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Messages - Richardragon87

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EverDrive N8 / Re: Smurfs and Asterix E not Working
« on: April 22, 2019, 02:07 AM »
VisualNES gets around this by changing the region to from NTSC to PAL it also works on Beauty and the Beast.

SD2SNES / Re: SD2SNES speed vs original cartridge
« on: April 20, 2019, 12:56 AM »
I am playing Street Fighter Alpha 2 right now on my Pro and I think it's identical. That sweet 2~ seconds of loading before ad after each match, including the "K.O" is fun.

I also experience your standard slowdown in Super Castlevania IV when there's multiple sprites on screen and the Mode 7 graphics are happening.

The intro music is also ahead of the start up intro screen when played on a PAL console so yeah its accurate to my cart.

Super EverDrive / Re: Kirby's Dreamland 3 crashes on me.
« on: April 18, 2019, 11:27 AM »
I'm surprised if it could even run on that device unless they made a new version that I do not have afterall SA-1 games only worked on the SD2SNES and Pro.

EverDrive GBA / Re: Gamecube Gameboy Player Problem
« on: April 17, 2019, 09:35 PM »
Speaking of Gameboy Player... how well does it run pre-installed emulators such as Goomba and PocketNES if at all possible PCEAdvance though there is still no confirmation how the device can run RAW PCE games without the pre-made ones in Smokemonsters latest pack.

Maybe hacks? I saw you had unlimited Kunai's in the shinobi game could may have copied one too many strings of codes that gives that odd prepixel effect on the Shinobi sprite. As for Tanglewood it seems like a Everdrive issue.

SD2SNES / Re: Competition carts on SD2SNES Pro?
« on: April 11, 2019, 11:11 PM »
I don't think the Powerfest 94 Super Mario Bros Lost Levels goes past the 1st stage... even when running on a GBA with SNESAdvance it ends here and there at the goal flag after clearing it?

SD2SNES / Re: Firmware 1.10.2 seems to be nearing its release
« on: April 06, 2019, 06:00 AM »
So to sum up the japanese version has a lot of visual effects removed from the American version? This I didn't know.

Yeah absolutely loads. I have to someday go back to playing my official PAL copy of Fun Pak that I 102% or 1 more % if that was possible with those extra modes that get unlocked. Though its a shame it has a habit of getting a dead battery each time its booted up showing a black screen then when it works again the save file gets erased then later comes back again.

SD2SNES / Re: Firmware v1.10.3 are out.
« on: April 05, 2019, 11:48 AM »
This says for "MkII" models. Did a new SD2SNES come out recently? Or will this firmware work with my unit that I bought 4 years ago?

I think the MKII is just a current example of the latest version. I have been using MK II updates of my 4 year one or which ever one Retrotowers have been using and all systems are a go with it.

SD2SNES / Re: Firmware 1.10.2 seems to be nearing its release
« on: April 04, 2019, 09:52 PM »
Does anyone know when kirby super star will be fixed in 1.10.2 or if a new firmware will fix it?

If my theory is correct the Japanese version known as Hoshi no Kirby Super Deluxe has hardly any bug glitches in it. It's also vastly superior to Super Star...

How exactly is the japanese version of kirby superstar better?

A different strobe on the splash title screen before the start icon appears, different strobe effects in gameplay a really cool water effect on the Fountain of Dreams, food that was later carried over to the Smash Bros series games as due to changes internationally a lot of food sprites were later changed to more common foods outside of Japan.

The PAL version known as Kirbys Fun Pak was actually based on the build of the Japan version but had it's food changed but unlike the NTSC version the effects are based off the Japanese build.

As for effects it's too hard to remember them all, you may notice the title screens strobe being a different color or if I recall it was cut entirely out of the Kirbys Super Star game. A lot of other stuff was changed too.

And lastly why it runs better is that odd line going through the sprites is non existant when on the SD2 SNES, it still has the odd line on a few static idle sprites but its less noticeable than the other versions.

Of course later versions of this game no matter what platform they came on became inferior due to the whole Pokémon Shock Incident, but why the NTSC version removed so many effects is still a mystery I haven't gotten my head around especially as this game was a 96 based one on release...

SD2SNES / Re: Firmware 1.10.2 seems to be nearing its release
« on: April 04, 2019, 03:06 AM »
Does anyone know when kirby super star will be fixed in 1.10.2 or if a new firmware will fix it?

If my theory is correct the Japanese version known as Hoshi no Kirby Super Deluxe has hardly any bug glitches in it. It's also vastly superior to Super Star...

Assuming these drop down lists worked, could you provide more info? Is there a drop down by patch type? (ie Infinite lives)

This link is a good start and carrying onto search for other games of the same kind will be beneficial to you whilst choosing the alphabetical categories above to find the game you want infinite lives for -

But if the tabs do not open for you in the link you'll find it hard to get codes of that kind for longer games.

EverDrive N8 / Re: Any way to run bigger ROM files?
« on: March 31, 2019, 07:34 PM »
So is there no way at all to run these games on actual hardware than to buy/make a repro cart? I tried running these games on my NES classic and to still no avail, as even in it's modded form that console doesn't support the 163 mapper. I feel like the NES/Famicom community is large enough that some people would be working on this? Considering the many translations/hacks that are 1+MB in size.

Those games cannot work even with retro arch and the one I would have loved to play is those Mapper #90 unsupported ones which am not certain but some seem to run on PocketNES while others do not I think.

Is there a post or link that has a good list of patch codes for infinite lives for Genesis/Megadrive games?

Ive seen posts on here about NES and SMS games but not so much for this system.

There is a good amount of codes in a list on gamehackings site but it may or may not open up the drop down lists depending on what browser your use on the internet as for me Explorer and Chrome have had no luck accessing them for a good few weeks now.

SD2SNES / Re: ..plugging the microSD?
« on: March 25, 2019, 11:13 PM »
Fucking hate being rough with these fine works of art

This bad boy is INCREDIBLE!

Nothings worse than that intention and judging from the image it was a weird choice for a cartridge as big as it shows. I can understand the Everdrive GB/GBA's using that micro SD implementation as a regular SD reader with a micro in it would take up too much space and the extra chips wouldn't fit inside it.

But the great thing the SD2SNES had over that idea was the spring function from the Gameboy Everdrives and that the micro SD could fit into a SD card reader so you could easily take it out and put it in again.

Also I'd hate to say it but if a normal wider slot for the spring and SD couldn't be implemented at least they could have done it the same way as the Super Everdrive though the chances of getting it pushed down too much and picking it out heavily increased.

I hope a new revision implements this when I pick one up in 3 months time...

SD2SNES / Re: ..plugging the microSD?
« on: March 25, 2019, 09:56 PM »
Uhh… why did they drop the micro SD implementation which could use a SD Card reader to fit it in place. That will give me the same feeling as using my fingernail to push it in and out and await the dreaded day the spring comes loose or worse the micro SD falls inside the device.

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