Author Topic: Save Files tested and working on the ED64  (Read 38134 times)

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Offline mook06

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Save Files tested and working on the ED64
« on: November 15, 2013, 02:11 PM »
I thought it would be a good idea to post all our save files that we have tested on the Everdrive 64 in one place.

Some saves need to be "mupenfixed" as i call it, this involves loading the save with mupen to correct the compression issue PJ64 causes, and makes the ED64 have a "fat error".
Other saves even after the mupenfix, need to be byteswapped using ucon64, thanks to Sanni for making a good tutorial on how to do this http://www.assemblergames.com/forums/showthread.php?34316-Game-saves-for-Everdrive-64-thread!&p=514858&viewfull=1#post514858

most of these saves are near 100%,and have been taken from random places around the web
all of them are fixed/tested and working for ED64.

Notes:
1080 Snowboarding - Needed mupenfix + byteswap
Legend of Zelda, The - Ocarina of Time - Needed mupenfix + byteswap

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #1 on: November 15, 2013, 02:17 PM »
 .mpk files have been tested with "Auto Backup ON" set in ED64 - Z trigger for Main Menu -> CPak Manager

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #2 on: November 15, 2013, 04:15 PM »
couple more tested - fixed and working, im not sure about the castlevania save though, it doesnt seem 100%, not sure though

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #3 on: November 15, 2013, 04:17 PM »
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Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #4 on: November 15, 2013, 04:18 PM »
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Offline MockyLock

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Re: Save Files tested and working on the ED64
« Reply #5 on: November 15, 2013, 04:20 PM »
I'm waiting for the Perfect Dark save :D
Anyway, it's a really good idea.

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #6 on: November 15, 2013, 04:58 PM »
thanks, try this perfect dark file and see if it has everything you want

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #7 on: November 15, 2013, 05:00 PM »
- reuploaded these 4, somehow they were 0kb and corrupt
« Last Edit: November 16, 2013, 03:21 AM by mook06 »

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #8 on: November 15, 2013, 05:01 PM »
finally managed to get a majoras mask fla save to work, i ran it through mupen a couple times, plus byteswapped it possibly more than once, im not even sure, trial and error till it worked, hehe
« Last Edit: November 15, 2013, 05:37 PM by mook06 »

Offline MockyLock

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Re: Save Files tested and working on the ED64
« Reply #9 on: November 15, 2013, 05:14 PM »
Woooo GoldenEye too :D

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #10 on: November 15, 2013, 05:49 PM »
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« Last Edit: November 15, 2013, 06:30 PM by mook06 »

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #11 on: November 15, 2013, 06:31 PM »
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« Last Edit: November 15, 2013, 06:37 PM by mook06 »

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #12 on: November 15, 2013, 07:37 PM »
F-Zero X is not 100% but it has Unlock All Tracks, Vehicles and Difficulties

pokemon snap was a bit difficult, had to pad the file

jet force gemini was also a bit tricky, it works with (U) [f1] version
« Last Edit: November 15, 2013, 08:03 PM by mook06 »

Offline mook06

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Re: Save Files tested and working on the ED64
« Reply #13 on: November 15, 2013, 08:03 PM »
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Offline DBloke

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Re: Save Files tested and working on the ED64
« Reply #14 on: November 15, 2013, 09:38 PM »
Might be pushing it a little but

Any PAL ones?

Ill upload my Virtual Pro Wrestling 2 save (all characters renamed to English and almost everything unlocked, well everything important) when I grab my ED64 from the pub
TNOG.ORG - Games nights in Manchester - https://www.youtube.com/user/Darkprinny