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Messages - pcfreak324

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31
Hi Aroenai, the patch of master quest Updated in 4-1-17 is already 100% finished?
You can never be sure the patches are 100% finished. This is actually a good thing. Whenever Aroenai finds something new to fix and the time to create a new patch, he will do it. That way the community gets the best possible patch.

32
Looks like the internal battery of your EverDrive is empty. Try to replace it with a new one.

33
EverDrive 64 / Re: Please test Densha de Go! 64 if you can
« on: April 12, 2017, 04:23 PM »
I just tested it on an RGB modded PAL N64 with my ED64 v2.0 on a Sony BVM CRT monitor. There were no problems and the title screen was visible. Maybe it is not an issue of the translation patch but an issue with the TV similar as with the Neon64 NES emulator.

35
EverDrive 64 / Re: Auto patch matching & multiple auto patches
« on: January 06, 2017, 06:15 PM »
Thanks for the reply. I see an option for Auto IPS, and another user here in a differnt thread explained the following:

If you have a patch for a hack or translation that is in .ips format, you can throw that patch in the AUTO folder (and turn on auto ips on in ED64 menu) and it will auto patch a clean rom so you dont have to patch it manually.

Is this incorrect, or how does the Auto IPS feature work? How does it know which patch to apply when a ROM is loaded?
This is correct. The trick is that you have to name the ips/aps file by the checksum of the game. You can use Real N64 CRC Tool to get the checksum.

36
Yes, there will be a slight timing difference for the same game depending on if you play it on a PAL or NTSC console.

Quote from: OzOnE
On a PAL N64, the RCP and CPU actually run quite a bit faster, but the RDRAM clock is marginally slower.

NTSC...

RCP = 60.852265 MHz
CPU = 91.2783975 MHz
RDRAM = 249.9 MHz

PAL...

RCP = 62.0706625 MHz
CPU = 93.1059938 MHz
RDRAM = 247.8 MHz
http://assemblergames.com/l/threads/guys-check-this-n64-switchless-region.52432/#post-761379

So you will probably never get the credits music to sync up perfectly. Your aim should be to improve the timing only so far that the sync problem is not noticeable anymore to the unperceptive viewer.

37
Master EverDrive / Re: Master everdrive V2/X range
« on: October 28, 2016, 06:56 PM »
I have plans to make ram based gg and sms carts, but not sure if it will happens in near future
Excellent! I'm sure this would be a great seller like the mega drive carts if it had built in fm sound!
I second this request for fm sound.

38
EverDrive 64 / Re: Wide Boy 64 and other Questions
« on: September 18, 2016, 06:21 PM »
Sorry, I´m not interested in buy that, because is not PAL. But thanks for the advice.
No need for an excuse. It's not my auction.

Maybe you'd change your mind if you knew that you can use the NTSC Wide Boy 64 with a PAL console using a region converter. I have this setup and it works just fine. The region converter I use is the Blaze Universal Games Adaptor V4.

39
Mega EverDrive / Re: Mega Tech Support in mega Everdrive
« on: September 18, 2016, 01:01 PM »
It would be possible to add support for the Sega Mega-Tech.

These games can be converted quite easily to run on a Genesis. You just have to byteswap the rom and then fix the checksum (tried it out myself with the game Columns).

40
EverDrive 64 / Re: Wide Boy 64 and other Questions
« on: September 18, 2016, 11:29 AM »
And why is possible inject a ROM in the GameBooster ROM?
You cannot compare the Wide Boy 64 to the GameBooster. The latter is only a software driven emulator. That's why its quality is so bad compared to the Wide Boy 64 which is a real GBC/GBA.

Right now there is a Wide Boy 64 on sale on eBay in case you are interested: WIDEBOY64 AGB (NTSC/US VER. A) for Nintendo 64 (eBay Art-ID 222249159952)

41
EverDrive 64 / Re: Wide Boy 64 and other Questions
« on: September 17, 2016, 11:13 PM »
You need the Wide Boy 64 cartridge. It has GBC or GBA hardware build in. It is impossible to just inject a rom into the Wide Boy bios file. Without the necessary hardware, these games cannot be run.

I can confirm that a real Wide Boy 64 AGB (not just the bios file) works nicely with Krikzz ED GBA and an N64 console.

42
EverDrive GBA / Re: new os emulator not what i thought.
« on: September 07, 2016, 10:00 PM »
I had the same experience with the nes emulator as the threadstarter. But then I found out that it is just a matter of finding the right settings for the games to run smooth.

43
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 07, 2016, 05:47 PM »
@KRIKzz would it be to hard to have it user settable for color of text in the menu?

Not hard at all, but i want to keep everdrive tradition to be as simple as it possible, and i reject all requests according fancy thing for menu. I personally hate all modern tendency to make everything with lot of design and LOT of useless functions, and i will never make products in this way. So i will not make any customization things for menu (:
KRIKzz, I couldn't agree more on this design philosphy. Please, let your products stay that way.

@Troyus: Try to start your ED GBA without an SDHC card inside and see what version it shows. Maybe the bootloader is already updated.

44
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 06, 2016, 05:30 PM »
GBA saves aren't dumped to the SD card until you load another game. They stay in ram.
Sorry for being imprecise. The game itself tells me that it can't save my lap times because there was an error.

Use a no-intro clean rom and it will save just fine
Thank you. It was indeed a problem with the rom.

45
EverDrive GBA / Re: Micro SD issues with EverDrive GBA
« on: September 05, 2016, 05:46 PM »
GBA saves aren't dumped to the SD card until you load another game. They stay in ram.
Sorry for being imprecise. The game itself tells me that it can't save my lap times because there was an error.

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