Author Topic: FlashKit MD released!  (Read 60283 times)

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Offline Brocan

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Re: FlashKit MD released!
« Reply #60 on: May 17, 2015, 11:44 AM »
Any date for selling presoldered sram cartridges? :D
Nope. I have plans to rest a bit during this summer (:
So, probably i will not release anything in nearest months

OK! Enjoy your holydays!! :)

Offline douglie007

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Re: FlashKit MD released!
« Reply #61 on: August 05, 2015, 06:38 PM »
silly question, can I dumps roms on my Game Factory card with this? or has anyone tryed ?

Offline Brocan

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Re: FlashKit MD released!
« Reply #62 on: November 10, 2015, 12:21 AM »
Any date for selling presoldered sram cartridges? :D
Nope. I have plans to rest a bit during this summer (:
So, probably i will not release anything in nearest months

OK! Enjoy your holydays!! :)

Hi! Any news on this?

Thanks in advance! :D

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #63 on: November 10, 2015, 09:57 PM »
Any date for selling presoldered sram cartridges? :D
Nope. I have plans to rest a bit during this summer (:
So, probably i will not release anything in nearest months

OK! Enjoy your holydays!! :)

Hi! Any news on this?

Thanks in advance! :D
No any news, as you can see (:

Offline Sega Nomadman

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Re: FlashKit MD released!
« Reply #64 on: November 23, 2015, 05:47 PM »
So to get these carts to save, do you only need a save battery soldered in or do you need some sort of extra SRAM chips?

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #65 on: November 25, 2015, 12:07 PM »
So to get these carts to save, do you only need a save battery soldered in or do you need some sort of extra SRAM chips?
Battery ram does not work properly, this is why i do not use it. pcb redesign required.

Offline Nevian

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Re: FlashKit MD released!
« Reply #66 on: May 10, 2016, 09:53 AM »
So to get these carts to save, do you only need a save battery soldered in or do you need some sort of extra SRAM chips?
Battery ram does not work properly, this is why i do not use it. pcb redesign required.

Has this been redesigned yet, or do these PCBs still not save? I have ordered some, have not received them yet, just curious so as to not waste my time trying to get saving working. :)

Offline James Cree

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Re: FlashKit MD released!
« Reply #67 on: May 10, 2016, 11:01 PM »
Man, he's busy with the GBA Everdrive.
Don't distract him  ;)

Offline Nevian

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Re: FlashKit MD released!
« Reply #68 on: May 26, 2016, 05:11 AM »
Ok, ok. I was just curious! :D

Offline Brocan

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Re: FlashKit MD released!
« Reply #69 on: August 03, 2016, 04:19 AM »
Good day @krikzz , any news on this? Any ETA for battery save card redesign?

Thanks in advance

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #70 on: August 03, 2016, 05:28 PM »
Good day @krikzz , any news on this? Any ETA for battery save card redesign?

Thanks in advance
May be will release it this autumn, can't say for sure

Offline Sega Nomadman

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Re: FlashKit MD released!
« Reply #71 on: August 05, 2016, 11:50 PM »
Sweet! Can't wait for the saving to be added. It'll be cool to have some hacks that will save on carts!  ;D

Offline slobu

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Re: FlashKit MD released!
« Reply #72 on: September 19, 2016, 11:29 AM »
I'm not sure if this is the right place for questions about this and the $9 dollar flash board.

Does the ROM have to be padded to 1024 or 2048k?  I've got a ROM that's 183kb as it is.

Second, I heard the $9 dollar flash board can only be written to a single time?  Is this true?

Third, is there a way to detect if the FlashKit card MD is being used?  Meaning, I'd like my games to *only* run on a FlashKit card MD.

Thank you in advance for any clues!

Offline KRIKzz

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Re: FlashKit MD released!
« Reply #73 on: September 19, 2016, 02:16 PM »
You can write rom as is.
Flashkit 9usd board can be rewritten around 100 000 times
You can use CFI query to detect if your game runs from flash memory. It can prevent game emulation with emulators, but will not help if pirates will write game on same type of memory chip. However, each flashchip has unique serial number, so, you can make some kind on protection based on this number, but this is not very strong protection anyway. Details about CFI query in datasheet: http://pdf.datasheetcatalog.com/datasheets/700/398308_DS.pdf

Offline slobu

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Re: FlashKit MD released!
« Reply #74 on: September 19, 2016, 02:38 PM »
You can write rom as is.
Flashkit 9usd board can be rewritten around 100 000 times
You can use CFI query to detect if your game runs from flash memory. It can prevent game emulation with emulators, but will not help if pirates will write game on same type of memory chip. However, each flashchip has unique serial number, so, you can make some kind on protection based on this number, but this is not very strong protection anyway. Details about CFI query in datasheet: http://pdf.datasheetcatalog.com/datasheets/700/398308_DS.pdf

Thank you for the very fast reply!  Also, thank you for making these Flashkit boards!  I make new sega genesis games but have no idea how to solder.  Your boards allow me to create AND publish games.  Also, the Everdrive has been very, VERY useful for testing.

My hope is someday you'll have flashkit with SRAM :)