Author Topic: Save Files tested and working on the ED64  (Read 63089 times)

0 Members and 1 Guest are viewing this topic.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #15 on: November 15, 2013, 09:42 PM »
Mook06, it's really great that you're doing this, both as a way of letting people experience settings/unlockables that they get from 100% gamesaves, and also because these saves can be used by people to verify that their Everdrive 64 works with saving/loading, if they can't get it to work with the saves they themselves produce.

Hopefully KRIKzz will sticky this, as an always available archive for ED64 users.

BTW, when you've done all the saves you can, it might be an idea to also put them all in one zip file, for easy downloading to anyone who wants them all.

Offline mook06

  • Newbie
  • *
  • Posts: 13
  • Karma: +3/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #16 on: November 16, 2013, 03:40 AM »
here is a zip with:
007 - The World Is Not Enough (USA).mpk
1080 Snowboarding (Japan, USA) (En,Ja).sra
Banjo-Kazooie (U) (V1.0) [f1].eep
Beetle Adventure Racing! (USA) (En,Fr,De).mpk
Blast Corps (USA) (Rev A).mpk
Bomberman 64 (USA).eep
Castlevania - Legacy of Darkness (USA).mpk
Castlevania (USA) (Rev B).mpk
Conker's Bad Fur Day (U) [!].eep
Diddy Kong Racing (U) (M2) (V1.1) [!].eep
Donkey Kong 64 (U) [f2].eep
Earthworm Jim 3D (USA).eep
F-ZERO X (U) [!].sra
Gauntlet Legends (USA).mpk
GoldenEye 007 (U) [!].eep
Hydro Thunder (USA).mpk
Jet Force Gemini (U) [f1].fla
Kirby 64 - The Crystal Shards (U) [!].eep
Legend of Zelda, The - Majora's Mask (U) [!].fla
Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].sra
LEGO Racers (USA).mpk
Mario Golf (U) [!].sra
Mario Kart 64 (U) [!].eep
Mario Party (U) [!].eep
Mario Party 2 (U) [!].eep
Mario Party 3 (U) [!].eep
Mario Tennis (U) [!].eep
Mega Man 64 (USA).fla
Mickey's Speedway USA (USA).eep
Ogre Battle 64 - Person of Lordly Caliber (USA) (Rev A).sra
Paper Mario (U) [!].fla
Perfect Dark (U) (V1.1) [!].eep
Pokemon Snap (U) [!].fla
Pokemon Stadium (U) (V1.1) [!].fla
Pokemon Stadium 2 (U) [!].fla
Road Rash 64 (U) [!].mpk
Rocket - Robot on Wheels (USA).eep
RR64 - Ridge Racer 64 (U) [!].eep
Rush 2 - Extreme Racing USA (U) [!].mpk
San Francisco Rush - Extreme Racing (U) (M3) [!].mpk
Snowboard Kids 2 (USA).eep
Star Wars Episode I - Racer (U) [!].eep
Super Mario 64 (U) [!].eep
Super Smash Bros. (U) [!].sra
Wave Race 64 (USA) (Rev A).eep

Offline AcidRain

  • Newbie
  • *
  • Posts: 31
  • Karma: +3/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #17 on: November 18, 2013, 10:53 PM »
Not sure how many wrestling fans there are in here but does anyone have any good Virtual Pro Wrestling 64 or Virtual Pro Wrestling 2 saves. I know how re-naming and re-costuming every wrestler could be a pain. :-\ So this would help tons. Thnx

Offline pcfreak324

  • Full Member
  • ***
  • Posts: 175
  • Karma: +13/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #18 on: December 06, 2013, 10:33 PM »
Here are a few more savegames.

