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Yep, the No-Intro set. I just ordered a new X5-mini and hoping that will solve it for now.

I tried different rom versions of DKC as well. I'm assuming my current cart is just defective. Though I hope putting these Everdrive X5's in the Game Boy Player doesn't shorten the life of it with a voltage incompatibility or something like that, since I notice it crashes way less on a GBA SP.

um there is no voltage incompatibility
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Yep, the No-Intro set. I just ordered a new X5-mini and hoping that will solve it for now.

I tried different rom versions of DKC as well. I'm assuming my current cart is just defective. Though I hope putting these Everdrive X5's in the Game Boy Player doesn't shorten the life of it with a voltage incompatibility or something like that, since I notice it crashes way less on a GBA SP.
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EverDrive 64 / Re: Problems with sound on ED64
« Last post by Poppro on Today at 03:30 PM »
So myfriend looked into it. I had tested both cables straight to tv without imrovements, testing the everdrive on two different consoles having the same buzzing problem. The Composite with Pal console worked just fine while playing SM64.

However through his demonstrations via video it turns out it still was a shielding issue with cables. Somehow the everdrive amped up the noise floor, making it apparent on both systems and by improving cables shielding he was able to fix it. So yeah. Glad this is over. It's just too bad this thread wont be really useful to anyone else since it wasn't up to everdrive after all, though it started to seem very likely.
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News / Re: EverDrive N8 PRO has been released!
« Last post by beatmaster on Today at 01:43 PM »
I would appreciate if someone can shed light on this existential emptiness that I possess  ;D

http://krikzz.com/forum/index.php?topic=10884.0
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Off Topic / dumped desperate
« Last post by beatmaster on Today at 01:35 PM »
Hello! I know this is going to sound crazy, but given the impossibility of obtaining good dumps of hack cartridges that I have, I want to try other options.

With a Sega Genesis (model 1), Mega Everdrive Pro (USB tool) and Flashkit MD, emulate this dump method?

https://www.retrodev.com/transfer.html

https://youtu.be/ON2eUAP6yz4
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EverDrive N8 / Re: Everdrive N8 for use with Mac OSX?
« Last post by nuu on Today at 12:25 PM »
No it should be possible to format it in Mac OS too. If it doesn't work try using the official SD formatting tool.
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The Japanese game has both battery SRAM and EEPROM versions while the European game always uses EEPROM. The X7 supports both battery SRAM and all types of EEPROM so don't use that patch for this game. It's also not a 32X or Mega CD game so try disconnecting those too. I don't know how save states work on the X7 and if they can interfere with the game when enabled, but try disabling save states until you get the game working at least.

The Everdrive saves in a battery-backed SRAM chip (if the game uses EEPROM it simulates it so that the SRAM works just like an EEPROM chip) in the cartridge and copies the save to the SD when you load up a different game. If the save is gone after a while, I guess your battery is bad or there is something wrong with the battery circuitry. You should be able to play without a battery by resetting to the menu and loading up a different game so the save is safe on the SD, but you will want to try replacing the battery for a new one of the same type.

The unpatched European version should work according to previous posts on the forum. You could try an older version of the OS and see if it works.
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EverDrive N8 / Everdrive N8 for use with Mac OSX?
« Last post by LillianRoot on Today at 11:43 AM »
Is there anyway? Everything I read says the SD card needs to be formatted in Windows. Having only a Mac what can I do? Is there anyway to format it for Mac? Do I have to do some kind of Virtual Box work around?
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Swiss+GBI works fine on my X5. Could it be the roms? Are you using no-intro dumps of roms?


save state would always break midway into the game causing that sound... to this day I await the day the X5 can decrypt roms that have hacks on them ^^
Hacks are not technically any different from non-hacks. This is probably a problem with the emulator.
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Going to order an Everdrive x5 mini and see if the freezing stops... looking at various forum threads in the past there's been problems before with the Everdrive and Game Boy Player for some reason. I think maybe the problem is the one I have is too old basically (it's the first revision Everdrive GBA I got through preorder back in 2016).

Though I guess maybe it is playing the lottery if the PCB isn't faulty or something when ordering a new one? Since I read it's been happening to people with revision B boards.

At the very least I know it is under warranty if this new one acts up.

Speaking of which how many games did you play on it before you ran into that issue?
I played 4-5 games or so on it to completion on my GBA SP and only ran into the freezing issues occasionally, enough to ignore I guess. Just got a Game Boy Player a year ago or so running Swiss + Game Boy Interface and it's literally guaranteed to do it every time with every game somehow.

Every real cart I use on the Game Boy Player works perfectly fine with no freezing which is what makes me think it's the Everdrive and not the Game Boy Player itself.

Here's a short compilation on the freezes I made just now; with most games it happens at random spots but Donkey Kong Country for some reason consistently crashes at the menu: https://youtu.be/VV64GvAgjcA

It almost looks like the SD card is failing and not the everdrive itself, like for example I used to have a 2GB SD card that worked on the Super Card SD and when it stopped running at random times I had that same issue... which seems to happen when the card runs dry if that's possible.

Ah I wish I can say that was it! I tried two other SD cards I had lying around and unfortunately the same issues were there. Thanks for the suggestion, got a bit of hope for a second haha.

I wonder if it's also possible the Game Boy Player has some compatibility issue(?) that can be addressed in an OS update somehow. Though this problem doesn't seem to be universal for everyone.
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