Author Topic: ED64 v2.5 what is it?  (Read 5578 times)

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Offline phoenixdownita

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ED64 v2.5 what is it?
« on: October 30, 2014, 06:31 PM »

Offline KRIKzz

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Re: ED64 v2.5 what is it?
« Reply #1 on: October 30, 2014, 06:45 PM »
Only improved PCB design (based on v3) and without USB option, that's it. Functions equal to v2

Offline Trevor

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Re: ED64 v2.5 what is it?
« Reply #2 on: October 30, 2014, 08:19 PM »
Im surprised that you havnt made the V3/2.5 with more memory for future Game Mods.

While GF64 might not actually reach 64MB I do belive the current size is 20MB.
Oh, My bad, its still 16Mb.

[Edit] GF is 24MB as I initially thought... I was looking at an old rom

GEX is still using the PD 32MB but mp3 voice acting has yet to be injected

Meh, maybe even mods wont excede the limit, Im just sure that some of the mario ones were big (If they were to be fixed for HW)

Trev
« Last Edit: November 14, 2014, 04:41 PM by Trevor »

Offline bidou67

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Re: ED64 v2.5 what is it?
« Reply #3 on: October 31, 2014, 10:20 AM »
strange v2.5

Offline pcfreak324

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Re: ED64 v2.5 what is it?
« Reply #4 on: November 01, 2014, 11:15 AM »
Does ED64 v2.5 still suffer from the hardware-based save problem, when you load a 64MB rom that uses 128KB flashram for saving (like Pokemon Stadium)?

Offline KRIKzz

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Re: ED64 v2.5 what is it?
« Reply #5 on: November 01, 2014, 04:31 PM »
Does ED64 v2.5 still suffer from the hardware-based save problem, when you load a 64MB rom that uses 128KB flashram for saving (like Pokemon Stadium)?
Sure, this problem can't just disappear. Extra ram required to avoid the problem
« Last Edit: November 01, 2014, 04:39 PM by KRIKzz »

Offline bidou67

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Re: ED64 v2.5 what is it?
« Reply #6 on: November 01, 2014, 06:37 PM »
Does ED64 v2.5 still suffer from the hardware-based save problem, when you load a 64MB rom that uses 128KB flashram for saving (like Pokemon Stadium)?
Sure, this problem can't just disappear. Extra ram required to avoid the problem

same problem to the verdrive V3 ?

Offline KRIKzz

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Re: ED64 v2.5 what is it?
« Reply #7 on: November 01, 2014, 08:37 PM »
Does ED64 v2.5 still suffer from the hardware-based save problem, when you load a 64MB rom that uses 128KB flashram for saving (like Pokemon Stadium)?
Sure, this problem can't just disappear. Extra ram required to avoid the problem

same problem to the verdrive V3 ?

No problems with v3. V3 has separate ram for saves

Offline bidou67

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Re: ED64 v2.5 what is it?
« Reply #8 on: November 01, 2014, 10:05 PM »
ok i try this on my everdrive v3 , its a good product also this v3  , but deazemon 3D not work , the logo appear and white screen , But keep the good work KRIKzz
« Last Edit: November 01, 2014, 10:07 PM by bidou67 »