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EverDrive 64 / Re: What screwdriver to use?
« Last post by Frank on Today at 10:45 AM »
I went back to try again and succeed this time. I'm very invested in playing it. #0 did do the job. Yeah, the card was in the guts so I'd buy another card if it was still stuck or to get someone handy. Really happy now.

When I received it, the first SD card insertion was fine. I had to get it out because of the darn region switch being on PAL. It got jammed too deep in the second insertion so I was wiggling it with a butter knife and that made it slip in the guts.
EverDrive 64 / Re: What screwdriver to use?
« Last post by Alvis on Today at 07:56 AM »
I've casually taken my ED64 apart dozens of times (don't ask - I just like looking at PCBs sometimes) and I'm really a little surprised you're having this much trouble. It just takes a small Phillips bit - nothing fancy.

But, OK - so you're having problems. You've still got a few options:
  • Maybe the easiest - just use another SD card. 32GB cards are cheap as free these days. The one you lost is somewhere inside the ED64's guts, not blocking the card slot, right?
  • You could always drill the screws out and replace them.
  • And I definitely wouldn't recommend it as a first or even second course of action, but if you're out of options, you could always pry the thing apart, remove the (hopefully still intact) PCB, and use a donor cart as a new shell - cutting a new SD slot along the way.

Mega EverDrive / USB Multiplayer Netcode
« Last post by Lunchbox on Today at 06:31 AM »
Just wanted to share since this is built upon the mega-everdrive X7 platform. Its setup currently to link two segas together via USB using a raspberry pi in the middle to facilitate the bi-directional link. The Raspberry pi could be replaced with a program that tunnels serial data over the internet for real net play on real hardware :)

Hopefully someone finds this useful.
EverDrive 64 / Re: Getter Love Translation
« Last post by ozidual on Today at 01:22 AM »
Small update.  I'm almost done with the Compression/Decompression.  It is 1 to 1 with even large images (it was only working with small images).

Fun side note:  LZSS uses a Ring array.  Getter Love looked like it used a LZSS Ring array that was 1024 bytes.  Makes sense, right?  Nope, they use one that is 958 bytes.  The only thing that makes sense is 958 is 0x3BE, and the Hudson mascot is a bee?  It's a stretch, I know, but I'm sticking with it.  Just realized that and thought I'd post it.  Hopefully I'll have a more interesting update in the next few days.
EverDrive 64 / Re: What screwdriver to use?
« Last post by Frank on Today at 01:11 AM »
I tried PH000, 00, 0, 1. No success. I cannot keep trying without knowing what I am doing or else I will erode the screws too much. It's looking like I will not play my games.
EverDrive N8 / Re: Konami VRC7 Mapper Support Package
« Last post by nensondubois on Today at 12:19 AM »
Now that the 100% accurate tonesets have been dumped, maybe create an update for the for the mapper to reflect the new information?
EverDrive 64 / Re: What screwdriver to use?
« Last post by Frank on April 18, 2019, 10:35 PM »
Thanks. I'll report what works.
Super EverDrive / Re: Kirby's Dreamland 3 crashes on me.
« Last post by FeverDrive on April 18, 2019, 10:08 PM »
Kirby's Dreamland 3 is a SA1 chip game so it doesn't work in the Super Everdrive.
EverDrive 64 / Re: What screwdriver to use?
« Last post by FeverDrive on April 18, 2019, 10:05 PM »
I think it's a phillips #0
SD2SNES / Re: Confusion on which firmware to use for save states
« Last post by Relikk on April 18, 2019, 09:45 PM »
Save states are not supported by the official firmware at this time. A guy called FURiOUS is the original developer of it, and the last public release of firmware that supported save states is 1.8.


The firmware is for the original SD2SNES also, as the Pro wasn't released back then.
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