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Messages - ErivandoXP

Pages: 1 [2] 3 4 ... 6
16
FXPAK (SD2SNES) / Re: Contra stage 2 issue
« on: January 14, 2019, 03:31 PM »
well i got contra stage 2 to work but then mario kart and pilot wings wont work now.. im going to return the sd2snes..

Try with one of these firmwares, it contains all the necessary files:
1.9.0 Official:
https://mega.nz/#!9RcGkC6Q!tuYMbHU0m65212yUvLcaCvI4Rgn5UlBJRo2J_y56odQ

1.8.0 Beta (SA1 + S-DD1 Core):
https://mega.nz/#!pBUSCayC!XtOmTCJmUwWyupEyu7ZV9WE_EE2u2FFV7yE8jn7IQGw

17
FXPAK (SD2SNES) / Re: Contra stage 2 issue
« on: January 12, 2019, 04:50 AM »
Contra and Super Probotector are incompatible with "In Game Hooks". Maybe is the problem.

18
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: December 10, 2018, 11:16 PM »
In honour of the latest S-DD1 support for SD2SNES...

Street Fighter Alpha 2: https://www.zeldix.net/t1831-street-fighter-alpha-2

Thanks!!  ;D

19
FXPAK (SD2SNES) / Re: Sd2snes: which is the bios list needed?
« on: September 05, 2018, 03:12 AM »
is it necessary to find them or will they be created automatically when Empower 3 will starts?
Take this and be happy ^^
https://github.com/RedGuyyyy/sd2snes/releases/download/sa1_v06/sd2snes_sa1_v06.zip

20
FXPAK (SD2SNES) / Re: Sd2snes: which is the bios list needed?
« on: September 03, 2018, 03:24 AM »
thanks!

with the new 1.8 fw the Super FX games are added. Does the needed bios for these games is present in your list?

thanks

Yes. Super FX -> fpga_gsu.bit

21
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: September 01, 2018, 04:30 PM »
I ran into a bug last night in the first castle on yoshis island.   Vertical black lines on the screen whenever any object that used the sfx 3d effect was present.  I.E. the falling doors.  And in the case of the lava monster weird red lines shaped like the top of its head.  Them finally on the boss there was a constant vertical line in the middle of him.  It surprised me because all the levels prior worked perfect.   Currently running 1.8 plus V6 of the SA1 beta firmware.

With IGH?

22
FXPAK (SD2SNES) / Re: With SA-1 Games now playable..
« on: August 08, 2018, 04:44 PM »
The rest of the unplayable games are all basically obscure puzzle games right?

GSU and SA1 are for sure the two chip the sd2snes community was waiting for the most, but in addition to the S-DD1 for Star Ocean and SFZ2, don't forget the SPC7110 for Far east of Eden zero which have an english translation.
Maybe owners of the superscope are looking for the support of OBC-1 for Metal Combat: Falcon's Revenge
But i don't think anybody really want the support of S-RTC (Daikaijuu Monogatari II, a non translated RPG) or the ST chips série (Exhaust Heat 2 : Driver no Kiseki / F1 Roc 2 : Race of Champions and 2 shogi games)

I finally tested Far east of Eden Zero translation this summer and just loved it. Hopefully one day it will be playable with sd2snes, instead of my laptop  ;D

Did you play in which language?

PS: If it is in English it is possible to play in SD2SNES through this version https://www.romhacking.net/hacks/614/

23
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 05, 2018, 07:41 PM »
Thanks Redguy!  Just fired up a few games and so far it works great.

Does anyone have a list of SA1 romhacks?  I'd like to give some a try.
Discussion about lists here:
https://krikzz.com/forum/index.php?topic=8051.0

24
FXPAK (SD2SNES) / Re: With SA-1 Games now playable..
« on: August 03, 2018, 10:40 PM »
I was looking for this list, thank you.  :D

25
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 03, 2018, 03:16 AM »
Pachi-Slot Monogatari - PAL Kougyou Special (Japan) is a SA-1 game, but I have black screen.

26
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 03, 2018, 03:03 AM »
Amazing work for a v02 (or is it v01? System Information shows v01) beta. From the very limited amount of testing I did this morning before I left for work, I didn't see any significant issues. Thank you so much for this and the SuperFX!

Redguy's answer about the version number:
"Ya, I forgot to update the number.  I'll fix it next time"

27
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 02, 2018, 02:03 PM »
The golf game bug not happened in my snes pal, it works perfect, my console is a  cpu Rev 2 ppu Rev 1 ppu2 Rev 3

In my test the game was good, but after a few moves the field changed from green to "blue". (NTSC FAT SNES 2-1-3)


Masters New - Augusta 3 (Golf)

28
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 02, 2018, 03:15 AM »
As redguy had already warned, I found a slowdown in J. League 96 Dream Stadium (I have the original cartridge and it goes fast).

Glitch graphic in Masters New - Augusta 3 (Golf)

In almost every other I tested (quickly) I did not notice much difference (but I only have 4 original SA-1 cartridges for comparison).

I'll continue testing and find bugs, I'll report. Thank you

29
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 01, 2018, 11:38 PM »
Thank you sir!!!

You are amazing!

30
Essa rom do Majora's Mask traduzida para o português do Brasil funciona perfeitamente no emulador, mas não funciona corretamente no everdrive 64, o jogo trava no primeiro dialogo.
A rom utilizada para tradução foi a USA.
Alguém saberia como corrigir esse problema?
Obrigado.
Eu só conseguí uma tradução que funcione do Majora Mask, numa rom Européia.
Esse aquí: https://www.4shared.com/file/nEPpCVtZca/Legend_of_Zelda_The_-_Majoras_.html
.
Mas se não me engano, por ser Europeu PAL, pegava Preto e Branco usando o cabo AV comum.
Hoje eu uso o cabo Video Componente da HD Retrovision, e por componente o jogo pega Colorido normal.
.
Mas não tenho certeza absoluta, baixa aí e faz um teste.

I have the European version translated into portuguese, but it would be better if there was an NTSC version. It's rom that I posted works on the emulator only on n64 that does not, this translation of the ntsc version also exists for game cube and virtual console of wii.

Text in portuguese.

Eu tenho a versão européia traduzida para português, mas seria melhor se houvesse uma versão ntsc. Está rom que eu postei funciona no emulador só no n64 que não, essa tradução da versão ntsc também existe para game cube e virtual console do wii.

I tried this version translated into Portuguese a while ago. But I always crashed and I gave up playing MM. But it's still on my list.

...
Cara eu fiquei traumatizado com essa versão do MM traduzida pra PT-BR. Joguei do início umas 3x ou 4x e sempre tinha algum bug que me fazia ter que recomeçar o jogo. Tanto que eu desisti da versão traduzida. Esperando passar um tempo pra criar coragem de novo. Mas dessa vez vou com a versão em inglês.

Tentei no Wii, android e Nintendont, não tinha o N64 ainda, mas não me animo de tentar ela no N64, vai que trava novamente.

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