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The menu is an N64 ROM written exactly the same way that any game for the N64 would be written. The FPGA is like a computer BIOS, that acts like an interface between software and Hardware. It performs the really low level stuff... A normal game ROM sees the FPGA firmware the same way as its original cartridge would normally see it (after being setup using the config like defined in save_db.txt) and the menu has extra knowledge so it can manipulate the config before the game...
FXPAK (SD2SNES) / Re: Custom themes for SD2SNES file browser?
« Last post by SolidHyunkel on September 25, 2020, 11:18 PM »
For me I always stuck with the standard SD2SNES classic screen though I have seen several awesome ones like ones that change the interface they only seem cosmetic when choosing a game... to me the highest point is the vast amount of custom boarders the SGB has for GB games and with the beta add on it's now possible to view them all, however you would need the actual EDGB device in the SNES to make use of every custom boarder on any non enhanced SGB game with it's automated pallet set as the beta version cannot make use of it as of yet.

Woah! Do you mean that by changing the default theme for a custom one you lose functionality of the SGB borders?
What about pre-RTC Everdrive 64s? Should 'DD=31      All 64DD games SRAM+RTC' or at least 'DD=3      All 64DD games SRAM' be added to the save_db.txt file?

And if entries to the save_db.txt file that only apply to certain Everdrive 64 versions are included in the save_db.txt file on a different ED64 (i.e. if they are included in the contents of the first post in this thread, and are used by people with different ED64s) then will the inapplicable (to the ED64 currently being used) lines simply be ignored by the OS software?

Old and new save_db formats is cross compatible. Old OS will ignore second number, new OS always will assume 0 if there is no second number. For pre-rtc everdrives rtc setting just have no effect. You can check Rom Info menu to make sure that settings was applied to certain file.

Great! Thanks for the information.

Actually, one thing I've always wondered about the Everdrive 64 is, is the operating system written completely in N64 code, or is any actual program code executed by the FPGA, and if so, what processor type does the FPGA have (if any)? I know nothing about FPGAs, so apologies if the answer is boringly obvious, but I'm curious if you, Krikzz, are conversant in machine code for every machine you make an Everdrive for (NES, SNES, Megadrive, Gameboy, etc) or if the FPGA does most of the work, and is standard (at least to a point) across the range of Everdrives. I can't see how you could make an Everdrive without having to also write a hardware level program for that particular console (and so in that console's CPU code), but then I don't know how capable FPGAs are.

I have heard that FPGAs can be made to emulate almost exactly any given console, and I'm hoping that one day this will become a reality with the N64, as that way maybe we can get a third party N64 FPGA based console with a HDMI output. Because finding a decent HDMI output kit for a PAL N64 nowdays is almost impossible, and Nintendo don't seem at all to want to sell us any sort of solution.

I just tried Fzero and seem it worked fine. I created course, reset the system, then back to the game and created course was here. After power cycle course still was there.
ROM Name: NUD-EFZE-USA_2.n64
Tested on ED64-X7, OS v3.05.
I did not made any changes in save_db

Amazing! I tried the ROM with the same name and the vanilla save db and it worked. Thanks a million!
FXPAK (SD2SNES) / Re: Custom themes for SD2SNES file browser?
« Last post by SolidHyunkel on September 25, 2020, 08:33 PM »
You can download some themes, and make your own theme here:

Creating your own:
Downloading preset themes:

Stone Age Gamer has some for the stock v1.10.3 firmware:

Thanks for the links!! :)
EverDrive N8 / Re: Super Mario or Twin Dragons
« Last post by jonas on September 25, 2020, 08:19 PM »
Doesn't sound like you're doing it wrong. Try formating the cart and setting it up fresh. The old n8 sometimes doesn't react kindly to deleting files from the cart...
EverDrive N8 / Super Mario or Twin Dragons
« Last post by annomatik on September 25, 2020, 08:04 PM »
Hi! I have a "classic" Everdrive N8, and it works great. It works with most stuff, including SMB 1, Mega Man and even Homebrew like Lizard.

Still, with the OS it came with, it does not support homebrew like Mystic Origins or Twin Dragons -- both give me "Mapper not supported". So I tried all the updates available.

For versions until 1.16, SMB 1, Mega Man and Lizard work, Mystic Origins and Twin Dragons give "Mapper not supported".
For versions starting 1.20 until 1.23, SMB 1 and Mega Man DON'T work (black screen), Lizard works, Mystic Origins and Twin Dragons also work.

So... Is there a trick to the update? Am I doing it right? I delete the EDFC folder and copy over the one from the ZIP -- done. And yet, I seem to be doing it wrong.

Please help -- thanks!
Mega EverDrive / Pier solar savegame disappeared After Power off console
« Last post by Arnold101 on September 25, 2020, 07:55 PM »
I was playing with my old savegame then i powered off the console and then on...initializing disappeared with no reason, why? Md1 and mega everdrive V2 with latest update
EverDrive N8 / Re: Everdrive FDS BIOS, Broken Features?
« Last post by KRIKzz on September 25, 2020, 06:49 PM »
N8 PRO can load bios from file, so you can try it with original bios. Store bios to the EDN8/disksys.rom and everdrive will use it
EverDrive N8 / Re: Everdrive N8 Pro NSF MMC5 Problem
« Last post by KRIKzz on September 25, 2020, 06:27 PM »
Please read specification carefully, MMC5 audio is not supported for NSF: Built-in NSF player with expansion chips support (VRC6, VRC7, Sunsoft-5b, Namco-163)
All audio cores not fits in fpga at same time
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