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Messages - butfluffy

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1
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: March 30, 2019, 03:26 AM »
guys. if the same hardware setups is working fine with older OS versions without issues then surely by process of elimination the issue must be software related?
Yes, but the problem is that Krikzz needs to replicate the issue in order to fix it. He hasn't been able to do it, at least on his setup.

yeah i know that mate. it's the biggest setback with the sd card issue. if Krikzz could replicate it or get his hands in a setup with an sd card issue then that could be a big step in figuring out whats going on.
 still it was odd that the master everdrive x7 i purchased just did not like my old 2gb sd card at all. was this caused by something in the x7 os or the new hardware? the 2gb card worked fine with my old master everdrive so i wonder what caused the incompatibility and are these issues across the board with latest os versions for other everdrives?
 maybe you just cant use non sdxc/sdhc cards with the x7? i got it to boot a few times with the 2gb card but the os was just going crazy. as soon as i used a new 32gb card the x7 worked perfect.
 i know the issue with n8 is not the same but it is sd card related.

2
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: March 21, 2019, 03:55 AM »
guys. if the same hardware setups is working fine with older OS versions without issues then surely by process of elimination the issue must be software related?

3
i agree with BambooShadow 100%.
 launch GBI from sd card and enjoy.
 also i saw a tutorial a little while back which shows how to use SGB backgrounds with the GBI player.
 the homebrew GBI player is much better than the official nintendo gameboy player disc.
 i have everdrive gba for gameboy adavance and everdrive gb for gameboy and gameboy colour titles. it's a great setup playing thses games on a tv with the gameboy player.

4
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: March 13, 2019, 03:16 AM »
i wonder what is the cause of sd card problems in general.
 for example i purchased a master everdrive x7 a few months back and it refused to work properly with any of my old small sized sd cards which i have been using on my old model everdrives without issues.
  to get the master everdrive x7 to work i had to use a newer 32gb sandisk type card which is almost an empty card now because the sms library is so small.
 i'm not sure if the issue with the master everdrive x7 and old small sd cards is due to new hardware or something in the new os.
 it does seem strange that the sd card issues have become a major problem since the latest n8 os v20 beta revisions.
 only Krikzz would know what is different with the new os versions in regards to how the sd cards work. but v16 is mostly ok for most users so something must have changed sd card wise in the new os. if only Krikzz can pinpoint the issue.

5
News / Re: EDN8 OS v20-BETA. Large update incoming
« on: March 12, 2019, 07:20 PM »
hopefully when Krikzz has a setup which is showing sd card issues in his hands he can figure out what is going on.
 it must be very hard to diagnose an issue like this when none of your own hardware is replicating the problem(s).
 it must have been a real setback for krikzz after putting in a lot of effort to add more mappers like the difficult MMC5 and also fixing the expansion sound and then receive so many bug reports.
 like Krikzz said he tried to roll out a really good beta for v20 and it's probably been very frustrating for him and for users alike.
 really hope the bugs and sd card issues get sorted in the future. fingers crossed.

6
Master EverDrive / Re: Master Everdrive Save state answer
« on: August 19, 2018, 06:54 PM »
finally getting ready to order a x7 (everytime i plan on getting one something crops up lol).
 this thread kinda got me thinking that this could cause problems. for example wonder boy is another game where you press both buttons 1 and 2 while using the dpad
 only 3 buttons available to create an in game menu trigger is a dilemma.
 @stlpaul - could you please post some info about the modified controller? for curiosity, modding a controller would involve soldering therefore be beyond my skills.
 has there been any word from krikzz regarding a possible solution to this issue without modifying controllers?
 using combo of buttons on both player one and player 2 pad and using combo of pause button with player 1 pad buttons sounds like a good solution, if it's possible that is.
 another possibility is if the in game menu could be triggered by setting a button press sequence instead of simultaneous button press, this way we could for example set 10 button press sequence in order to trigger the menu. maybe this is not possible though for some reason.
 the chances of triggering in game menu while pressing U 1 D 2 1 L 2 R 1 U would be very unlikely.
 the sequence would not need to be as long as 10 buttons but you get the idea.