AUTO
Code: [Select]
AeroGauge (U) [!].txt
Diddy Kong Racing (U) (M2) (V1.1) [!].txt
Doom 64 (U) (V1.1) [!].txt
Duke Nukem 64 (U) [!].txt
GoldenEye 007 (U) [!].txt
Hexen (U) [!].txt
Mortal Kombat Trilogy (U) (V1.2) [!].txt
Penny Racers (U) [!].txt
Quake 64 (U) [!].txt
Rampage - World Tour (U) [!].txt
Rampage 2 - Universal Tour (U) [!].txt
Re-Volt (U) [!].txt
Rush 2 - Extreme Racing USA (U) [!].txt
Turok - Dinosaur Hunter (U) (V1.2) [!].txt
Turok 2 - Seeds of Evil (U) (V1.1).txt

CPAK
Code: [Select]
Automobili Lamborghini (U) [!].mpk
BattleTanx (U) [!].mpk
BattleTanx - Global Assault (U) [!].mpk
Bio F.R.E.A.K.S. (U) [!].mpk
Bust-A-Move '99 (U) [!].mpk
Destruction Derby 64 (U).mpk
Doom 64 (U) (V1.1) [!].mpk
Duke Nukem - ZER0 H0UR (U) [!].mpk
Duke Nukem 64 (U) [!].mpk
Extreme-G (U) [!].mpk
Extreme-G XG2 (U) [!].mpk
Fighting Force 64 (U) [!].mpk
Forsaken 64 (U) [!].mpk
Goemon's Great Adventure (U) [!].mpk
Hexen (U) [!].mpk
Hot Wheels Turbo Racing (U) [!].mpk
Micro Machines 64 Turbo (U) [!].mpk
Mortal Kombat 4 (U) [!].mpk
Penny Racers (U) [!].mpk
Quake 64 (U) [!].mpk
Quake II (U) [!].mpk
Ready 2 Rumble Boxing - Round 2 (U) [!].mpk
San Francisco Rush 2049 (U) [!].mpk
S.C.A.R.S. (U) [!].mpk
Snowboard Kids (U) [!].mpk
South Park (U) [!].mpk
South Park Rally (U) [!].mpk
Space Invaders (U) [!].mpk
Tom Clancy's Rainbow Six (U) [!].mpk
Tony Hawk's Pro Skater (U) (V1.1) [!].mpk
Tony Hawk's Pro Skater 2 (U) [!].mpk
Tony Hawk's Pro Skater 3 (U) [!].mpk
Turok - Dinosaur Hunter (U) (V1.2) [!].mpk
Turok - Rage Wars (U) (V1.1).mpk
Turok 2 - Seeds of Evil (U) (V1.1).mpk
Turok 3 - Shadow of Oblivion (U) [!].mpk
Vigilante 8 (U) [!].mpk
Vigilante 8 - 2nd Offense (U) [!].mpk
WWF No Mercy (U) (V1.1) [!].mpk
WinBack - Covert Operations (U) [!].mpk
Wipeout 64 (U) [!].mpk
World Driver Championship (U) [!].mpk

SAVE
Code: [Select]
Bakuretsu Muteki Bangai-O (J) [!].eep
Banjo-Tooie (U) [!].eep
Bomberman Hero (U) [!].eep
Cruis'n Exotica (U) [!].eep
Cruis'n USA (U) (V1.2) [!].eep
Cruis'n World (U) [!].eep
Donkey Kong 64 (U) [f2].sra
Dr. Mario 64 (U) [!].eep
Excitebike 64 (U) (V1.1).eep
F-1 World Grand Prix (U) [!].eep
Fighter Destiny 2 (U) [!].eep
Fighter's Destiny (U) [!].eep
Killer Instinct Gold (U) (V1.2) [!].eep
MRC - Multi Racing Championship (U) [!].eep
Mischief Makers (U) (V1.1).eep
Mission Impossible (U) [!].eep
New Tetris, The (U) [!].sra
Pilotwings 64 (U) [!].eep
Star Fox 64 (U) (V1.1) [!].eep
Star Soldier - Vanishing Earth (U) [!].eep
Star Wars - Shadows of the Empire (U) (V1.2) [!].eep
Top Gear Overdrive (U) [!].eep
Tsumi to Batsu - Hoshi no Keishousha (J) [!].eep
V-Rally Edition 99 (U) [!].eep
Yoshi's Story (U) (M2) [!].eep

That's it for my part. I hope they all work for you.

