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Topics - pcfreak324

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EverDrive 64 / Multiple NES roms in Neon64?
« on: December 25, 2014, 04:38 PM »
Is it possible to create a custom Neon64 rom with multiple NES roms injected so that I can change the roms with the in-game menu instead of having to reset the N64?

EverDrive GB / Reset back to menu (SGB)
« on: May 02, 2014, 04:36 PM »
I'm using ED GB on my Super Game Boy. I'd like to be able to switch between games without the need to press the SNES' power button (my console has an in-game-reset which can be activated by the controller). Unfortunatly, when I reset my console, it automatically reloads the last played game without returning to the menu. Can this be adressed for a future update so that you can access the OS after resetting the console?

By the way, it would be nice if ED GB could have a custom SGB border.

These are my suggestions so far. Otherwise a great product. I'm very pleased.

EverDrive 64 / Even faster rom loading for EverDrive?
« on: January 15, 2014, 10:13 PM »
With the EverDrive 2.0x update the rom loading times have already improved but I'm asking myself if there is something that we users can do to improve the loading times even further.

Does the EverDrive benefit from SD cluster sizes greater than 32kb?

I read that EverDrive automatically detects the rom format and converts it on the fly. Does that mean that I can significantly speed up the rom loading process if I convert the roms myself (using tool64 for example) to the correct format? If so, what is the correct format?

Big Endian (*.z64)
Byteswapped (*.v64)
Little Endian (*.n64/*.rom)

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