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Messages - Gumball

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31
FXPAK (SD2SNES) / Re: Smoke monster
« on: November 30, 2018, 12:56 AM »
I know not everyone has the patience to do it yourself but I've curated my own sets with proper names from all regions for the following systems, NES, SNES, Genesis, Master System, 32x, Game Gear, SG-1000, GB, GBC, GBA, Atari 2600, 5200, 7800, Wonderswan, Wonderswan Color, Turbo Grafx 16, PC Engine, Super Grafx, PS1, Dreamcast, Saturn, Sega CD, Nintendo DS, and some others. I spent months on it lol. I'm thinking of putting them some where. They have all been sourced from no intro and redump packs. I also have arcade games like CPS1, CPS2, and CPS3.

32
FXPAK (SD2SNES) / Re: SDD1 Support is here!
« on: November 28, 2018, 06:19 AM »
I'll wait for something compiled, but definitely nice to hear.
There is a precompiled release.
Where's the pre-compiled binary? I only see source code.

Nevermind I found it here:

https://cdn.discordapp.com/attachments/422902949157535764/516766203121893387/sd2snes.rar

here's a mirror:

https://www3.zippyshare.com/v/0CS4R9Y7/file.html

33
FXPAK (SD2SNES) / Re: SDD1 Support is here!
« on: November 28, 2018, 06:18 AM »
Man, guess I'm gonna be doing a playthrough as Sakura this evening. Sweet.

Edit: Hey y'all, I'm still at work for a couple hours, but out of curiosity, is the new menu.bin obligatory, or can I just copy over a few files (such as firmware.img and fpga_sdd1.bit) and still have it work?
From my testing yes.

34
FXPAK (SD2SNES) / Re: SDD1 Support is here!
« on: November 27, 2018, 11:46 PM »
I tried it out last night. I played the unpatched Star Ocean (one of my absolute favorites) and Street Fighter Alpha 2. Both ran just fine. I experience zero issues with either game and both seemed to function just the originals from what I could tell. I own both so I compared them. This is awesome work fellas.

35
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: November 21, 2018, 06:09 PM »
I know save states dont work with chip games but do SA1 and GSU games still work on this firmware?

36
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: October 24, 2018, 07:35 PM »
does anyone know if work is being done on fixing kirby super stars graphical glitches? They arent that bad and the game is totally playable I was just wondering.

37
FXPAK (SD2SNES) / Re: Save states on SD2Snes
« on: October 10, 2018, 02:48 AM »
Question does this firmware have the SA-1 and super fx support as well?

38
dude literally just change false to true. thats it. When i generate my yml files from gamehacking.org i go in and change false to true. I use wordpad to edit them. because wordpad keeps the formatting of the text correct.

39
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: September 09, 2018, 02:44 AM »
Well I just wanted to report on V6. On previous versions there were the visual glitches on kirby super star which I know redguy is aware of. I just wanted to say that on V6 they are not as bad so some progress snuffing out the causes of them has been made at least. The game is still perfectly playable tho. As for SDD-1 support?? To me that's huge! I wonder if anyone could use it for rom hacks or hell hack star ocean. That would be awesome.

40
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 11, 2018, 10:13 PM »
on version 3 kirby super star USA version had horizontal lines of glitched pixels that would appear at random on kirby and the left side of screen. On v4 its worse. The lines appear more frequent and numerous in locations. It doesn't make the game unplayable just slightly annoying. Other than those slight issues it runs fine.

What hardware are you using?

a non 1 chip north american snes.

41
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 11, 2018, 04:47 AM »
on version 3 kirby super star USA version had horizontal lines of glitched pixels that would appear at random on kirby and the left side of screen. On v4 its worse. The lines appear more frequent and numerous in locations. It doesn't make the game unplayable just slightly annoying. Other than those slight issues it runs fine.

42
Yes it is impossible.

Look if the FPGA in the sd2snes has enough power to emulate the gameboy then in turn the super gameboy then by all means Id love to see it happen as that would be pretty god damn amazing. At any rate I sincerely do not believe it's possible however if anyone wan'ts to try it be all means go nuts! If someone proves me wrong then awesome all that means is the sd2snes becomes even more legendary.

43
Yes it is impossible. It will never happen not without a serious hardware revision. The FPGA in the SD2SNES would have to be powerful enough to emulate the entirety of the original gameboy. The Super Gameboy essentially just has the guts of a gameboy in it to put it bluntly. So there is literally no way anyone not even redguy with his awesome programming skills could make it work. I'd suggest getting a super gameboy or super gameboy 2 with the GB everdrive.

44
FXPAK (SD2SNES) / Re: sa1 support [work in progress]
« on: August 02, 2018, 08:10 AM »
Ok first thank you so much for your hard work Redguy!! Second there is a glitch in Kirby Super Star when kirby is going up or down by either falling or using his puff flying a line of pixels jets out of him in a split second every now and then. It's not at all game breaking just something I noticed other than that It's perfect. Third I downloaded V02 of your firmware from the link in the first post but when checking the version number on the sd2snes it says sa1 v01 is that normal?

45
I couldn't watch it, was there any footage of Jikkyou Oshaberi Parodius? ^^;
There sure was and from what I can tell it ran great. I love that game.

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