I'm still in search for the following savegames:
Code: [Select]
AeroFighters Assault
Bomberman 64 - Arcade Edition
Bomberman 64 - The Second Attack!
Star Wars - Rogue Squadron
Star Wars Episode I - Battle for Naboo

https://drive.google.com/file/d/0B-4b_9McBecZRkp6dUFvVmwxWVU/view?usp=sharing
« Last Edit: February 07, 2015, 07:58 PM by pcfreak324 »

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #19 on: December 08, 2013, 03:39 PM »
That's great, thanks. I take it all the 'AUTO' files (the Gameshark cheat codes) are for infinite health (or similar) and that they all work on the ED64? Can you get one working for Duke Nukem: Zero Hour, please? Preferably PAL, as that's the version I tried (and failed) to get working with a cheat code.

BTW, I take it these cheat codes work with both OS2.x and Saturnu's cheat engine, since they are basically the same cheat engine (from Chilly Willy)? Sorry, I don't have saves for the games that you are you looking for, and sadly the games that (on original cartridge) only save to cartridge have saves that for most people won't be easy to transfer to PC to upload to you, though hopefully someone will manage it.

Please keep adding more saves and codes, as this could build into a very valuable archive for the N64.

Offline pcfreak324

  • Full Member
  • ***
  • Posts: 175
  • Karma: +13/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #20 on: December 08, 2013, 04:15 PM »
The codes in the auto folder usually unlock everything (cars, tracks etc.) or cheats from the in-game cheat menu (e.g. Goldeneye's 24th cheat). I'm too lazy to specify what each GameShark code exactly does. Just google them and you will find out.

Attached is a cpak save for Duke Nukem - ZER0 H0UR (E) und (U) with level select option and the in-game cheat menu enabled.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #21 on: December 09, 2013, 02:59 PM »
The codes in the auto folder usually unlock everything (cars, tracks etc.) or cheats from the in-game cheat menu (e.g. Goldeneye's 24th cheat). I'm too lazy to specify what each GameShark code exactly does. Just google them and you will find out.

Attached is a cpak save for Duke Nukem - ZER0 H0UR (E) und (U) with level select option and the in-game cheat menu enabled.

This is great, thanks, I look forward to trying this when I get home. I love DN:ZH, to me it's one of the best and most overlooked games on the N64, and I always play it in first person view, as I prefer first person shooters to third.

It really is a pity this game didn't prove more popular, as it really deserves a sequel.

Offline DBloke

  • Sr. Member
  • ****
  • Posts: 387
  • Karma: +3/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #22 on: December 10, 2013, 07:43 AM »
^It got a few games like it on PS1
Time to kill and land of the babes
TNOG.ORG - Games nights in Manchester - https://www.youtube.com/user/Darkprinny

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #23 on: December 10, 2013, 02:29 PM »
^It got a few games like it on PS1
Time to kill and land of the babes

I didn't think Time to Kill was nearly as good as Zero Hour. It was still a good game, though, and I never played more than a few levels so perhaps the later levels would have appealed to me more. I've never played Land of the Babes, as far as I can remember, what is that like?

I'll never understand why such a popular franchise as Duke Nukem more or less died after the N64 and PSX games (aside from the odd, low publicity releases, such as Duke Nukem Manhattan Project (a 2D platformer from around 2002) and a version of Duke Nukem 3D for the Game.com handheld), with no real DN shooters being released until Duke Nukem Forever in 2011 (which wasn't a good game, but I don't think it's as bad as some people say) - you'd have thought whoever owns the DN copyright would have made more shooters (and less ambitious* than Duke Nukem Forever, but more fun) to please the fans and earn money.

* 'Ambitious' isn't the right word, actually, since DNF didn't exactly aim for the stars. How did that game take so long (fourteen years) to be released? It went through so many engine changes, and different programming teams, yet it was never exactly pushing the limits of FPS gaming.

Offline Doom

  • Jr. Member
  • **
  • Posts: 68
  • Karma: +1/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #24 on: December 11, 2013, 07:23 AM »
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #25 on: December 11, 2013, 05:02 PM »
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.

I thought that remake has been stopped by whoever owns the Duke Nukem copyright? I saw the demo video they put out of the first level, and it looked amazing, but I was sure they had to abandon it for legal reasons. Am I wrong, or were they later given permission to continue, or what?

