out on it bad. Still interesting seeing this dumb bugs being fixed so many years later. I think DMA had enough of Nintendo so they rushed SSSV and Body Harvest out within a month of each other to just be done with it, probably leaving in some bugs.

So what the deal with Fat Bear Mountain? They hitbox is programmed into the correct spot but it just never turns on? Many people theorized long ago that the hitbox must have been accidently placed somewhere outside of the level, and that without being able to 100% the game there was no way to see the true secret ending cutscene which doesn't actually exist. It was always a cool mystery though

20
Hey I just thought I would ask because I didn't see anyone else mentioning it. This probably isn't high on the priority list, but Puyo Puyo Sun 64 has had an English translation for the PC version since 2009

https://www.romhacking.net/translations/1377/

Granted the text in each version is probably slightly different, like in the options menu, and the resolutions probably aren't the same, but could parts of this be used to translate the N64 version easier or not?

And Puyo Puyo~n still doesn't have one because people hate that game. I recently played both extensively and I can see why

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EverDrive 64 / Re: Top 10 Japan N64 Titles requesting to be translated
« on: September 28, 2017, 04:44 PM »
A bit off topic but yes people do care about video game credits. Maybe less than 1% but that doesn't really matter. Heck mobygames website is entirely dedicated to researching names and what credits they appear in. I frequently view and research the credits to every game I play and I mean everything down to mahjong games because you can find some very surprising links and see how influence from devs past experience seeped into their previous and future projects. Just on a historical level it's interesting. You would be surprised how many times games are developed by companies not listed anywhere either than the credits, or something obscure like how Yakouchuu 2 had technical help from Hudson Soft. War Gods is often credited as being made by the same team as Mortal Kombat 4 despite none of the main designers being the same. Singers Etsuyo Ota and Toshihiro Tachibana seemed to have got their start in Mystical Ninja Starring Goemon.

The game designer of Fighters Destiny Masahiro Onoguchi was a motion designer for some other fighting games such as Tobal No.1, Fighting Vipers 2, and the original Tekken, with Genki previously porting Virtua Fighter 3 to Dreamcast. Hell Opus Corp and Anchor inc are companies only mentioned in the credits depite having many employees working on the game, and anchor corp was Onoguchis company. Both companies focused on wrestling games with smooth animation and that tech and game design are clearly shown in Fighters Destiny.
 
Fun fact, during the development of Milo's Astro Lanes, creative director George Weising reveled in the manual that he named his son Milo. Milo Weising is mentioned again in the credits for the 2009 PS3/PS4 game Flower, which George was a designer for. I know I'm not he only person who finds stuff like that interesting. So yeah I hope my passion for video game credits is clear. I've never met someone else who does it like I do but I'm sure there are others who do.


Anyways on a functional level sometimes getting past the credits is required to save progress or unlock something. Thankfully for Custom Robo that isn't the case because by the final tournament you have all the arenas and I believe all the parts unlocked anyway.

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EverDrive 64 / Re: Top 10 Japan N64 Titles requesting to be translated
« on: September 27, 2017, 08:56 PM »
I should have done that before I beat the game because I'm not sure I have the time to play it again. It's one of the yes/no dialogue options from the middle of the game. It's no big deal but there's also the credits which glitch out and freeze at the end and this text in the arcade mode that I saw


I can provide a save file for the end of the game if anyone wants to check the credits freezing and glitching out.

23
EverDrive 64 / Re: Why can't I save 64dd games?
« on: September 21, 2017, 09:40 PM »
Well there isn't any save data when I boot JPGT64, because the continue option in blacked out and there is no data in any of the spaces. I think it just might not work. I'm blessed everdrive can play it at all because it's a really good game for its time period, and thankfully that game has nothing to unlock or any exclusive swapping features so it's actually still fine to play. The others are unfortunate though. Well thanks for clearing that up, I'll keep my eyes on this space

24
EverDrive 64 / Why can't I save 64dd games?
« on: September 21, 2017, 05:45 PM »
Tried as I might I couldn't find anyone else asking this question. I downloaded all Zoikity's 64dd cartridge ports and was playing and researching Japan Pro Golf Tour 64. It works just like Eikou no Saint Andrews where you can save 8 custom characters, 8 recorded shots to playback, and 5 slots for saving games in mid-progress and it did so to the disk. I'm using an everdrive 2.5 and hitting reset gives me the saving 64dd image data message and doesn't save any of my progress. Am I doing something wrong or can these games just not be saved on everdrive? What kind of files do Disk Drive games save to anyway?

25
EverDrive 64 / Re: Top 10 Japan N64 Titles requesting to be translated
« on: September 16, 2017, 02:35 PM »
Thanks binkers and zoinkity for the translation. I'm not sure how often people thank others for translations. Having really only been a lurker to this part of the gaming community it seems sometimes like a thankless job even though thousands of people are going to play these things. But all the way back to Ryu on Wonder Project J2 I wanna thank everyone for all current and future translations

I'm on a roll basically playing every Japanese N64 game. I know Custom Robo is a relatively easy game to play without the translation, but I was holding off playing it because I knew this translation was coming out soon and take solace knowing it made becoming a Custom Robo fan a lot easier. It's nice to not have to worry about spending 10 minutes figuring out where to go each day and not having to test every part to see what it does, or use google translate and look for walkthroughs on NicoNico. It's a blessing to just play a Japanese game and you are definitely helping grow the game's fanbase. I'm kinda hoping Nintendo brings it back now. Only weird thing I noticed was 1 dialogue option isn't translated, and if I skip through text too fast on any of the text boxes which shake back and forth the game crashes. Not complaining just thought those were strange oddities, maybe there's a reason why those things are that way. Also the credits seem to be freezing no matter what I do.

I've already played Nushi Tsuri but I am excited about the possibility of that game being translated too because the learning curve kills the relaxing vibe the game is going for. If I were a bit older and had more time on my hands I would have liked to help out somehow. But I hope the manhours put into stuff like this is worth the knowledge your making a lot of people's weeks with these projects especially since most people are getting it for free, despite any drama which I'm sure I don't know the half of. I'm keeping my eyes on everyone here.

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