Author Topic: Transferpak mod and Loader-App  (Read 85025 times)

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Offline saturnu

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Transferpak mod and Loader-App
« on: June 11, 2014, 12:58 AM »
hi,
before it's getting lost in the transfer pak  thread. here is a little howto, if you really need to get this running. ^^

the transfer pak is screwed together with four security screws, but i just used a little screwdriver and slightly forced it outwards while screwing. removing them wasn't a problem at all.

if you release the cover you will notice the little daughter-board on the left side, it's a 3.3v to 5v step up regulator to power the cartridge.


on the 3.3v input side are three pins 3.3v (left), ground (middle) and a control pin (right).
the 5v output is activated, if the control pin is set high (3.3v) from the LESH-NUS.
bridging it to the 3.3v input pin on the left, will result in a permanent 5v output.
It would be even better to solder a switch, so you could set it back for retail carts! :D
you may want to cut the trace to the chip or lift the pin, if you are concerned about damaging it. ^^


now you are ready to install the loader app to your sdcard.

download ed64 v2 v2.5 v3:
edgb_loader_ng.zip

download ed64 v1 legacy version:
controller port 1 version
saturnus_ed64_archive_v3.zip/edgb_loader.zip
controller port 2 version
saturnus_ed64_archive_v3.zip/edgb_loader_c2.zip

example:
- put your edgb into your gameboy and start 'pokemon red'
- create a new savegame
- now just power off your gameboy
- put your edgb into the transferpak (controller port 1)
- power on the n64 with the ed64
- start the edgb_loader.z64 rom
- select mapper 3 for pokemon red (it should return to the menu)
- now start pokemon stadium

notes:
needed mario golf patches:
http://krikzz.com/forum/index.php?topic=1780.msg36573#msg36573

needed mario tennis gs cheats:
http://krikzz.com/forum/index.php?topic=1780.msg36573#msg36573

- enjoy, saturnu! ^^

and special thanks to krikzz, who was very supportive behind the scenes. ^^
if you want to program something for an everdrive, don't be shy and talk to him. :D



Mapper list:

Mario Golf - patches needed
MBC5 Mario Golf (Europe)
MBC5 Mario Golf (USA)
MBC5 Mario Golf GB (Japan)


Mario Tennis - GS-Codes needed
MBC5 Mario Tennis (Europe)
MBC5 Mario Tennis (USA)
MBC5 Mario Tennis GB (Japan)


Mickey no Racing Challenge USA (JP)
no TP support due to mussing GBC release

Mickey's SpeedWay USA (USA)
Mickey's SpeedWay USA (EU)

Huey unlock after booting with TP and Game inserted
MBC2 Mickey's Speedway USA (USA) (En,Fr,De,Es)

Densha de Go! 64
MBC5 Densha de Go!
MBC5 Densha de Go! 2


Pokemon Games

Pocket Monsters Stadium (Japan) -  Aka Midori Ao (Red Green Blue) not Pikachu
Pocket Monsters 2 (Japan) - Aka Midori Ao Pikachu
Pocket Monsters Kin Gin (Japan) - All Pocket Monsters

International:
Pokemon Stadium - Red Blue Yellow
Pokemon Stadium 2 - Red Blue Yellow + Gold Silver Crystal


First Gen

MBC1 Pocket Monsters - Aka (Japan) (Rev A) (SGB Enhanced)
MBC1 Pocket Monsters - Aka (Japan) (SGB Enhanced)
MBC1 Pocket Monsters - Ao (Japan) (SGB Enhanced)
MBC1 Pocket Monsters - Midori (Japan) (Rev A) (SGB Enhanced)
MBC1 Pocket Monsters - Midori (Japan) (SGB Enhanced)
MBC3 Pocket Monsters - Pikachu (Japan) (Rev 1) (SGB Enhanced)
MBC3 Pocket Monsters - Pikachu (Japan) (Rev 2) (SGB Enhanced)
MBC3 Pocket Monsters - Pikachu (Japan) (Rev 3) (SGB Enhanced)
MBC3 Pocket Monsters - Pikachu (Japan) (SGB Enhanced)


MBC5 Pokemon - Edicion Amarilla - Edicion Especial Pikachu (Spain) (GBC,SGB Enhanced)
MBC5 Pokemon - Edicion Amarilla (Spain)
MBC5 Pokemon - Edicion Roja (Spain) (SGB Enhanced)
MBC5 Pokemon - Edicion Azul (Spain) (SGB Enhanced)

MBC5 Pokemon - Gelbe Edition - Special Pikachu Edition (Germany) (GBC,SGB Enhanced)
MBC5 Pokemon - Gelbe Edition (Germany)
MBC5 Pokemon - Rote Edition (Germany) (SGB Enhanced)
MBC5 Pokemon - Blaue Edition (Germany) (SGB Enhanced)

MBC5 Pokemon - Versione Gialla - Speciale Edizione Pikachu (Italy) (GBC,SGB Enhanced)
MBC5 Pokemon - Versione Gialla (Italy)
MBC5 Pokemon - Versione Rossa (Italy) (SGB Enhanced)
MBC5 Pokemon - Versione Blu (Italy) (SGB Enhanced)

MBC5 Pokemon - Version Jaune - Edition Speciale Pikachu (France) (GBC,SGB Enhanced)
MBC5 Pokemon - Version Jaune (France)
MBC5 Pokemon - Version Rouge (France) (SGB Enhanced)
MBC5 Pokemon - Version Bleue (France) (SGB Enhanced)

