Recent Posts

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Looks goofy but a lot of fun
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EverDrive 64 / Re: Everdrive 64 X7 Wallpapers
« Last post by Freezypops on Today at 09:42 PM »
Okay changing the resolution and switching it to a jpg worked.

One thing I noticed is that the text for the game titles on the everdrive screen has the first few letters cropped off when played on my trinitron, but when I try it on my flatscreen nothing is cropped at all. When actually playing a game nothing appears cropped on either a crt or flatscreen, it is just in the everdrive menu.
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Here is the video:

https://youtu.be/n2Oeu436vcg

I would like to point out that I am a big fan of Krikzz's products (I have several cartridges and am perfectly satisfied with it), I'm not trying to discredit the work of Krikzz. This very small bug can possibly have repercussions on other games, that's why I insist on this subject.

That bug you mean depends on what device is used. As my SNES for example is Native PAL it is letter boxes so you will see defections in the game while on NTSC these are hardly noticeable. I compared my original Krikzz 1st version SED plus the SED V2 and the two SD2SNES variants plus my Juusou Kihei Valken original cart adding it to my Super FX Pro converter with a PAL cart in one slot and a Japan cart in the other and it has the same issues. This means the glitches outside the profile data screen.

This also happens on some great battle series where you will see a VHS type line in the lower screen and sometimes on the top.

It's true but in this case, I use the same SNES for this test. This little bug is not is not reproducible neither in emulation, nor with the original cartridge on the same SNES.

Technically your little dot in the top right corner is a lot less noticeable than the issues I have where that dot is instead a cut out along the line kind of line in the far top right corner. As said their are things that you wont see on the NTSC console as the cut off area of how the game runs is well hidden even more so on those old CRT TV's that smoothed the edges off... emulation tends to polish this up and fix any issues but usually on real hardware you'll notice these little blips of how the game actually runs though normally the developers would make these absent unless its running on a device that alters the native resolution ala PAL.
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FXPAK (SD2SNES) / Re: FXPAK PRO USB NOT WORKING ON WIN 10 PRO
« Last post by rbmachok on Today at 07:00 PM »
Hi Ikari

Thanks a lot, i forgot to replace the firmware from the usb2snes folder.

your products are the best.

Cheers  ;D ;D ;D ;D ;D
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EverDrive 64 / Is There A Way To Patch Cheats into N64 games
« Last post by couponescc1986 on Today at 06:22 PM »
After Numerous Sesrches and Countless days and months , I have come to the conclusion that there is no method really exists to patch cheats into n64 roms similarly to GGGUY/game genie guy!

 So do any of you know of a method to easily make them into ips patches for somebody with idiot  level knowledge , I mean I know how to search for values , increase , decrease and find address on artmoney and cheat engine , but that's it , don't know how to use them

Or does anyone even know of an archive of ips/aps patches for N64 games that are solely for cheats? trainers dont seem to work well for me , so not trainers plus trainers usually have region unlock and language translation from my experience but I'm only looking for cheats  : infinite health , lives ,or infinite Ammo mainly for games

Hope someone could help me  .... or if someone takes requests , I really would like one game hacked with 2 codes and I would be more then happy

Thank you
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EverDrive 64 / Re: so i tried fixing mario 64 the green star
« Last post by supersign on Today at 06:20 PM »
Share the patch, not the rom itself please.
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EverDrive 64 / so i tried fixing mario 64 the green star
« Last post by conker on Today at 05:56 PM »
https://filebin.net/ykg7iw0pbozteghn
I tried making mario 64:the green star console compatible.
this is the rom i got. It  runs but it is a bit laggy. Does anyone know any tools to make it lag less?
anyway if you like give it a try
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Master EverDrive / Re: Master Everdrive and Sega Mark III
« Last post by kapi21 on Today at 05:31 PM »
Hi, sorry for refloating this post.
I wanted to know if the everdrive cartridge in Mark III worked this way.

I have also read about a mod that was changing a plate capacitor.

Greetings and thank you.


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Here is the video:

https://youtu.be/n2Oeu436vcg

I would like to point out that I am a big fan of Krikzz's products (I have several cartridges and am perfectly satisfied with it), I'm not trying to discredit the work of Krikzz. This very small bug can possibly have repercussions on other games, that's why I insist on this subject.

That bug you mean depends on what device is used. As my SNES for example is Native PAL it is letter boxes so you will see defections in the game while on NTSC these are hardly noticeable. I compared my original Krikzz 1st version SED plus the SED V2 and the two SD2SNES variants plus my Juusou Kihei Valken original cart adding it to my Super FX Pro converter with a PAL cart in one slot and a Japan cart in the other and it has the same issues. This means the glitches outside the profile data screen.

This also happens on some great battle series where you will see a VHS type line in the lower screen and sometimes on the top.

It's true but in this case, I use the same SNES for this test. This little bug is not is not reproducible neither in emulation, nor with the original cartridge on the same SNES.
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EverDrive 64 / Re: How to saves in Biohazard2 JPN with ED 64 X7
« Last post by nuu on Today at 02:18 PM »
No he means the default save type that the ED64 applies might not actually match the save type used by the game, and saving will not work because of that.
The save_db file is a list where you can add special cases, in case the ED64 is wrong.

But you can also just try each save type manually. Select the game without running it (there's an option for that when you press A button on the game), then go into the menu (Z button I think it was) and change save type then press start. Play the game and try saving, reset, start the game again with the same save type and see if it saved. Try all save types until it works. Once you find the save type that is correct, report here and you can then add the rule to the save_db file so you don't have to apply it manually everytime.
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