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Messages - Grizzmeister

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EverDrive 64 / Re: is the ED64 v3 discontinued?
« on: December 01, 2019, 02:30 PM »
I wonder if the X7 has SD card compatibility issues like the earlier EverDrive-64's?

EverDrive 64 / Re: is the ED64 v3 discontinued?
« on: November 30, 2019, 03:46 AM »
MicroSD is fine with me since that's what's in my Raspberry Pi. However, I'm glad I got one of the EverDrive-64 v2.5 units that accepts full size SD cards since they're easier to handle. For what it's worth, right now I've got my SD card set up with everything I want on it so I never take it out of the ED's slot. In the long run I guess it doesn't really matter what kind of card it uses.  ;D

Have you made a new gameplay video yet triclon?

By the way, Mario Kart 64 is probably one of my favorite N64 games. I have wonderful memories of playing it for hours with friends. Then there's this memory which is just as special.

During the holiday season of 1997 my local Blockbuster Video had replaced Super Mario 64 in the promotional kiosk with Mario Kart 64. As some of you may be aware, MK64 is my favorite game on the N64 having spent literally hundreds if not thousands of hours playing it with friends. I was in Blockbuster browsing around Christmas time because N64 games were still rather pricey back then so I tended to rent before committing to a purchase.

There was a hardcore gamer looking guy of about 19 years old playing Mario Kart 64 and I could tell he had some skills because he was pulling off mini-turbos around just about every corner. He must have noticed me watching him because he arrogantly mentioned that MK64 was also a multiplayer game and would I like to race against him. I hesitated for just a brief moment but instinct got the better of me and before I knew it I had controller number 2 clutched tightly in my hands and I was counter-picking Wario to his choice of Donkey Kong. I guess in the heady moments leading up to our race I reckoned he'd try to bump me off the track if I picked a lighter yet more forgiving character like Toad or Yoshi. I let him pick the track and engine size for our Versus bout - he showed absolutely no mercy by picking Royal Raceway and 150cc so immediately I knew this guy meant business.

We both got the turbo at the start of the race which seemed to take my opponent by surprise and I felt him hesitate ever so slightly as we approached the first turn. He compounded his error further by not getting a full mini-turbo which allowed me to pull ahead as we made our way down to the edge of the lake which rests tranquilly at the center of the track. As luck would have it, I had picked up a single banana as my item and I opted to gamble by dropping it at the bend rather than dragging it behind me. My gambit paid off as I heard DK squeal in distress as he spun out of control and in to the lake. Within ten seconds of the start of the race my opponent standing next to me was already grumbling under his breath. He was far too skilled and hardened a warrior to admit defeat so early as he knew that Mario Kart 64 offers up a wicked level of handicap advantage to those who fall behind, and sure enough his next trip through an item box rewarded him with a deadly red homing shell. By this point I had also been granted a practical implement, given the fact that I was in first place, in the form of a green shell and this time I wisely chose to drag it behind me for defense. Yeah, this guy was quite the tactician as he showed the patience to wait until I was on the other side of the ramp and in the S-turn before launching his homing shell but to no avail as it harmlessly hit the green shell I had in tow.

By now a small crowd had gathered behind us to take in the spectacle. I never dared look back at them as I knew a victory would take every ounce of concentration I could muster but I was aware of the spectators at a near subconscious level. Besides, they occasionally made their presence known by their guttural gasps whenever they sensed a possible lead change.

Royal Raceway is a very long track and we did jockey for position several times as the slightest error on either of our behalves would cost us the lead. It became apparent the winner of this race wasn't going to be the person with the better driving ability but the challenger with the sharper mind and an edge in luck. Much luck was needed too as Versus also ramps up the excitement by placing yellow bombs on the track which can be, and often are game-changers if one errantly collides with them.

On that day chance was on my side as I was able to lay down a suppressing field of bananas near the end of the track. In fact, there were so many bananas strewn about that we both started to slide on them as we headed down the homestretch. My victory was assured only because I was able to pull myself out of the slide by a deft tap of the brake and regain just enough control to stay on the course. As I did - the half dozen or so people watching erupted in to a roar with some of them even stepping forward to pat me on the back.

Yeah... that was a moment that I'll never forget and part of the reason why the N64 will always hold a special place in my heart.

I tried this a couple of months ago and kept having issues. The game would lock up on Luigi Raceway just before the tunnel when I would use Wario. Has that been fixed?

Now I find myself craving an EverDrive 64 X7 just in case my v2.5 ever fails.  ;D

EverDrive 64 / Re: Compatible SD Cards
« on: July 07, 2019, 01:24 AM »
Seems so random as to which cards work. I own the EverDrive-64 v2.5 and even newer versions of the SanDisk 16GB cards work for me. I know because I purchased a second recently to use as a backup.

EverDrive 64 / Re: Compatible SD Cards
« on: July 06, 2019, 04:58 PM »
I've had good luck with these SanDisks.

You can probably fit all your ROMs on the 8GB version which is selling for less than 6 bucks right now.

EverDrive 64 / Re: Translation: Shindou edition games
« on: June 08, 2019, 04:57 AM »
I'd love to have a translated version of Wave Race 64 Shindou Edition!

As a side note, it'd be really cool if somebody could figure out how to add Rumble Pak support to Mario Kart 64.

This card works well in my EverDrive 64 v2.5.

SanDisk 16GB SDHC

EverDrive 64 / Re: My SDHC card don't work with my Everdrive v2.5
« on: February 25, 2019, 02:55 PM »
A good quality control measure would probably be to include an SD card with every EverDrive 64 that has the latest OS and has been thoroughly tested. That way people who purchase would only need to add their ROMs.

EverDrive 64 / Re: My SDHC card don't work with my Everdrive v2.5
« on: February 23, 2019, 02:39 PM »
EverDrives should probably come with an SD card that's known to work to help keep more customers satisfied.  ::)

EverDrive 64 / Re: My SDHC card don't work with my Everdrive v2.5
« on: February 23, 2019, 02:10 AM »
I got this 16 GigaByte SD card and it works perfectly for me.

SanDisk 16GB SDHC Class 4

Over 300 ROMs on mine and haven't had any issues whatsoever. Thanks to my EverDrive 2.5 I'm finally able to play the F-Zero X Expansion Kit which by itself justifies the price for me. Being able to play Super Smash Bros. mods like 19XXTE on top of that is gravy.  ;D   

EverDrive 64 / Re: How do you properly set up Snes9X Alpha?
« on: February 09, 2019, 04:57 AM »
I recommend using Snes9x GX on Wii. It's the near perfect SNES emulator.

I noticed that my local Walmart stores haven't been carrying SanDisk 16 GB SD cards lately so I got kinda spooked and ordered a couple from an eBay seller. The cards just arrived today so I took the opportunity to load the newest OS (V2.13) and I'm happy to report that everything is working fine.

Here's a link to the seller I bought my cards from.

SanDisk 16GB SDHC 

The picture in the listing shows an SDHC card but the two I received are actually SDHC I cards. Nonetheless, I'm not complaining because the one I tested works perfectly.

If you're having a hard time finding an SD card that works with your EverDrive 64 you may want to give this seller a try.

For anyone interested in the details, I'm in the United States so my EverDrive 64 v2.5 is set to NTSC. Oh and another thing, I didn't even format the card when I got it. Just made sure that there was no data on it before loading the OS file and ROMs.

EverDrive 64 / Re: EverDrive 64 2.5v isnt working
« on: January 17, 2019, 04:03 AM »
Confirm that your EverDrive is set to the correct region. There's a small switch inside by the hole for the SD card that switches it between PAL and NTSC. If that doesn't work then remove the case and try slotting just the PCB in your N64. That's what I had to do to get mine to work. Here's a picture of what it looks like.

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