MBC5 Pokemon - Yellow Version - Special Pikachu Edition (USA, Europe) (GBC,SGB Enhanced)
MBC5 Pokemon - Yellow Version (USA, Europe)
MBC3 Pokemon - Red Version (USA, Europe) (SGB Enhanced)
MBC3 Pokemon - Blue Version (USA, Europe) (SGB Enhanced)


Second Gen

MBC3 Pocket Monsters Gin (Japan)
MBC3 Pocket Monsters Gin (Japan) (Rev A)
MBC3 Pocket Monsters Kin (Japan)
MBC3 Pocket Monsters Kin (Japan) (Rev A)
MBC3 Pocket Monsters - Crystal Version (Japan)

MBC3 Pocket Monsters Eun (Korea)
MBC3 Pocket Monsters Geum (Korea)

MBC3 Pokemon - Edicion Amarilla (Spain)
MBC3 Pokemon - Edicion Cristal (Spain)
MBC3 Pokemon - Edicion Oro (Spain)
MBC3 Pokemon - Edicion Plata (Spain)

MBC3 Pokemon - Gelbe Edition (Germany)
MBC3 Pokemon - Goldene Edition (Germany)
MBC3 Pokemon - Kristall-Edition (Germany)
MBC3 Pokemon - Silberne Edition (Germany)

MBC3 Pokemon - Version Argent (France)
MBC3 Pokemon - Version Cristal (France)
MBC3 Pokemon - Version Jaune (France)
MBC3 Pokemon - Version Or (France)

MBC3 Pokemon - Versione Argento (Italy)
MBC3 Pokemon - Versione Cristallo (Italy)
MBC3 Pokemon - Versione Gialla (Italy)
MBC3 Pokemon - Versione Oro (Italy)

MBC3 Pokemon - Silver Version (USA, Europe)
MBC3 Pokemon - Gold Version (USA, Europe)
MBC3 Pokemon - Yellow Version (USA, Europe)
MBC3 Pokemon - Crystal Version (USA, Europe)
MBC3 Pokemon - Crystal Version (USA, Europe) (Rev A)

« Last Edit: August 30, 2017, 03:53 PM by saturnu »

Offline Paulweeze

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Re: Transferpak mod and Loader-App
« Reply #1 on: June 11, 2014, 05:19 AM »
Thanks for the step by step instructions Saturnu!
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Offline Mickkn

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Transferpak mod and Loader-App
« Reply #2 on: June 11, 2014, 08:28 AM »
Controllerport 2, does this mean 2 player pokemon battle on the stadium? :)


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Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #3 on: June 11, 2014, 08:53 AM »
sure ^^
but you can always use a unmodified transferpak with a retail cartridge in all the other controllers.
beside that retails cart should still work, but keep in mind the game is now unnable to poweroff the cart on a modified TP!
Instead of just connecting these two pins, it could be handy to solder a switch instead. ^^

Offline Mickkn

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Transferpak mod and Loader-App
« Reply #4 on: June 11, 2014, 09:49 AM »
What disadvantages would there be, to not be able to power the TP off?


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Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #5 on: June 11, 2014, 11:00 AM »
i think it's no big deal.
on the super gameboy the cart is under power the whole time, too.
but you shouldn't change carts as long as the n64 is running, even if the game says it is ready to switch (if it can't power off).
this system is for kids and very rugged, you could power off the n64 at any time (but not if it is writing to the cart-ram atm! ^^).

Offline Mickkn

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Re: Transferpak mod and Loader-App
« Reply #6 on: June 11, 2014, 12:03 PM »
Is the TP-mod necessary for all games, or is it only for PKMN Stadium? Just tried it briefly this morning, but couldn't get Mario Golf to work. 

Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #7 on: June 11, 2014, 12:19 PM »
mario golf is resetting the cart right after the first TP-access.
but i was able to copy a character without the mod. ^^
btw. it's Mapper 5 (MBC5)

Offline Mickkn

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Re: Transferpak mod and Loader-App
« Reply #8 on: June 11, 2014, 12:20 PM »
Thanks

Are there a list of all TP games and their MBC version, somewhere?

Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #9 on: June 11, 2014, 12:32 PM »
i use a hexeditor, offset 0x147 and this list
http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header

if there is no list, i'm sure there are at least some rom info tools somewhere on the internet ^^

Offline reprep

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Re: Transferpak mod and Loader-App
« Reply #10 on: June 11, 2014, 07:36 PM »
thanks a lot for this. how is patching pokemon stadium going? i would really like to have this without a hardware mod if possible. but if not, it is still great and we all owe you for this.
« Last Edit: June 11, 2014, 08:18 PM by reprep »
PM me if you want to sell your Everdrive MD.

Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #11 on: June 11, 2014, 07:58 PM »
i gave up on patching the rom, i'm just not into it enough. ^^
t think this would take me ages. :>

Offline Mickkn

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Re: Transferpak mod and Loader-App
« Reply #12 on: June 12, 2014, 10:45 AM »
Did the mod today and made some testing :)

Pokemon blue on Pokemon Stadium - Works very well
Mario Golf Retail on Mario Golf 64 - Works
Mario Golf with MBC5 - Didn't work (said something about the TP connection. Made multiple try's)
Mario Tennis with MBC5 - Didn't work either

Can it be something with the savegames?

Offline saturnu

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Re: Transferpak mod and Loader-App
« Reply #13 on: June 12, 2014, 06:09 PM »
hm ok ^^
i'm sure i transfered a gameboy mario golf char to the n64 version. :>
i'll have to check if the tp-controller sends other access state values if the lesh-nus is powered high on it's output side.
maybe bridging to the 5v side works better. :D

Offline Mickkn

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Re: Transferpak mod and Loader-App
« Reply #14 on: June 14, 2014, 01:12 AM »
would be nice to have them all working :)