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Messages - Eyedunno

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16
Ok, so here's a weird one...

I can only use the SD2SNES with my Super Nt if I boot the system WITHOUT a controller plugged in. Then I can plug in the controller after booting and it works like normal, most of the time. The system will still turn itself off sometimes.
It's super weird, and I can't for the life of me figure out why this would happen.

Both my Super Nt and SD2SNES are updated with the latest official firmware. The SD2SNES has no problems on original hardware.
I am using original/OEM PAL SNES controllers without any controller extensions.

Does anyone have any insights as to what might be causing this?

The funny thing is that it is apparently happening to other users, like ColemanDF who wrote about it in this thread:
https://krikzz.com/forum/index.php?topic=7392.msg57199#msg57199

Edit: Tried booting with a crappy third party controller from eBay plugged, and wouldn't you know, it worked more consistently. Not perfect still though, the system will still crash sometimes, but not as often. But still, this is quite baffling to me. Hopefully someone can lay down some wisdom.
My first thought is what are you using for a power supply? What's the max amperage? I know SD2SNES has a higher power draw than run-of-the-mill carts, so I wonder if that might be it.

17
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 18, 2019, 07:10 PM »
@Eyedunno: We probably aren't getting more Super NT updates because Kevtris is presently very hard at work finishing up the Mega SG (Sega Genesis version of the Super NT) for launch/release in April of this year.  :P

I've got all four color variants on pre-order myself.  8)
Sure, and then after that we won't get any more updates because they will be busy on the Turbo PCE, and so on. :)

18
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 16, 2019, 02:09 AM »
I don't understand the anxiety over having to get it now. It does kind of stink for those that just got one, but on the other hand, you are getting most of the features already with the old version aside from save state support with some of the enhancement chips, and having SA-1 work with the MSU-1. When other features are available depends on third parities. Look how long it took to get SA-1 and SFX support.

Save states.... yes... those are nice for us adults, but I haven't found them to be reliable for the carts that support them.

So look at it another way... let everyone else beta test the new one. Wish I had done that with the Super SD System 3. Once new features that you want are rock solid... sell the old one and get the new one. Yes... that is a loss, but it might be awhile before new features are implemented and stable.
Honestly, I sort of wonder about save states on FPGA consoles like the Super Nt. I bet that would work better... Kinda disappointing how few firmware updates there have been to the Super Nt. It's still great, but I was hoping we'd have unofficial firmware with NES support by now. :P

19
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 15, 2019, 09:06 PM »
So honestly I don't know what your point is. Unless its just to complain or argue for sake of arguing...
I was corrected, but it wasn't really a correction, because my point was that that is one of the few legit software upgrades you are likely to see in the near term that takes advantage of the larger FPGA (and as such, the SD2SNES Pro will be much less groundbreaking than the SD2SNES was). And then you came in to correct me again based on not understanding what "in the next year" means.

20
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 15, 2019, 06:20 PM »
No, not next year... this year....

"We going to release new generation #SD2SNES PRO soon this month. Device got massive hardware update and it opens perspective to new features. Most powerful SNES cart become even more powerful now!"
I didn't say "next year". I said "in the next year" which means sometime between now and a year from now.

21
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 15, 2019, 01:33 AM »
I think they figure within 1-3 months from now?
1-3 months from now is in the next year, isn't it? :P

22
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 15, 2019, 12:54 AM »
Like, you might get SA-1+MSU-1 support in the next year

SA-1 with MSU1 will be available at launch.
Well, launch is in the next year, isn't it? :P

23
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 14, 2019, 10:13 PM »
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?

For me, it’s because I just bought the damn thing after waiting eight weeks for it to arrive and I don’t want to plunk down that much money for an obsolete cart. Especially when it was a customized deluxe edition(Ice NTSC shell)
Yeah, that makes sense. I bought my second SD2SNES last year, and I am a little bummed at its impending obsolescence (if only my original SD2SNES had taken another year to give up the ghost). But at the end of the day, it's not really obsolete to me if it supports nearly 100% of the SNES library, which it does.

