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1
Mega EverDrive / Re: Mega Man Wiley Wars USA
« Last post by family_brick on Today at 06:28 AM »
A ROM patched with this one works great on an X5:
http://www.romhacking.net/hacks/3837/

This optional one (to be used on an already SRAM-patched ROM) works great too:
http://www.romhacking.net/hacks/4760/
2
I have an Everdrive N8 with an "Adate" of "12.02.13" which I have been using for the last 6 years.  I have sometimes used it inside a Hogan's Alley cartridge (with the official Nintendo 60-72pin adapter) with my NES, and others directly with a Famicom. 

In all cases it has worked great, but I got sick of switching them out when I wanted to go from Famicom to NES, so I just recently took advantage of the Black Friday sale on Krikzz's Amazon page and bought the NES version of the EDN8, but I cannot get it to work properly.

It either sticks on the "os init...", does "os init..." and then counts up to 4 and freezes, or it gives me disk io error 63.

Yes I have read the posts about fragmentation.  This seems to be something else.  I have reformatted four SD cards from four different brands - PNY, Kingston, SanDisk and some crappy Wal-Mart brand, and tried re-copying and re-extracting the files repeatedly across three separate computers, using Windows 10 and Fedora Linux.

If I take the microSD I'm using in my original 2013 EDN8, which works perfectly there, and plug it in to this new EDN8, I get the "os init..." freezing problem.  I can take that same card and move it back to my original EDN8 and it still works fine.  I've tried three separate microSD to SD adapters and the results are the same.

After hours of reformatting, wiping, recopying and testing, I figured out that the brand new EDN8 cart I just bought will not work with ANY of the v20 OS files, I tried beta1, beta2 and rc's 1 through 7.  They alternated between getting stuck on "os init..." "os init..4" "disk io error 63" with rc5 tossing in some visual glitches for good measure.  When I rolled back to v16 the new EDN8 loaded normally on ALL of the cards I was testing with, but this leaves me missing a bunch of mappers that I actually used and save states aren't working for my favorite games (Castlevania III for example).
 
3
EverDrive 64 / Re: Sim City 64 (64DD) Translation
« Last post by Kerr Avon on December 05, 2019, 06:59 PM »
You really did do a fantastic job with this translation, Ozidual. Unfortunately, being on the N64, and being a port of SimCity 2000 (albeit a fantastic port with *really* good advantages over the original game), I think this translation likely didn't attract nearly as much attention as many other translations, especially those for action or RPG games (or a game that was on a system that most people had actually heard of, unlike the 64DD).

Still, SimCity 64 is unique enough that it does deserve to be fully translated, and whilst I'm sure the game will never have a large audience, I don't doubt that over time a few people will discover it, fall in love with it, and give the game a lot of time. So if it isn't already available on http://www.romhacking.net/ then I'd say definitely upload it there, as the majority of this excellent game is fully playable to non-Japanese speakers (and thank you so much for that), and the game should be made available to the world.

Regarding what is still left to be translated of the game, I don't know anything about the game translating scene, but wouldn't there be any forums or websites devoted to this subject? I would have thought so, given how devoted some people are about  bringing classic games across the language barrier. I would have thought that on such forums or sites you could upload screenshots or links to videos (or even a download link to a working archive of the game rom and perhaps a compatible emulator) and then gamers fluent in both English and whatever other language is involved (in this case Japanese, of course) would post translations, possibly with suggestions on how to word things more naturally.
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Master EverDrive / Re: New X7 OS v1.03
« Last post by Flygon on December 05, 2019, 04:13 PM »
Hi, I purchased the Master Everdrive last year, with the promise that it would support 4mbyte ROMs, and found that to be not the case.

If my cartridge doesn't have the "v02 FPGA core", what is my method of getting the matter resolved? The lack of replies to the thread I tried to make earlier doesn't really fill me with faith. :(
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EverDrive 64 / Re: Sim City 64 (64DD) Translation
« Last post by Asaki on December 05, 2019, 03:54 PM »
When you first load up the game on the main menu there's the Sound option at the bottom.

Oh, cool, I'll have to look a little harder next time, I guess.
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Master EverDrive / Re: New X7 OS v1.03
« Last post by RickyKustafason on December 05, 2019, 03:50 PM »
Thanks guys.  But am I correct that this feature cannot be used unless the FPGA has been updated? 
7
Off Topic / Re: Paprium (Project Y) Mega Drive game website is up, get 10% off!
« Last post by Johnny23b on December 05, 2019, 01:41 AM »
Will we ever get Paprium?? Money lost , Hopes lost??? Does anyone know something about it?
8
I know there is a thread for this topic on the Pro version of the SD2SNES, but I can't seem to find a definitive answer for the regular non pro version.

I have a Rev H SD2SNES. About the 6 .bin files from Stone Age Gamer I notice on their website it says you don't require the BSXBios.bin, ST0010 or ST0011 any more as they are all built in to the latest firmware?

Can anyone confirm if this is accurate? There really isn't any formal instructions out there for us, except for Ikari's instructions here: https://sd2snes.de/blog/downloads which seem to indicate you do still need to manually insert the bsxbios.bin and st0010.bin

Is there anything else I am missing? Can someone do my a favor and list the exact files one needs to run all the games we can successfully play? I am not asking for the actual files, just the names of them so I can confirm I have everything I need.

Thanks for your time
9
Turbo EverDrive / Re: Turbo Duo backup saves from Internal to Turbo Everdrive
« Last post by elmer on December 04, 2019, 10:51 PM »
Tennokoe Bank support, built-in BRAM backup tool and fixing Populous?

It also supports patching the System Card 3 (both Japanese and American) at runtime in order to avoid the potentially-damaging bus-fighting on the TED2 that was reported years ago.

That means that you no longer need to run my patched copy of those on your TED2, and you can go back to using the original verified-correct dumps of those HuCards, which is nice for purists.

The latest System Card 3 patch in TEOS also fixes the crash that was found in "DRAGON SLAYER - THE LEGEND OF HEROES II" when it is run with the TED2 operating as the Super CD RAM.

The problem isn't really because of the TED2, it is because Dragon Slayer still has some development-system code in it that should have been removed before shipping, and that code gets confused when it sees all of the TED2's RAM.
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News / Re: EverDrive N8 PRO has been released!
« Last post by KRIKzz on December 04, 2019, 07:21 PM »

Just ordered one  ;D

@KRIKzz: Will there be shell options available besides this clear blue? I'm really attached to the Famicom yellow of my OG N8, it fits so well with my OG Famicom and Famicom accessories that were usually the same yellow. Also, it's great that there will be an option to load/save states without the menu like in the OG N8, it's much smoother that way. I wish this option was available in more cartridges like the GB X7 and Mega X7.

@James-F: Thanks for all the audio work you're doing! And thanks for not forgetting about checking levels for the OG Famicom, even though the AV Fami is a bit more popular. Have you checked out VRC7 for Lagrange Point's awesome soundtrack? The audio sounds very tinny on the OG N8, so I have high hopes for what the new Pro hardware can do for it. It's an old RPG so I'd much prefer to use a Pro with save states, as long as it can match the original sound.



Yes, we going to offer color options soon, once sales madness ends and everything will be shipped (:
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