I updated the list to add the new mapper but unfortunately, there is no official game using the newly added mapper. Well, except for mapper 99 which is used in some VS System (arcade) game but those usually require patching to play on regular NES unless Krikzz added some kind of insert coin support or something like that. The other added mapper must be mapper used in some pirate games. I did add Beauty and the Beast and Earthbound Zero to the list though since peoples asked about those before. I also temporarily removed the size column as it was only showing the PRG size and not the proper PRG/CHR combined size. I will be correcting that sometime in the future but seeing as nobody seem to have ever noticed I doubt this is going to be a feature that will be missed by peoples for the time being.
As for Dragon Ball Z: Kyoushuu! Saiyajin, your rom is assigned the wrong mapper, it is supposed to be using mapper #159 but it's basically the same as mapper #16 apparently which is supported by the N8. Mapper #159 only appear to distinguish between different Bandai PCB and the kind of IC they use for saving. So playing it as mapper #16 shouldn't be an issue except maybe when it come to saving your progress since Bandai's sometime use EEPROM instead of SRAM like most games use (supposed to be the case for that DBZ game). But your game won't be saving for sure because the Battery byte is not currently set in your ROM's header. You can try to set it using Nestopia's header editor but I doubt the N8 support EEPROM saving.