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Messages - pcfreak324

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EverDrive 64 / Re: Save Files tested and working on the ED64
« on: December 28, 2013, 05:22 PM »
On a real N64 after beating the last boss you see the ending sequence and as soon as the credits are about to start, the game locks up. The GameShark codes in the zip file only work with an emulator.

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: December 22, 2013, 01:51 PM »
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [f1] (NTSC)

Game beaten with the filename "Link". Since you can't select the language in-game I created one savegame for each language (deutsch, english, français).

Please note:
Included in the AUTO folder is Winfy's End Credits Fix. The Master Quest rom ist extracted from a GameCube disc. On the GameCube it loads a video instead of the in-game credits. The N64 can't play this video and freezes. With Winfy's End Credits Fix the in-game credits are loaded instead.

EDIT: After further testing it seems as if the GameShark code only works on an emulator. On a real N64 it has no effect.
Please look here on how to patch the rom itself for the credits to work.

EverDrive 64 / Re: OS V2.xx bug report
« on: December 17, 2013, 10:30 AM »
Remember to force the save type every time you play the game. The setting is not saved to the flash card.

EverDrive 64 / Re: OS V2.xx bug report
« on: December 14, 2013, 04:44 PM »
I don't know what you're doing wrong mate, but for me it's working. Maybe you forced NTSC region?

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: December 08, 2013, 04:15 PM »
The codes in the auto folder usually unlock everything (cars, tracks etc.) or cheats from the in-game cheat menu (e.g. Goldeneye's 24th cheat). I'm too lazy to specify what each GameShark code exactly does. Just google them and you will find out.

Attached is a cpak save for Duke Nukem - ZER0 H0UR (E) und (U) with level select option and the in-game cheat menu enabled.

EverDrive 64 / Re: OS V2.xx bug report
« on: December 07, 2013, 11:19 PM »
And Jet Force Gemini (E) still freezes after the cutscene at the beginning.
Try this rom: Jet Force Gemini (E) (M4) [f1].

EverDrive 64 / Re: Save Files tested and working on the ED64
« on: December 06, 2013, 10:33 PM »
Here are a few more savegames.

Code: [Select]
AeroGauge (U) [!].txt
Diddy Kong Racing (U) (M2) (V1.1) [!].txt
Doom 64 (U) (V1.1) [!].txt
Duke Nukem 64 (U) [!].txt
GoldenEye 007 (U) [!].txt
Hexen (U) [!].txt
Mortal Kombat Trilogy (U) (V1.2) [!].txt
Penny Racers (U) [!].txt
Quake 64 (U) [!].txt
Rampage - World Tour (U) [!].txt
Rampage 2 - Universal Tour (U) [!].txt
Re-Volt (U) [!].txt
Rush 2 - Extreme Racing USA (U) [!].txt
Turok - Dinosaur Hunter (U) (V1.2) [!].txt
Turok 2 - Seeds of Evil (U) (V1.1).txt

Code: [Select]
Automobili Lamborghini (U) [!].mpk
BattleTanx (U) [!].mpk
BattleTanx - Global Assault (U) [!].mpk
Bio F.R.E.A.K.S. (U) [!].mpk
Bust-A-Move '99 (U) [!].mpk
Destruction Derby 64 (U).mpk
Doom 64 (U) (V1.1) [!].mpk
Duke Nukem - ZER0 H0UR (U) [!].mpk
Duke Nukem 64 (U) [!].mpk
Extreme-G (U) [!].mpk
Extreme-G XG2 (U) [!].mpk
Fighting Force 64 (U) [!].mpk
Forsaken 64 (U) [!].mpk
Goemon's Great Adventure (U) [!].mpk
Hexen (U) [!].mpk
Hot Wheels Turbo Racing (U) [!].mpk
Micro Machines 64 Turbo (U) [!].mpk
Mortal Kombat 4 (U) [!].mpk
Penny Racers (U) [!].mpk
Quake 64 (U) [!].mpk
Quake II (U) [!].mpk
Ready 2 Rumble Boxing - Round 2 (U) [!].mpk
San Francisco Rush 2049 (U) [!].mpk
S.C.A.R.S. (U) [!].mpk
Snowboard Kids (U) [!].mpk
South Park (U) [!].mpk
South Park Rally (U) [!].mpk
Space Invaders (U) [!].mpk
Tom Clancy's Rainbow Six (U) [!].mpk
Tony Hawk's Pro Skater (U) (V1.1) [!].mpk
Tony Hawk's Pro Skater 2 (U) [!].mpk
Tony Hawk's Pro Skater 3 (U) [!].mpk
Turok - Dinosaur Hunter (U) (V1.2) [!].mpk
Turok - Rage Wars (U) (V1.1).mpk
Turok 2 - Seeds of Evil (U) (V1.1).mpk
Turok 3 - Shadow of Oblivion (U) [!].mpk
Vigilante 8 (U) [!].mpk
Vigilante 8 - 2nd Offense (U) [!].mpk
WWF No Mercy (U) (V1.1) [!].mpk
WinBack - Covert Operations (U) [!].mpk
Wipeout 64 (U) [!].mpk
World Driver Championship (U) [!].mpk

