Recent Posts

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1
EverDrive 64 / Re: Virtual Pro Wrestling English Translation Beta
« Last post by Owlmus on Today at 02:00 PM »
Okay got everything working except it always freezes after winning WCW Heavyweight mode no matter what
2
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« Last post by Rakutenka on Today at 01:33 PM »
I could link to the one I downloaded, but I'm not sure if that breaks the rules of the forum, so I will wait for conformation. Is there a way I can check?
3
EverDrive N8 / Re: Issues with 1.23 on original N8?
« Last post by Turk182 on Today at 12:32 PM »
Hi,

Just play one hour without any problem on Original N8 PAL NES system.
My romset is No Intro roms
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FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« Last post by Relikk on Today at 11:51 AM »
Are you sure you have the correct SGB2 BIOS and ROM file in your SD2SNES folder, as per the readme?
5
FXPAK (SD2SNES) / Re: Super Game Boy 2 (Beta)
« Last post by Rakutenka on Today at 10:48 AM »
I just setup a separate SD card to try this out. The menu and all the games show, but anything I pick just gives the "loading..." message at the bottom and nothing ever happens. Anyone else had this problem? I am using the original SD2SNES.
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EverDrive GBA / Re: Can't navigate menu on X5 mini
« Last post by FeverDrive on Today at 08:08 AM »
Does that include refurbished devices that are not true AGS 101? I've been using a refurbished one aswell as a genuine one and have had no issue with power operation of the X5 GBA Everdrive.
Unfortunately you can't predict how the Everdrives will work with all the different clones and mods available.
Beware of buying chinese GBA clones or pristine looking GBA consoles especially coming from China.
They even have a GBASP with the innards of an original DS. :o
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It only supports a faux SGB that was designed to run the boarders of every game that had one but only on the X5 GBA, as I have no player I wouldn't be able to tell if they work on a Gameboy player to a GCN. Though I do wonder as it would run on the device do the emulator games work on the player being the different console ones?

yes if set to SGB mode it will display the borders for supported games on a GCGBP

What is unique is if you set it to GBC it can have the color Gameboy pallets in the SGB window the only thing it cannot do is interchange the boarders between other games like the real hardware was capable of or optimising the SGB menu screen, oh yeah it did have the unique pallet colors the SGB did though they are just a simulator version as opposed to the actual thing.
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Super EverDrive / Disk IO error [SD init error]
« Last post by Unsent Phoenix on Today at 06:36 AM »
  I need help. I just purchased the Super Everdrive and already have a blank 32 GB micro sd card that I planned to use with it, but when I tried to extract the files to it and plug the cart into the SNES, I get this error message. What is happening and how do I get the Super Everdrive to work properly?
9
EverDrive GBA / Re: everdrive x5 SMS games not loading
« Last post by Shadow666 on Today at 04:02 AM »
I think the reason why is because only the pre-made packs that had all the stuff included made them work correctly, I am struggling to get PC Engine and Turbografx-16 roms to run in the same manner... I'd love to find a way to get them to work outside of the premade rom packs that were available a few years ago.

I didn't use any "pre-made" packs for flashcarts I'm just using no-intro Rom sets
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EverDrive GBA / Re: everdrive x5 SMS games not loading
« Last post by Richardragon87 on Today at 03:56 AM »
I think the reason why is because only the pre-made packs that had all the stuff included made them work correctly, I am struggling to get PC Engine and Turbografx-16 roms to run in the same manner... I'd love to find a way to get them to work outside of the premade rom packs that were available a few years ago.
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