24
FXPAK (SD2SNES) / Re: SD2SNES Pro
« on: February 14, 2019, 08:07 PM »
I obsessively followed Stone Age Gamer back in 2011 and 2012 to get one of the first SD2SNESes (R.I.P. my first SD2SNES, 2012-2018). And I understand why they have to make this new major revision, but I really don't understand the anxiety over having to be the first to get one of these.

Like, you might get SA-1+MSU-1 support in the next year, but this is nothing compared to how big of an upgrade SD2SNES was over the PowerPak: better compatibility (full DSP series, Cx4, Satellaview, and the promise of future improvements), much faster loading, better menus, MSU-1, and use of SD cards instead of terrible CF cards (I bent a pin on one of my readers, and from that point on I was always afraid I'd do the same thing to the PowerPak itself). Oh, and maybe someday savestates might work better on the Pro, which is cool, I guess, if you cheat a lot?

25
Oh, and Star Fox doesn't have an FMV intro, so I'm not sure what you're talking about (FMV stands for "full-motion video", something SNES games are not known for).

The MSU1 hack has an FMV intro, and of course, that hack is only for the NTSC-U ROM. I think Richard needs to get himself a 60Hz mod.

Wow, first time hearing about this. Still, I'll probably resist the urge to download it. So far the only MSU-1 hacks I've tried that I thought were an improvement have been Ninja Gaiden Trilogy, Rock 'n Roll Racing, and Street Fighter Alpha 2. I'd love a Japanese version of Chrono Trigger with FMVs added though.

26
I have a copy of DBZ HD on a cartrage from a convention I got mint in its box and the audio skipping does not happen.
Gonna go out on a limb here and guess that the version of DBZ Hyper Dimension you got on cartridge is a PAL version, while the version you are trying to play on SD2SNES is NTSC (US or Japan).

Oh, and Star Fox doesn't have an FMV intro, so I'm not sure what you're talking about (FMV stands for "full-motion video", something SNES games are not known for). If there is an audio delay in Star Fox (other than the one in the credits, which is known, but isn't really a delay--the credits themselves run a little too slow), maybe you should try Star Wing instead of Star Fox.

27
Firmware: sd2snes_1.9.0 + S-DD1
https://www90.zippyshare.com/v/cQg6zyPj/file.html

Fonte:
https://www.reddit.com/r/snes/comments/a76h0t/sd2snes_official_firmware_v190_with_sa1_support/

Did the 1.9.0 + S-DD1 update fix the looping of dialogue on the beta S-DD1 leak most noticeably on the Star Ocean prologue where dialogue spoken either loops or cuts off after a few seconds. Also happens on SA1 games such as DBZ Hyper Dimension and likely other dialogue games.
I betcha it happens on Tales of Phantasia as well, which doesn't use any special chip. Have you tried the original cart and checked if you have the same problem?

(Expecting: "No, because I have a PAL SNES, but I somehow expect the audio in these games to work perfectly even though these games are synced to 60Hz, so I will blame the SD2SNES rather than my SNES, and also I haven't realized this forum has a search option that can be used to find out if others have had the same problem." Was I right?)

28
FXPAK (SD2SNES) / Re: So was ever the 48MB Star Ocean Rom dumped?
« on: January 24, 2019, 03:08 AM »
Where's my 24 megabyte version of Super Metroid? I want it for real.

29
FXPAK (SD2SNES) / Re: Firmware v1.9.0 released
« on: January 10, 2019, 12:34 AM »
It still does not play GTA 5. Please fix
It will run GTA V just not GTA 5
WHAT A RIP OF IT WONT EVEN PLAY MINE SWEEPER!!!1! ALSO WHEN WILL REDGUY FINISH THE GTX1080 CORE SO I CAN RUN CRYSIS

30
FXPAK (SD2SNES) / Re: SD2SNES, emulators and other possibilities
« on: January 08, 2019, 06:15 PM »
I think to put it layman's terms the fpga in the sd2snes just doesn't have the resources needed to emulate or I simulate an entire console
No, to put it in layman's terms, the SNES itself doesn't have anywhere near enough bandwidth to stream NES video.

So even if the SD2SNES could emulate an NES or whatever, some pretty crazy tricks would be needed to get around the fact that you have ten times less video bandwidth than you need, and more likely you would need a way to output video directly from the SD2SNES itself (cf. the Super Retro Advance's video output on the cartridge itself).

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