7
SD2SNES / Re: sa1 support [work in progress]
« on: August 03, 2018, 02:04 AM »
good to hear that smrpg works on pal snes with sd2snes setup.
 thanks josete2k for the patch links. pal button mapping sounds cool.
 i think i can run smrpg in full 60hz though with my pal snes because it's modded with switches. one for 60/50hz and one to enable/disable console cic.

8
SD2SNES / Re: sa1 support [work in progress]
« on: August 02, 2018, 09:25 PM »
has anyone played super mario rpg on a pal snes yet?
 i have not been able to test anything and i'm curious about this game.
 there was a lot of talk back in the day of there being region detection for this game which is quite nasty and if it don't detect the right region cic chip it wont work.
 it also wont work if you disable cic in your pal snes because the protection detects that.
 i figured maybe the game would need a patch or some hex edit to make it run on a pal console or maybe the sd2snes gets around the so called region protection with ease.
 the info regarding the region protection with this game is rather old so it may not be such an issue these days.

9
this is amazing news. exciting times for sd2snes owners.
 i was already so pleased to see superfx support and now redguy posts this video :)
 it's a good job i'm typing because i'm speechless.

10
EverDrive GB / Re: 128kB SRAM incorrectly set as 32kB
« on: June 16, 2018, 03:29 AM »
i have an old everdrive gb from when it was first released and before the x naming of everdrives.
 is this OS update v1.03 compatible with the old gb everdrive or only for x series?
Only the x-series.

Note that the original EDGB does not support 128k saves at all. While the SRAM chip apparently is 1Mbit (128k), part of it is used by the system and not accessible to games.

i'm planing on upgrading to x7 version for save state support in the near future anyhow so no real problem.
thanks for the reply.

11
EverDrive GB / Re: 128kB SRAM incorrectly set as 32kB
« on: June 14, 2018, 02:06 AM »
i have an old everdrive gb from when it was first released and before the x naming of everdrives.
 is this OS update v1.03 compatible with the old gb everdrive or only for x series?

12
Master EverDrive / Re: X7 incompatibility - OutRun Europa
« on: June 09, 2018, 01:32 AM »
nice one Krikzz :)
 because there was no reply to this thread i figured nothing was fixed yet.

13
Master EverDrive / Re: X7 incompatibility - OutRun Europa
« on: June 08, 2018, 09:37 AM »
i have been checking this thread waiting for a reply. has anybody else who upgraded to the master everdrive x7 come across issues like this with this game or maybe others.
 i want to upgrade to the x7 but after reading this thread i have been waiting on it and hoping the issue would be resolved.
 if upgrading to x7 model means there will be compatibility issues i will stick with my old master everdrive until the bugs/issues with compatibility are sorted out.

14
EverDrive 64 / Re: Mickey’s Speedway USA compatibility
« on: June 06, 2018, 05:52 AM »
Interesting thread. I never knew about unlocking Huey in this game. if Huey appears in the usa version with transfer pak and gameboy game attached i'm sure the code for Huey is contained in the n64 game rom. the fact that Huey is unlockable in the japanese version makes me think that a patch could be made to allow huey to be unlocked and playable in the usa version.
 we would have to ask one of the clever people if they would kindly hack the game and make huey playable. it would be better if Huey still needed to be unlocked though like in the japanese version. unlock goals make games fun.

15
EverDrive 64 / Re: pokemon stadium 2 - ed64 v2.0/v2.5 issue
« on: June 02, 2018, 09:11 PM »
i guess the question is how would one go about hacking the rom to make the flash save use only one slot or fix the save type to sram in the first place. the n64 rom hackers who achieved these type of save hacks were operating a long time ago in the n64 scene and i gather we have no clue how they made these fixes and how hard it would be to make such a fix for pokemon stadium 2.
 i believe that this type of save fix would be the best possible and maybe only solution for good unbroken pokemon stadium 2 functionality with v2/2.5.
 now the big question is... does anyone know where to start with such a fix? i think ozidual would be a good person to ask. he fixed silicon valley's game breaking bug when i requested it and done a great job and he also fixed the silicon valley expansion pak bug in the process. the problem is i don't want to bug him about pokemon stadium 2 and i know he is busy with the sim city 64 translation which looks great so far btw.
 compatibility wise pokemon stadium 2 is the only unsupported game left on v2/2.5 everdrive that i care about. we have the animal forest translation with rtc fix and also i have the animal forest game gamecube version so animal forest is not such a big deal.
 

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