Author Topic: FlashKit MD released!  (Read 58684 times)

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Offline Paulweeze

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Re: FlashKit MD released!
« Reply #15 on: January 29, 2015, 10:32 PM »
Check this thread about the dumper http://krikzz.com/forum/index.php?topic=1954.msg19386#msg19386
Backing up some save types can be done through different methods, but this dumper would be so much easier. Now imagine if n64 reprogramable carts were available as well!
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Offline saturnu

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Re: FlashKit MD released!
« Reply #16 on: January 31, 2015, 12:35 AM »
the n64 eeproms are pretty big. :>
is there any good substitute memory on the market, that is cheap enough? maybe NAND flash and a mapper chip?

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #17 on: February 02, 2015, 12:07 AM »
NAND probably will work too slow in random access mode. Looks like NOR flash is the only solution, but this memoty is not cheap if requred such big size like for n64

Offline saturnu

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Re: FlashKit MD released!
« Reply #18 on: February 02, 2015, 12:21 AM »
hm thinking twice about that, beside the memory the cic problematic, is pretty nasty, too. ^^
and all these save types...

it doesn't sound like a good idea at all ;D

Offline valthonis

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Re: FlashKit MD released!
« Reply #19 on: February 11, 2015, 04:15 PM »
Hey Krikzz, love the concept if these MD flash carts.  Any word on battery save models?

Thanks!

Offline mugu

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Re: FlashKit MD released!
« Reply #20 on: February 16, 2015, 01:58 AM »
I'd like some clarification on the programmer itself; because I'll likely be buying one of them. Can it dump the ROM of regular MD carts, not just the flash cart? I'm curious because of all the prototype Genesis/Mega Drive games out there that are certainly not yet dumped. So for me, this would be a great tool for dumping various protos.

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #21 on: February 16, 2015, 04:39 AM »
I'd like some clarification on the programmer itself; because I'll likely be buying one of them. Can it dump the ROM of regular MD carts, not just the flash cart? I'm curious because of all the prototype Genesis/Mega Drive games out there that are certainly not yet dumped. So for me, this would be a great tool for dumping various protos.
Yes, it can dump regular carts

Offline Tiddles

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Re: FlashKit MD released!
« Reply #22 on: February 16, 2015, 02:35 PM »
You mentioned a save RAM version being available in the future - will this support the S3&K-style configuration of bankswitching between the SRAM and the second half of ROM data at $200000?  If so, I'm quite excited at the prospect of being able to replace the MD Pro carts I'm currently using as "repros".

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #23 on: February 16, 2015, 02:45 PM »
It will not support any kind of bank switching

Offline mugu

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Re: FlashKit MD released!
« Reply #24 on: February 16, 2015, 09:55 PM »
I'd like some clarification on the programmer itself; because I'll likely be buying one of them. Can it dump the ROM of regular MD carts, not just the flash cart? I'm curious because of all the prototype Genesis/Mega Drive games out there that are certainly not yet dumped. So for me, this would be a great tool for dumping various protos.
Yes, it can dump regular carts

Man, that's awesome! You might notice that one was just purchased :)

Offline Paulweeze

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Re: FlashKit MD released!
« Reply #25 on: February 16, 2015, 10:25 PM »
Man, that's awesome! You might notice that one was just purchased :)

Ill be getting one of these myself tomorrow as well :).
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Offline EvilDragon

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Re: FlashKit MD released!
« Reply #26 on: February 21, 2015, 02:26 AM »
I just had a production run of MegaDrive shells and will offer them soon at my shop (www.dragonbox.de and www.everdrive.de)

If you create your own games, you might want to get one of those as well :)

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #27 on: February 21, 2015, 09:54 AM »
I just had a production run of MegaDrive shells and will offer them soon at my shop (www.dragonbox.de and www.everdrive.de)

If you create your own games, you might want to get one of those as well :)
That is pretty cool, cuz at the moment i can't supply cheap enough shells for flashkits (:

Offline Brocan

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Re: FlashKit MD released!
« Reply #28 on: February 24, 2015, 09:34 PM »
I just had a production run of MegaDrive shells and will offer them soon at my shop (www.dragonbox.de and www.everdrive.de)

If you create your own games, you might want to get one of those as well :)

Cool!!! in chinese webs i only find jap shells! Keep us informed!  ;)

Offline Paulweeze

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Re: FlashKit MD released!
« Reply #29 on: March 03, 2015, 04:34 AM »
Got my FlashKit MD and programmable cart today :)!
https://www.dropbox.com/s/bp7yeuc9sxch754/IMG_0746.JPG?dl=0

I've been able to do a range of things like saving the sram from retail games to my computer, to dumping obscure pirates. The software is very straight forward as well. The only other features that I could think of that would be cool to have (but dont really matter :D) are...
1. preinstalled sram on programmable carts (extra fee)
2. bank switching carts (extra fee) (if possible/feasible, also would be cool if it worked with your multirom tool but once again it might be impossible due to mappers, bankswitching ??? http://krikzz.com/forum/index.php?topic=1732.0)
3. custom made shells (extra fee) (Evildragon is working on that)
4. ability to dump multicarts with every game (dont know if possible with software or at all)

Other than that, this thing is pretty handy. I hope to make a game hack or 2 that are enjoyable and burn them to a cart just for the fun of it. Also good for homebrew and undumped prototypes ;).
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES