Author Topic: Save Files tested and working on the ED64  (Read 63091 times)

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Offline pcfreak324

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Re: Save Files tested and working on the ED64
« Reply #30 on: December 28, 2013, 05:22 PM »
On a real N64 after beating the last boss you see the ending sequence and as soon as the credits are about to start, the game locks up. The GameShark codes in the zip file only work with an emulator.

Offline Kerr Avon

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Re: Save Files tested and working on the ED64
« Reply #31 on: December 28, 2013, 05:31 PM »
On a real N64 after beating the last boss you see the ending sequence and as soon as the credits are about to start, the game locks up. The GameShark codes in the zip file only work with an emulator.

Oh well, at least you'd know you've completed it, so it's not a major problem. Thanks for pointing it out.

Offline toxikon

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Re: Save Files tested and working on the ED64
« Reply #32 on: January 11, 2014, 02:49 AM »
Would someone be able to explain to me how to use each of these save types?

I see there are CPAK types (.mpk) and SAVE type (.eep, .sra, and .fla).  I'm assuming CPAK are for controller pak saving games, and SAVE types are for cartridge saving games, but I'm not sure how to use each type on the ED64.

Help a noob out?

Offline nuu

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Re: Save Files tested and working on the ED64
« Reply #33 on: January 11, 2014, 06:37 PM »
Normally the correct save type is loaded automatically when you start a game, but sometimes you will have to force the correct one for certain games. You can check what save type is used on a game in the menu and you can force a different type by selecting the game without starting it and then press Z and change save type (if you have an older OS you press L/R to switch save type). Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.

Offline Mickkn

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Re: Save Files tested and working on the ED64
« Reply #34 on: February 20, 2014, 02:52 PM »
Do anyone have a working .mpk save for Re-Volt (E) (M4) [!] ?

Offline pcfreak324

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Re: Save Files tested and working on the ED64
« Reply #35 on: February 21, 2014, 09:48 AM »
Do anyone have a working .mpk save for Re-Volt (E) (M4) [!] ?
I did not find any 100% savegames. But you can use this GameShark code instead, it does the same:

Code: [Select]
8004ADF7 0001
Save it in an empty txt file and place it in the AUTO folder of your EverDrive.

Offline Mickkn

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Re: Save Files tested and working on the ED64
« Reply #36 on: February 21, 2014, 10:50 AM »
Cool, do you know about a Gameshark cheat for more random Golden Eye 007 spawns in multiplayer ?

Offline Kerr Avon

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Re: Save Files tested and working on the ED64
« Reply #37 on: February 21, 2014, 02:57 PM »
Cool, do you know about a Gameshark cheat for more random Golden Eye 007 spawns in multiplayer ?

Sorry, no, but have a look at

http://www.shootersforever.com/forums_message_boards/

and

http://www.goldeneyevault.com/

and if you can't find such a hack, then ask at http://www.goldeneyevault.com/viewfile.php?id=202


and don't forget to play the fantastic Goldeneye X

http://www.goldeneyevault.com/viewfile.php?id=202

which adds to the GE multiplayer to Perfect Dark's engine, so you get PD's advantages (bots, the ability to play in any map regardless of the number of players, etc) which might include more random spawnpoints, I don't.

Offline dajackk

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Re: Save Files tested and working on the ED64
« Reply #38 on: February 22, 2014, 08:43 AM »
I love you guys right now, thank you so much for the saves.

Offline MKC318403

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Re: Save Files tested and working on the ED64
« Reply #39 on: February 25, 2014, 01:40 PM »
Great post! Very helpful OT  ;D

Does anyone have a working 100% save for WWF No Mercy please?

Would be most grateful!

Offline ISmashedMyController

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Re: Save Files tested and working on the ED64
« Reply #40 on: February 27, 2014, 12:21 AM »
Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.

Can you elaborate a little more on this? Is there a place in the menu to copy individual saves down to the controller pack? I couldn't see how this part works.

Thanks!

Offline Mickkn

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Re: Save Files tested and working on the ED64
« Reply #41 on: February 27, 2014, 12:33 AM »
If you format the controller pak and enables the Auto Backup in the Z menu. The ED64 will save and load mpk's for each games automatic. It means you will only need 1 controller pak for all the games :)

Offline nuu

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Re: Save Files tested and working on the ED64
« Reply #42 on: February 27, 2014, 01:52 PM »
Controller Pak saves are obviously not loaded automatically you'll have to download it to your controller pak in the menu.

Can you elaborate a little more on this? Is there a place in the menu to copy individual saves down to the controller pack? I couldn't see how this part works.

Thanks!
No there isn't. Like Mickkn said, now you can use the Auto Backup to load controller pak images automatically for each game. Haven't tried it though.

Offline ALKATRAZZ

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Virtual Pro Wrestling 2 rename and recostume save HELP!!
« Reply #43 on: March 06, 2014, 05:04 AM »
I am in desperate need for a Virtual Pro Wrestling 2 save with all characters renamed and recostumed.  I can not get the ones from the emulator to work and I do not know how to bit swap a save.  I can upload a save that needs bit swapped if anyone out here is savvy enough to do this.  It would be a very appreciated service for the virtual pro community.

THE ATTACHED SAVE NEEDS CONVERTED FROM PROJECT64 TO EVERDRIVE.
« Last Edit: March 08, 2014, 02:48 AM by ALKATRAZZ »

Offline pcfreak324

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Re: Save Files tested and working on the ED64
« Reply #44 on: March 06, 2014, 10:06 AM »
Here, I byteswapped your save. [attachment removed]
« Last Edit: May 03, 2015, 02:49 PM by pcfreak324 »