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Messages - Kyle

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16
EverDrive MD / Re: Region locked games on other region consoles
« on: March 29, 2016, 04:38 AM »
This rom worked on my Japanese Mega Drive with no patching. Set "Megakey State" to On. Otherwise you do get the error.

Sensible Soccer - International Edition (Europe) (En,Fr,De,It).md

17
it would be interesting to make a pool and see why people bought the sd2snes, bet 90% will answer they were attracted from the superfx potential support
Instant rom loading. The only Super FX game I care about is Yoshi's Island.

If you're this passionate about it, learn to code and contribute.

18
EverDrive MD / Re: James Pond Underwater agent (UE) problem
« on: March 26, 2016, 05:50 AM »
Try the No-Intro rom with this name. It is working fine on my Japanese Mega Drive. I do have a Mega Everdrive though.

James Pond - Underwater Agent (USA, Europe).md

19
but sadly the promises were not mantained
Why are the last round of posters so dramatic? Both are fine products.

20
EverDrive N8 / Re: Fire Emblem - Window border glitch on EDN8
« on: March 23, 2016, 06:23 AM »
Quote from: wyatt8740 link=topic=3401.msg38374
I wish I'd gotten a powerpak. That mostly supports MMC5, too, by the way. And properly plays MMC4 games.
Please do this and stop posting.

21
FXPAK (SD2SNES) / Re: Special Chip Implementation
« on: March 14, 2016, 04:47 PM »
The problem is that very few hack makers care about actual SNES compatibility. I posted on SMW Central about this and basically got no response. It is more of a happy accident when they work.

22
EverDrive GB / Re: EDGB and Gameshark device
« on: March 08, 2016, 10:52 PM »
He didn't write the Game Shark code though. It was provided by another dev and he integrated it. Someone fancy enough should be able to do the same for other consoles.

23
I'll take the clarity please. You'll find people arguing that a NES should be played in composite because that is what the devs "intended." You can pry my RGB from my cold dead fingers.

24
EverDrive GB / Re: EDGB and Gameshark device
« on: March 08, 2016, 01:42 AM »
I have both devices but will let you be the guinea pig. Are there a lot of codes that aren't addressed by Game Genie?

25
Mega EverDrive / Re: Game Genie codes problem
« on: March 06, 2016, 08:19 PM »
You want the cheats menu to be displayed right?

It duplicates the rom and does not modify the original.

In - Ultimate Mortal Kombat 3.md
Out - Ultimate Mortal Kombat 3 GG.md

You can also do what I do. Make a "Cheats" folder on your SD card and copy the modified roms to it.

26
Mega EverDrive / Re: Game Genie codes problem
« on: March 06, 2016, 02:35 PM »
You can use this if you need an alternative. The codes tested fine for me.

http://krikzz.com/forum/index.php?topic=1246.0

27
I'm sure you do this voluntarily so don't get the impression we don't appreciate you. Let me know if you ever need help. You may want to check if this forum has any anti spam controls like limiting new users from creating new threads.

28
It won't run as a real Satellaview rom (no BS interface), but at least it'll work.
Thanks, this works on my sd2snes. To recap:

1. Start with Golf Daisuki! O.B. Club (Japan) (BS).sfc
2. Apply golfromfix.ips
3. Apply I Love Golf! - Out Of Bounds Club V1.00.ips

29
EverDrive 64 / Re: Shipping question
« on: February 28, 2016, 03:16 AM »
US shipping has been 2 to 4 weeks from my experience.

30
EverDrive N8 / Re: Request: Wai Wai World 2 game genie codes
« on: February 27, 2016, 03:44 PM »
Parodius Da! (Japan)

Infinite Lives (0080)
SZEVZGVG

There was an Invincibility code on GameHacking for the Europe version. I converted it over but it makes the game crash.

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