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Messages - r1ggles

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EverDrive 64 / Re: Colors off with some games?!
« on: June 10, 2019, 02:39 PM »

The motion blur is usually from just not disabling the Motion or Judder Reduction option on LCD's (which you should always do because it's awful and can give 24fps films a "soap opera" look).

No, the motionblur I'm talking about is the default one basically every modern screen has that isn't a 120Hz+ display, the pixel response time. follow the 60fps example with your eyes, and the UFO will look blurry as it moves, meanwhile on a high refresh rate or CRT display it will look clear and sharp as you follow it with your eyes without increasing the framerate above 60fps, simply because the pixels (or scanline) won't show image retention and slightly smudge the image like 60Hz LCD displays do. That's also one of the reason the jump from 60Hz displays to higher frequency ones is such a big one even when the game is locked at 60fps, and why CRT's have been used in smashbros and older competitive games for such a long time despite only being 60Hz games. So clarity is perceived as better as every projected image of things in motion is sharp and defined.

And as for why low fps games look more fluid on a CRT even though they aren't, I'm not sure, maybe it has to do with that the tech relies on persistence of vision? It's just perceived that way, scroll jitter in some 2D games (like Mario All Stars) is a lot more noticeable on modern displays for some reason.

EverDrive 64 / Re: Colors off with some games?!
« on: June 08, 2019, 03:42 AM »
You may be able to find another CRT tv that's more compatible with the 60hz signal, but I don't have much experience with PAL televisions unfortunately.

All RGB compatible PAL CRT's (pretty much all of them since the early 90s) will accept 60Hz, the specification is the PAL60 standard, when you play NTSC games it'll always display PAL60 with all PAL game consoles with RGB output.

Best solution is to get eTim's RGB board, it has deblur just like the ultraHDMI, and for a fraction of the cost, seeing as OP is in Europe he likely won't need a retrotink or anything like that either, since most TV's here will have lagless RGB Scart inputs (my LG LCD TV has 16ms of lag, and sharp scaling)

Crappy camera and moire effects from the photograph.


It looks amazing, no blur no noise or anything, CRT's will always be superior due to how they don't have noticable motionblur and the way they handle motion make even low FPS games look smoother. Not to mention how the roundness of the pixels and light real scanlines makes for a much more pleasant image.

The board costs like 40 dollars including shipping from Australia and a Scart RGB cable (Gamecube Scart cables from eBay) costs 10 dollars, make sure to cut the composite trace and you won't get video/sound noise. It's a pretty easy mod to do as well.

EverDrive 64 / Re: Translation: Shindou edition games
« on: June 05, 2019, 08:36 PM »
I've looked at Shindou Mario a few times, but it has a lot of compression.  My hope has been that someone from the Mario hacking groups who has experience with the ins/outs of Mario 64 would take on this project.  No luck yet.

Similarly, since I have experience with the Zelda games, I've looked into translating the original Japanese releases of Majora's Mask to English so people here could experience the "hard mode" of not having the owl statues for saving.  I got pretty far where all the text is imported, but I need to make some major re-writes to the text functions so it displays the longest sections of text properly.  Currently it just displays a blank screen for those lines instead.

Any insight on what the situation looks like for Wave Race? Which is the one I'm personally more interested in since I never played it and know Mario 64 star locations inside out regardless of the language.

EverDrive 64 / Re: How do I add more game shark codes?
« on: May 30, 2019, 04:12 PM »
I didn't bother mentioning this earlier, but I knew about code-patching with a version of GameGenieGuy that supported N64 games, but the download link is gone and the author went MIA. The other alternative program I can find is this one.

I've tried both tools (GameGenieGuyN64 is linked in a thread on here) it works with Mario 64, but DK64 crashes N64Hijack, all versions of the z64 roms.

EverDrive 64 / Re: ED64 Plus Problem
« on: May 29, 2019, 01:58 PM »

Perhaps so, but this review was claiming having to hold down 'longer' on an ED64 Plus for certain games or it would have corrupt saves.

Maybe the version that reviewer has, I've researched this cart out of curiosity quite a bit and there seems to be multiple versions, some are not compatible with the custom firmware. Corrupted saves hasn't been an issue in any save type. Maybe that's the case for the firmware it shipped with, since that one also has some pretty bad compatibility. (Just goes to show that it's not worth the risk buying a clone, but if you're unfortunate to already have one it's worth seeing if it's useful with the custom firmware or not)

As for eTims board being expensive? It costs 48AUS, which is 33 dollars, with shipping and a 10 dollar RGB scart it's about a 50-60 dollars total (keep in mind to cut the composite trace to get a perfectly clean video and audio signal for chinese scart cables, and enable deblur, removing that vaseline layer looks amazing). Considering the huge picture quality upgrade I'd say it's worth it. Though in the US I think a scalerbox is needed, which does shoot up the overall cost... So it depends. Still way less then the HDMI mod, keeps your system CRT compatible (best for low framerate games as well as looking nicer), you can use the scalerbox for all your systems, and has pretty much on par razor sharp picture quality on modern displays as long as you don't sit a foot away from the screen.

