Author Topic: Super Mario 64 3D All Stars (Rumble SUpport)  (Read 2503 times)

0 Members and 1 Guest are viewing this topic.

Offline jonesalmighty

  • Full Member
  • ***
  • Posts: 187
  • Karma: +17/-0
    • View Profile
    • GitHub
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #15 on: October 08, 2020, 01:19 AM »
@CrashOveride. Thanks, I have saved it for when I actually have time to play games rather than improve the menu  ;D
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth...

Offline CrashOveride

  • Jr. Member
  • **
  • Posts: 85
  • Karma: +7/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #16 on: October 08, 2020, 04:24 AM »

Incomplete (as in a large portion was precompiled) source code was leaked with SM64. Unfortunately while it was based off of Shindou, it is entirely in Japanese, including assets

I was able to get it to build for both Chinese and Japanese and can share if wanted
Please do! I don't see a problem with it being in Japanese.
But is the Japanese compiled ROM any different from the released ROM?
From what I can tell, no differences

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1563
  • Karma: +155/-3
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #17 on: October 08, 2020, 03:32 PM »
These play perfectly on N64, with saving and rumble intact

Great, thanks.

Offline Galron

  • Hero Member
  • *****
  • Posts: 706
  • Karma: +14/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #18 on: October 10, 2020, 08:08 PM »
This is awesome finally having english version of Super 64 Rumble version...

My only other dream for the game would be for someone to hack together Super Mario 64 DS and all its features in a version that worked on original N64 hardware.

Maybe someone to add Zelda 64 and Majora's Mask remakes concepts to work on original hardware too... (mind you I still think original Majora's Mask is best, it would just be fun to see changed boss fights and stuff work on original N64 hardware, graphics obvioulsy downgraded).

Offline ozidual

  • Hero Member
  • *****
  • Posts: 562
  • Karma: +55/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #19 on: October 11, 2020, 02:28 AM »
This is awesome finally having english version of Super 64 Rumble version...

My only other dream for the game would be for someone to hack together Super Mario 64 DS and all its features in a version that worked on original N64 hardware.

Maybe someone to add Zelda 64 and Majora's Mask remakes concepts to work on original hardware too... (mind you I still think original Majora's Mask is best, it would just be fun to see changed boss fights and stuff work on original N64 hardware, graphics obvioulsy downgraded).

Not sure what you're looking for with Zelda, but with these, Aroenai and I have been trying to restore unused stuff and get some stuff going that later appeared in the 3DS versions: http://krikzz.com/forum/index.php?topic=5161.0
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
Flash Carts: EverDrive64 2.5, EverDrive N8, SD2SNES

Offline cell

  • Newbie
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #20 on: October 12, 2020, 01:30 AM »
Well here they are: https://files.catbox.moe/ebgmal.7z

Apply to an unedited Shindou rom

Appreciated. Thanks, CrashOveride.

Offline Nemok

  • Newbie
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #21 on: October 13, 2020, 12:23 PM »
Thank you CrashOveride!

Offline cvskid

  • Newbie
  • *
  • Posts: 36
  • Karma: +3/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #22 on: October 16, 2020, 01:26 AM »
Is there any way to use the english patch for shindou and use the patch to add the backwards long jump glitch on the same shindou rom? When i try the patch to make the game english then go for the other patch i get an error message when trying to patch the same rom again. the backwards long jump glitch patch is a bps file while the english patch from this thread is xdelta.
« Last Edit: October 16, 2020, 01:28 AM by cvskid »

Offline Nemok

  • Newbie
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #23 on: October 16, 2020, 03:00 AM »
Just gave it a look, there seem to be only 1 byte that differs from the original Shindou to restore BLJ, apart from CRC recalculation. You could try to change offset 1E253 from "3C" to "32" in the new English version, apply new CRC, and that should do it. That said, I have not tested it, you'll have to see for yourself.

Offline Blitzed78

  • Newbie
  • *
  • Posts: 25
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #24 on: October 18, 2020, 04:46 PM »
Does this patch work on the smokemonster set?  Not working for me on the untouched rom on that set

Offline CrashOveride

  • Jr. Member
  • **
  • Posts: 85
  • Karma: +7/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #25 on: October 19, 2020, 01:36 AM »
Does this patch work on the smokemonster set?  Not working for me on the untouched rom on that set

I made this patch from the rom in the No Intro set

Offline Blitzed78

  • Newbie
  • *
  • Posts: 25
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #26 on: October 19, 2020, 05:11 PM »
Thank you,  I got it to work.   Hopefully one day we’ll see an English Shindou wave race 64 come out of the woodwork.

Offline Grizzmeister

  • Jr. Member
  • **
  • Posts: 50
  • Karma: +2/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #27 on: October 19, 2020, 06:59 PM »
Thank you,  I got it to work.   Hopefully one day we’ll see an English Shindou wave race 64 come out of the woodwork.

This what I'm waiting for!

Offline sdqfsdf

  • Newbie
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #28 on: October 20, 2020, 07:33 AM »
Thanks @CrashOveride!

Is there any English Shindou patch that retains the audio from the original US release? Found it weird that Nintendo didn't restore the iconic "So long, eh Bowser!" given he wouldn't be Koopa in English on the 3D All-Stars release. There are also a couple of instances of Mario's voice being higher-pitched according to TCRF, but that's less important.

Offline nuu

  • Hero Member
  • *****
  • Posts: 1598
  • Karma: +75/-2
    • View Profile
Re: Super Mario 64 3D All Stars (Rumble SUpport)
« Reply #29 on: October 20, 2020, 05:52 PM »
It's not the final English version that would have been released if they had produced more SM64 cartridges. Just the Japanese shindou version with the old English script inserted. I guess Nintendo made it just so Routefree could translate it to Chinese. So they probably translated from English to Chinese rather than directly from Japanese.