Author Topic: gsu (superfx) support [work in progress]  (Read 178800 times)

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Offline Relikk

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Re: gsu (superfx) support [work in progress]
« Reply #735 on: July 29, 2018, 12:18 AM »
Nice, SmokeMonster. Bit late for me, but cool to know that a release of some form is imminent. Have fun!

Offline DJBabyBuster

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Re: gsu (superfx) support [work in progress]
« Reply #736 on: July 31, 2018, 09:08 PM »
Is there another specific thread where SA1 development from redguy is being updated as thoroughly as the SuperFX development was covered here? I looked but didn't see.  Following the progression and beta tests of SuperFX implementation, I'm thrilled for a similar ride with the SA1!

Offline justindarc

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Re: gsu (superfx) support [work in progress]
« Reply #737 on: July 31, 2018, 09:11 PM »
Is there another specific thread where SA1 development from redguy is being updated as thoroughly as the SuperFX development was covered here? I looked but didn't see.  Following the progression and beta tests of SuperFX implementation, I'm thrilled for a similar ride with the SA1!

There's this thread:

http://krikzz.com/forum/index.php?topic=8036.45

But, since there's no public beta yet, you're not seeing the same level of chatter as there was with GSU.

Offline justindarc

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Re: gsu (superfx) support [work in progress]
« Reply #738 on: August 02, 2018, 06:06 PM »
New thread with first public beta here:

http://krikzz.com/forum/index.php?topic=8045.0

Offline the_randomizer

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Re: gsu (superfx) support [work in progress]
« Reply #739 on: August 03, 2018, 06:12 AM »
New thread with first public beta here:

http://krikzz.com/forum/index.php?topic=8045.0

I must say, the beta build is pretty darn impressive.

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #740 on: September 01, 2018, 04:12 PM »
I ran into a bug last night in the first castle on yoshis island.   Vertical black lines on the screen whenever any object that used the sfx 3d effect was present.  I.E. the falling doors.  And in the case of the lava monster weird red lines shaped like the top of its head.  Them finally on the boss there was a constant vertical line in the middle of him.  It surprised me because all the levels prior worked perfect.   Currently running 1.8 plus V6 of the SA1 beta firmware.

Offline ErivandoXP

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Re: gsu (superfx) support [work in progress]
« Reply #741 on: September 01, 2018, 04:30 PM »
I ran into a bug last night in the first castle on yoshis island.   Vertical black lines on the screen whenever any object that used the sfx 3d effect was present.  I.E. the falling doors.  And in the case of the lava monster weird red lines shaped like the top of its head.  Them finally on the boss there was a constant vertical line in the middle of him.  It surprised me because all the levels prior worked perfect.   Currently running 1.8 plus V6 of the SA1 beta firmware.

With IGH?

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #742 on: September 01, 2018, 04:59 PM »
Yes even with igh turned off, but that did seem to remove a few oddly.

Offline leonquest

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Re: gsu (superfx) support [work in progress]
« Reply #743 on: September 01, 2018, 05:56 PM »
Yes even with igh turned off, but that did seem to remove a few oddly.

If you're going to report it to Ikari or Redguy, make sure you take pictures, videos, etc, and share your console revision, any mods present on the console,  Sd2snes revision, do a diagnostic on the sd2snes, and so on.
Everdrive64 V3 - SD2Snes rev. f - Everdrive N8 fami - MegaEd X3 - PS IO

On my wishlist:
Everdrive GBA - EDGB X3 - Saturn Satisfier

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #744 on: September 01, 2018, 08:18 PM »
That will take me a little bit to put together. You dont think MSU1 could be causing the graphical bugs though do you? I know SA1 cant even work with it. I wonder if it could be the cause.

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #745 on: September 01, 2018, 08:54 PM »
Is there an email to use.  My picture's are too big in file size to post.

Offline leonquest

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Re: gsu (superfx) support [work in progress]
« Reply #746 on: September 01, 2018, 09:47 PM »
Use imgur
Everdrive64 V3 - SD2Snes rev. f - Everdrive N8 fami - MegaEd X3 - PS IO

On my wishlist:
Everdrive GBA - EDGB X3 - Saturn Satisfier

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #747 on: September 01, 2018, 11:24 PM »

Offline Relikk

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Re: gsu (superfx) support [work in progress]
« Reply #748 on: September 02, 2018, 02:21 AM »
If it's the MSU1 version you're using then it's a known bug with the hack itself and nothing to worry about with regard to Redguy's core.

Offline Highblade7777

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Re: gsu (superfx) support [work in progress]
« Reply #749 on: September 02, 2018, 02:58 AM »
Thanks for the heads up! I was concerned.