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Messages - Mcheza

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Are you playing with QuickBoot enabled? Try disabling Quick Boot.

I've found that some ROMs that work everywhere else and only seem to boot fine with that enabled, but then crash when after the title screen.

EverDrive GBA / Re: Unable to run Sega Smash Pack?
« on: October 18, 2020, 05:14 AM »
Way after the fact, but turning off Quick Boot fixed it. I completely forgot to try that before.

My theory is that it's the RTC that kills some people's ED GBAs so quickly.

I've had mine for three years, battery hasn't died. IIRC, retail games with RTC actually don't power it until you start it up for the first time, so the battery wouldn't drain while sitting on store shelves.

I've never even loaded a game on the ED that uses the RTC, never even set the clock. Since whether or not a game uses the in RTC is in the header of the ROM, and since the ED doesn't support multiple RTC games at once, it would not surprise me if krikkzz just never starts the RTC until you run a game that needs it. It seems like a pretty easy win for battery life.

Just a theory.

EverDrive GBA / Unable to run Sega Smash Pack?
« on: July 25, 2020, 01:23 AM »
Has anyone else ever tried running the Sega Smash Pack USA rom?

The main menu loads fine, but the games don't work. Golden Axe looks like a mad seizure of sprites, and Ecco won't even boot.

At first I thought the ROM I had was maybe a bad dump, but it works in emulators and on my DSLite via a 3-in-1. I ripped my retail cart but it has the same issues.

I figured as a cart without any save it would be a shoe-in for working properly.


EverDrive GBA / Re: Force load of new save file from SD card
« on: July 09, 2020, 07:09 AM »
I just keep one game that I don't care about ready to load up everytime I'm planning on backing-up/updating saves. Usually something small without any save to speak of.

The EverDrive correctly identifies the save type as EEPROM, but the auto-patching doesn't seem to work. I know I'm not the first person on this forum to have issues with this game not saving.

Manually SRAM patching the ROM with GBATA fixes it.

Now I can finally continue the progress I made on my old EZ-FLASH IV!

I've never run any diagnostic, but I have a Mega EverDrive X5 on a Model 2 Genesis + Model 2 Sega CD + 32X and everything works fine. I play Genesis, 32X, and CD games all the time without disconnecting anything.

When I get a chance I'll try running the diagnostic and removing the 32X from the equation.

EverDrive GB / Boot straight to game in GBX?
« on: July 09, 2018, 11:26 PM »
I know on the EverDrive GB, if you removed the sd card, the last loaded game would boot automatically.

Is there a way on the GBX to automatically launch the last loaded game without loading the ED menu and rebooting?

EverDrive GB / EverDrive GB X5 works on my Game Boy Light
« on: July 06, 2018, 08:29 PM »
I know that the first revision of the EverDrive GBXs had issues being powered by the GBP's 2xAAA, more so if you have a backlight mod. I've also noticed that when I play on my front-lit modded GBC the light goes out sometimes when loading a new game.

So I don't know if anyone's already tested it (I couldn't find any answers) but I just got a Game Boy Light, and the EverDrive works flawlessly. I can confirm that I'm able to boot, flash, and play my EverDrive GBX5 with the light on with no problems whatsoever, no flickering, or what have you, on not even fresh 2xAA alkalines.

I'm also on the first revision before krikzz fixed the power issue for GBP users, so I imagine it'd work even better with the recent revision.

Just an FYI for the next person trying to find answers.

Off Topic / RomSort - organize ROMs into alphabetical folders
« on: June 23, 2018, 03:51 AM »
If you're like me, and prefer to keep your ROMs in alphabetical subfolders, I made a tool that can do it for you.

Of primary interest to EverDrive owners, you can specify the max number of folders, and the tool will automatically combine folders togrther for you. That way you can fit all of them on one screen without having to change pages.

It didn't work exactly as expected, but it works!

I now get the following:
F-1 Race.gbF-1 RaceSRM

Neither game loaded my old save automatically since they were named differently - I had to load them into RAM manually the first time. Otherwise the new files save/load just fine and don't give me errors when trying to make backups on my PC. No more corruption!


Just fixed it

Awesome! I'll have to try it out when I get home from work.

Is it possible that there's a bug in the FAT LFN support? The only thing I can think of is that I rename all of my roms to remove all of the romset tags, and both F-1 Race and Shantae are shorter than the old 8+3 filenames.

Yep, this is LFN bug in FAT core. I found this bug few days ago, probably it exists on most of modern everdirves. Will release fixes for this soon. Bug appears if name length is 8 symbols or shorter and if at same time name contains symbols in upper and lower case. In other words if name is short enough for 8x3 name format, but fat record stored in LFN format

Any idea when we might see a fix for this? In my collection alone I have 73 GB and 34 GBC roms with 8 or less characters in the name. Not all of them have saves, but it's hard to start a new game knowing I'll have to reformat my SD card to fix the corruption.

EverDrive GBA / Re: Question Regarding NES Emulation On GBA
« on: September 22, 2017, 03:26 PM »
Load times are as fast as any small GBA games.

Yes you can change the aspect ratio, but remember that a GBA screen is 240x160 and NES games are 256x240 so it's never perfect.

There are interesting modes where you can scale just the background but leave the sprites regular size, so squishing is less noticeable, but you really need to try all of the modes with each game to see which one you like the best.

You'll notice similar issues with the officially ported Classic NES Series games, which are ultimately just NES roms running on an emulator too. Though at least when you're using the Everdrive's NES support you'll have more options on how the game looks/plays as PocketNES is a pretty good emulator.

How does the old Everdrive GB compare to these new X3/X5/X7 flavors?

Loading times are much faster, as advertised. I usually only get to play in short spurts, so not minimizing the time spent loading a new game is great.

At first I wasn't sure about having the button that you squeeze in the cart to go back to the menu - I thought it would be too easy to bump so I turned it off. Then as I started testing my game saves I decided to try it out, and it actually is much nicer than having to cycle the power between games. It might get pressed accidentally if you leave a game running in your pocket or bag, but otherwise I think it takes a firm enough press that I'm not worried.

Haven't had it long enough to judge the power usage, other than to say I don't see the power light turn red as often while loading/saving games.

I also specifically only bought the X5 and not the X7 - while save states might make some games easier, I decided I didn't really need them. As for the RTC, there really are only a couple GB games that use it, and none I want to play hard enough with the RTC features to warrant the extra cost. I've already played Pokemon Crystal a bunhc in the past without an RTC and I didn't feel like I was missing anything critical.

Also I do like to play on a GameBoy Pocket at times, and I was too excited to wait for Krikzz to release a new hardware revision of the X7 that addresses the power issue. The X5 boots fine on my GBP, though sometimes on the first cold boot I have to turn it back off and on again for it to load (giving the power time to warm up). After that first boot, using the button to get back to the menu works fine for me.

Overall I'm very happy with the upgrade, I'll probably put my regular EverdriveGB into a spare GameBoy and take it to work.

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