Code: [Select]
Bakuretsu Muteki Bangai-O (J) [!].eep
Banjo-Tooie (U) [!].eep
Bomberman Hero (U) [!].eep
Cruis'n Exotica (U) [!].eep
Cruis'n USA (U) (V1.2) [!].eep
Cruis'n World (U) [!].eep
Donkey Kong 64 (U) [f2].sra
Dr. Mario 64 (U) [!].eep
Excitebike 64 (U) (V1.1).eep
F-1 World Grand Prix (U) [!].eep
Fighter Destiny 2 (U) [!].eep
Fighter's Destiny (U) [!].eep
Killer Instinct Gold (U) (V1.2) [!].eep
MRC - Multi Racing Championship (U) [!].eep
Mischief Makers (U) (V1.1).eep
Mission Impossible (U) [!].eep
New Tetris, The (U) [!].sra
Pilotwings 64 (U) [!].eep
Star Fox 64 (U) (V1.1) [!].eep
Star Soldier - Vanishing Earth (U) [!].eep
Star Wars - Shadows of the Empire (U) (V1.2) [!].eep
Top Gear Overdrive (U) [!].eep
Tsumi to Batsu - Hoshi no Keishousha (J) [!].eep
V-Rally Edition 99 (U) [!].eep
Yoshi's Story (U) (M2) [!].eep

That's it for my part. I hope they all work for you.

I'm still in search for the following savegames:
Code: [Select]
AeroFighters Assault
Bomberman 64 - Arcade Edition
Bomberman 64 - The Second Attack!
Star Wars - Rogue Squadron
Star Wars Episode I - Battle for Naboo

EverDrive 64 / Re: OS V2.xx bug report
« on: December 05, 2013, 06:00 PM »
KRIKzz, first of all thank you for the great GameShark support. I read it is based on Chilly Willy's work. Unfortunately there are still a number of cheats in the 80XXXXXX XXXX - 81XXXXXX XXXX region that are not working.

Example: I tried to create GameShark codes for Fighter Destiny 2 (U) [!] so that I can play the game without savegame support in the meantime. Unfortunately, Everdrive  v2.04 locks up when I start the game with these codes. On Project64 v2.1 it works finde, though.
Code: [Select]
800D8199 0001 unlock Mou
800D819A 0001 unlock Cherry
800D819B 0001 unlock Master
800D819C 0001 unlock Samurai
800D819D 0001 unlock Fabien
800D819E 0001 all skills for Saeki
800D819F 0001 all skills for D-Dog
800D81A0 0001 all skills for Pierre
800D81A1 0001 all skills for Meiling
800D81A2 0001 all skills for Federico
800D81A3 0001 all skills for Abdul
800D81A4 0001 all skills for Ninja
800D81A5 0001 all skills for Ziege
800D81A6 0001 all skills for Adriana
800D81A7 0001 all skills for Kate
800D81A8 0001 all skills for Dixon

Is it planned to improve the GameShark support in the future?

EverDrive 64 / Re: OS V2.xx bug report
« on: November 26, 2013, 03:11 PM »
I'm not sure if this is a bug but by default my Everdrive 64 v2.04 doesn't detect the attached Fighter Destiny 2 (U) [!] savegame. Each time I select the game I have to manually change save type from "off" to "EEP16K". Is there a way I can configure Everdrive so that it remembers the selected setting?

EverDrive 64 / Re: OS V2.xx bug report
« on: November 16, 2013, 01:21 PM »
My official Nintendo Mempaks are not detected by Everdrive 64 v2 when I insert them into a third party "Super Pad 64" controller. The Mempak Tool by saturnu detects them as Rumble Pak. Using them in-game works, though. The problem doesn't appear with other official or third party controllers.

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