EverDrive 64 / Re: ED64 Plus Problem
« on: May 28, 2019, 09:45 PM »

You don't have to hold down the reset button on either of them, just a single press and it will save, non 64DD games save almost instantly, the clone one has been used for over a year, though idk how frequently he uses it, but we did try out the new 3dfix patches for Mario 64 hacks recently.

PAL games should work if you play through RGB. Though idk how common RGB TV's are over there, over here it's the standard for both CRT's and modern TVs, have no issues playing games from any region in 60Hz (eTim's newer RGB board with deblur using RGB Scart).

EverDrive 64 / Re: ED64 Plus Problem
« on: May 28, 2019, 08:35 PM »
I think the dedicated ram on the v3 makes it easier to run 64DD games, but again those can be hacked to run on 2.5 as well?
They work fine on 2.5 (and the clone) boot fast and everything, however saving 64DD games takes several mintues to complete, something like 8min or something lol, I just skip saving usually, the thing I'm mainly interested in is the exclusive f zero tracks. But fair point about using the USB port and development, saves a ton of time from taking out the SD card every time.

EverDrive 64 / Re: How do I add more game shark codes?
« on: May 28, 2019, 08:23 PM »
Don't quote me on this but I think anything after 24 is only meant for emulators, same goes with the DK64 swap thing since Kaze is more interested in pushing the limits beyond the N64's power.
The 24 line limit is limited to hardware, but when it comes to patching the code in the game to support it it should work (according to Kaze as well). But he sadly has no interest in real hardware... The opposite with me, I have no interest unless it works on a real n64. So for me Super Mario 74, Sapphire, Sky Stories, Missing Stars, Twisted Adventure, regular Kaizo and Randomizer are my go to Mario 64 hacks. With the recent 3dfix patch and disabling AA these run so much better on real hardware than before.

EverDrive 64 / Re: ED64 Plus Problem
« on: May 28, 2019, 07:01 PM »
(not to mention how it costs about as much as a real everdrive)
Note: I've heard mixed messages on if the flashcart steals 'Everdrive" firmware/menu code or if it has its own menu/software. If it stealing firmware code that should be definitely be criticized.... But if they use their own, I'd just consider them' competition, but not nearly as good as Krikkz brand stuff..

It's comparable in price to the older Everdrive 64's where you have to press reset to let it save (depending on where you live) to me since I'm in Europe and both the dollar being high and import tax being a thing it costs more than the real thing. (based on aliexpress price of ~75-80 for the newer version of that flashcart)

It uses a modified older Everdrive 64 menu (I think v2?). Either way, custom firmware makes it work the same way as the original (save manager, cheats, more settings, same game compatibility) which is something few people know about, reason I know was when helping a friend online with that, the file structure is the same, except named differently. There's one with a cartridge slot and another earlier one, from what I gather it's a gamble which one you'd get on top of that, not to mention no support if it stops working etc.

But yeah, it's definitely a ripoff and not fair competition.

Edit: here's an Everdrive 64 v2.5 for 90 pounds, the knockoff would cost me 80 in that currency, then +7 as the standard import fee here and 25% import tax. Same features except better build quality.

V3 on the other hand is overpriced imo, considering the only benefits are no need for resetting and real time clock for Animal Crossing. But it's not like that's the only flashcart he has.

EverDrive 64 / Re: How do I add more game shark codes?
« on: May 28, 2019, 04:19 PM »
I would love to play DK64 with the instant character swap cheat, but it's too long...

If anyone knows how to patch the code into the game, then that would be amazing. I tried doing it with a guide originally for Mario 64 but couldn't get it to work.

EverDrive 64 / Re: ED64 Plus Problem
« on: May 28, 2019, 04:14 PM »
Ugh, I shouldn't mention this as I don't like people buying knock offs... please buy the real thing. But seeings as you already have one and I rather see it not just thrown away either. (not to mention how it costs about as much as a real everdrive)
It does run custom firmware, do some google searches and you'll find how to run the newer firmware on it, that'll let you run all games on it that you can on a regular everdrive. (it won't work on some versions of the clone either)

The three Doraemon games seem interesting  (and something that probably won't happen the Goemon board/card game called Mononoke Sugoroku, love the main two Mystical Ninja games on n64 to death)

And Shindou Edition Wave Race, only thing stopping me from playing that game is the wait for a translation patch.

EverDrive 64 / Re: Help with Majora's Mask GameShark codes
« on: May 08, 2019, 06:49 PM »
Here's how to convert regions for N64 cheats, it's pretty easy but tedious. I've done it once for the Japanese Pokemon Stadium to get into it's debug mode as there was no code online for it.

The short explanation is that there is an offset, so you add or remove depending on what this offset is (you figure it out using a ram dump from an emulator) Something like that. I don't have a coding background or anything like that, you should be able to do it, the tutorial is very easy to follow:

Works great, however make sure that you don't use more than 2 controllers with this mod, that's how many I feel comfortable with using at least.

EverDrive 64 / Re: System Not Booting...At All
« on: April 08, 2019, 05:06 PM »
Push in the cartridge all the way and then pull it out just ever so slightly ( couple of mm ). Could be that the pins aren't making contact otherwise, pretty good trick to always try for cartridges that aren't being read.

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