Author Topic: [lib] libgbpak - a Transfer Pak beta library and dumping-tool v0.63.2  (Read 68305 times)

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Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #30 on: May 10, 2014, 11:16 PM »
hm yes, there needs to be additional checks, if a file already exists.

in windows or dos there couldn't be more than one file with the same name in the same folder. ^^
in linux it's case sensitive so it's somehow possible (for the os "test.dat" and "Test.dat" are two different files).
now guess what's going on with the everdrive os? if you are not careful enough you could add more then one file with exactly the same
name in the same folder. :>
you could delete that duplicate with linux and windows chkdisk could fix that problem for you, too.

but this shouldn't be a problem for the user, it's something a programmer should take care of instead. ^^

Online adimifus

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #31 on: May 10, 2014, 11:42 PM »
The duplicate ONLY showed up in the everdrive OS. And the filenames were exactly the same, including case. Only one of them showed up in linux for me (not sure what it would look like in windows). What's really odd is I did the same thing once before (tried to dump the ROM when I already did) and it told me the file already existed. So I don't know what happened to cause the duplicate.
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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #32 on: May 19, 2014, 08:32 AM »
Would writing saves back to retail carts be possible with the transfer pak? It would make this a convenient way to change batteries in carts without losing the saves.
Everdrive N8, Everdrive N8 Pro, Game Doctor SF7, SD2SNES rev E1, Everdrive 64 v2, Jaguar SD, PSIO
EMS USB 64M, Everdrive GB v1.1, Everdrive GB X7 rev B, Everdrive GBA X5, CycloDS Evolution + M3 GBA Expansion

Offline alecfa

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #33 on: May 19, 2014, 09:52 AM »
Woah, this is awesome, saturnu. I too would absolutely love the ability to write saves, by the way. Keep up the great work!

Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #34 on: May 21, 2014, 10:11 AM »
testing, testing, testing ^^


Offline Mickkn

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[lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #35 on: June 02, 2014, 10:49 PM »
Would writing saves back to retail carts be possible with the transfer pak? It would make this a convenient way to change batteries in carts without losing the saves.

Could be very sweet.

--------------------------------

This feature is awesome, just used it to dumb my level 42 charactor from Mario Golf. Works like a charm.

How is it going with making Transferpak compatible with Everdrive GB?

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Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #36 on: June 04, 2014, 04:01 PM »
Just transfered a character from the EDGB to Mario Golf for the N64 with the Transferpak. :D

now that i could use my edgb, to set it to all mappers, i think i'm able to try out and debug the ram writing feature! :D
« Last Edit: June 04, 2014, 04:16 PM by saturnu »

Offline Mickkn

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[lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #37 on: June 05, 2014, 01:02 PM »

Just transfered a character from the EDGB to Mario Golf for the N64 with the Transferpak. :D

now that i could use my edgb, to set it to all mappers, i think i'm able to try out and debug the ram writing feature! :D

Did you manage to use the EDGB with MarioGolf loaded, to use on the MarioGolf 64 game?



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Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #38 on: June 05, 2014, 03:09 PM »
yes ^^

Offline Mickkn

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[lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #39 on: June 05, 2014, 03:12 PM »
New EDGB OS? Or how is it achieved?


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Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #40 on: June 05, 2014, 03:37 PM »
libgbpak init the EDGB into gamemode and goes back to the ED64-Menu.

Offline Mickkn

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #41 on: June 05, 2014, 04:06 PM »
Meaning that you'll run the GB64 "app", with the transferpak in. Return to ED64-menu and load the game?

Sounds awesome if it will work :D

Offline Mickkn

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[lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #42 on: June 05, 2014, 06:02 PM »
Second ...when is next beta released? :)


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Offline saturnu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #43 on: June 05, 2014, 06:17 PM »
when pokemon stadium is patched, so it doesn't reset the EDGB in the gb-tower. ^^
or when the savegame restore feature is tested and i'm sure it is working properly.

the only games that are fully working right now are:
mickey's speedway usa
mario golf

i still have to test:
mario tennis
perfekt dark

is someone interested in all these japanese transferpak compatible titles?
maybe someone from japan? :D

Offline nuu

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Re: [lib] libgbpak - a Transfer Pak beta library v0.2
« Reply #44 on: June 05, 2014, 10:32 PM »
Just transfered a character from the EDGB to Mario Golf for the N64 with the Transferpak. :D

now that i could use my edgb, to set it to all mappers, i think i'm able to try out and debug the ram writing feature! :D
Great! Transfer pak support is the one thing that the EMS 64M Smart Card does better than the EDGB.

is someone interested in all these japanese transferpak compatible titles?
maybe someone from japan? :D
Sure! Although I'm not from Japan. But I know there are Japanese Everdrive fans as well.