Offline Doom

  • Jr. Member
  • **
  • Posts: 68
  • Karma: +1/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #26 on: December 11, 2013, 06:31 PM »
There's a new Duke Nukem in the works right now that will be released in 2014 called Duke Nukem Reloaded, made by the same company who made the Rise of the Triad reboot. It's going to be Duke Nukem 3D, but actually in 3D this time, with the same fast-paced gameplay and made on the Unreal engine. I can't wait.

I thought that remake has been stopped by whoever owns the Duke Nukem copyright? I saw the demo video they put out of the first level, and it looked amazing, but I was sure they had to abandon it for legal reasons. Am I wrong, or were they later given permission to continue, or what?
They were later given permission to continue the project, which I'm really happy for.

On Facebook, there's a Duke Nukem: Reloaded page that's been made that I am pretty sure is legit because Jon St. John, Joe Seigler, Lee Jackson, Terry Nagy and Frederick Schreiber have liked this page, and they're all pretty vital members to Duke's Franchise. I suspect this page is suppose to be kept secret.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #27 on: December 11, 2013, 07:31 PM »
Oh right, that's great! Thanks for posting about it - I still like DN3D (and it's mods), and Duke Nukem 64 (which I think is better than DN3D on the whole), and to me the best DN game ever is Zero Hour, even with it's flaws*.



* The flaws include;

- No mid level checkpoints, even though the levels are sometimes rather long,

- The snipers take off too much health, especially considering that they can sometimes be difficult to spot so you can't always kill them or hide quickly enough to save yourself,

- No bots in multiplayer mode,

- A few places/situations that are sudden death, or nearly sudden death - only a few, but there should be none,

and

- The A.I. of the enemies isn't at all great - they don't like to move very far, for example. On the other hand, the aiming of the enemies is too good, they rarely miss.

Some of these (the first three, and maybe the last ones) were regarded as flaws by the people who made DN:ZH. Two of those people, a programmer and a level designer (one was called Skellington, the other was Doctor Zhivago, I can't remember who was who) used to post on the Gamefaqs forums, and said that they wanted to reduce the damage done by snipers, add some sort of working checkpoint system, maybe add bots (if time allowed) and I think they also commented on the A.I., but I might be mis-remembering that one. Anyway, the game was shipped before they could address the points to their satisfaction.

That reminds me of some things they said about The World is Not Enough, another game of theirs. I'll make a new thread and post it, as it is interesting.

Offline pcfreak324

  • Full Member
  • ***
  • Posts: 175
  • Karma: +13/-0
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #28 on: December 22, 2013, 01:51 PM »
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [f1] (NTSC)

Description:
Game beaten with the filename "Link". Since you can't select the language in-game I created one savegame for each language (deutsch, english, français).

Please note:
Included in the AUTO folder is Winfy's End Credits Fix. The Master Quest rom ist extracted from a GameCube disc. On the GameCube it loads a video instead of the in-game credits. The N64 can't play this video and freezes. With Winfy's End Credits Fix the in-game credits are loaded instead.

EDIT: After further testing it seems as if the GameShark code only works on an emulator. On a real N64 it has no effect.
Please look here on how to patch the rom itself for the credits to work.
« Last Edit: April 09, 2015, 08:07 PM by pcfreak324 »

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1545
  • Karma: +154/-3
    • View Profile
Re: Save Files tested and working on the ED64
« Reply #29 on: December 27, 2013, 05:52 PM »
Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC) [f1] (NTSC)

Description:
Game beaten with the filename "Link". Since you can't select the language in-game I created one savegame for each language (deutsch, english, français).

Please note:
Included in the AUTO folder is Winfy's End Credits Fix. The Master Quest rom ist extracted from a GameCube disc. On the GameCube it loads a video instead of the in-game credits. The N64 can't play this video and freezes. With Winfy's End Credits Fix the in-game credits are loaded instead.

EDIT: After further testing it seems as if the GameShark code only works on an emulator. On a real N64 it has no effect.

Does this mean that if you complete OoT: Master Quest on a real N64 (with the N64) then you don't get to see the end credits, instead the game locks up? I take it that at least the user knows he's completed the game, i.e. you get some sort of message or cut scene before the game locks up, and this is all the same whether or not you use the Gameshark codes in your zip file (please don't post spoilers, as I've not yet played OoT, let alone the Master Quest version).