Oh right, that's great! Thanks for posting about it - I still like DN3D (and it's mods), and Duke Nukem 64 (which I think is better than DN3D on the whole), and to me the best DN game ever is Zero Hour, even with it's flaws*.
* The flaws include;
- No mid level checkpoints, even though the levels are sometimes rather long,
- The snipers take off too much health, especially considering that they can sometimes be difficult to spot so you can't always kill them or hide quickly enough to save yourself,
- No bots in multiplayer mode,
- A few places/situations that are sudden death, or nearly sudden death - only a few, but there should be none,
and
- The A.I. of the enemies isn't at all great - they don't like to move very far, for example. On the other hand, the aiming of the enemies is too good, they rarely miss.
Some of these (the first three, and maybe the last ones) were regarded as flaws by the people who made DN:ZH. Two of those people, a programmer and a level designer (one was called Skellington, the other was Doctor Zhivago, I can't remember who was who) used to post on the Gamefaqs forums, and said that they wanted to reduce the damage done by snipers, add some sort of working checkpoint system, maybe add bots (if time allowed) and I think they also commented on the A.I., but I might be mis-remembering that one. Anyway, the game was shipped before they could address the points to their satisfaction.
That reminds me of some things they said about The World is Not Enough, another game of theirs. I'll make a new thread and post it, as it is interesting.