Author Topic: ED64 OS v2.10  (Read 4818 times)

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Offline KRIKzz

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ED64 OS v2.10
« on: October 06, 2015, 09:07:48 AM »
2.10
06.10.2015
1) 64DD support (cart conversion)
2) CIC-5101 support for Aleck 64
3) "Recently palyed" menu
4) SRAM 96K support (Dezaemon 3D)
5) Fixed default save type for Kirby U/E
*At first boot OS will throw error 0x10 and reset all settings to default. This is normal

https://www.dropbox.com/sh/fdt8185a8kpjozb/AAD3Wg9c3OTgBMYYcjsQk9ywa/everdrive-64/os-bin?lst

Offline rafaelalvesals

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Re: ED64 OS v2.10
« Reply #1 on: October 06, 2015, 09:14:32 AM »
Cant wait to be at home and test this ;D




Offline MockyLock

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Re: ED64 OS v2.10
« Reply #2 on: October 06, 2015, 09:38:18 AM »
yeah, 64DD support :]

Offline saturnu

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Re: ED64 OS v2.10
« Reply #3 on: October 06, 2015, 10:28:58 AM »
cool ^^

how can we use dma saving?
this could be much faster for big gameboy games

maybe:
#define DCFG_RAM_TO_SD 2
regs_ptr[REG_DMA_CFG] = DCFG_RAM_TO_SD;


i guess save type is just type 6?
#define SAVE_TYPE_96K 6


ok it's 4 :D

OFF       : 0
EEPROM 4k : 1
EEPROM 16k: 2
SRAM      : 3
SRAM 768  : 4
FLASHRAM  : 5


the ED64-IO sources are now a bit outdated ^^
« Last Edit: October 06, 2015, 10:35:29 AM by saturnu »

Offline saturnu

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Re: ED64 OS v2.10
« Reply #4 on: October 06, 2015, 11:24:50 AM »
I did a quick test ^^

Aleck64 is working :D

The 64DD games are working and even F-Zero X 64DD is working with SRAM and DISK-RAM, like it's supposed to be. :D

Dezaemon 3D is saving but it seems like DezaemonXD isn't saving to DISK-RAM
...or maybe i'm doing something wrong ^^

Offline rafaelalvesals

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Re: ED64 OS v2.10
« Reply #5 on: October 06, 2015, 11:41:56 AM »
For those that will ask for 64DD games, just download them from here http://bsxproj.superfamicom.org/64dd/dump/  on the 64drive cartridge port column  :)




Offline aloram

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Re: ED64 OS v2.10
« Reply #6 on: October 06, 2015, 12:04:13 PM »
With this update, do 64DD games work on the Everdrive exactly the same as regular games? You just select the file and they play?

Offline saturnu

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Re: ED64 OS v2.10
« Reply #7 on: October 06, 2015, 12:10:19 PM »
yes just like normal games

Offline KRIKzz

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Re: ED64 OS v2.10
« Reply #8 on: October 06, 2015, 01:16:58 PM »
cool ^^

how can we use dma saving?
this could be much faster for big gameboy games


I did not say anything about dma saving (:
For DD64 i save only those data which were changed, instead of save whole disk image (:

Offline phoenixdownita

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Re: ED64 OS v2.10
« Reply #9 on: October 06, 2015, 01:36:33 PM »
Does it work equally well on ED64 v2, v2.5, v3.0 or are some features only for v3.0?

Offline KRIKzz

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Re: ED64 OS v2.10
« Reply #10 on: October 06, 2015, 01:57:15 PM »
Does it work equally well on ED64 v2, v2.5, v3.0 or are some features only for v3.0?
equally on all

Offline saturnu

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Re: ED64 OS v2.10
« Reply #11 on: October 06, 2015, 02:17:29 PM »
hrhr
if it's working why not ^^

Offline Localhorst86

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Re: ED64 OS v2.10
« Reply #12 on: October 06, 2015, 03:02:28 PM »
I assume the 64DD games require an expansion pack, correct?

Offline pcfreak324

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Re: ED64 OS v2.10
« Reply #13 on: October 06, 2015, 03:14:42 PM »
Thank you for this great update, KRIKzz and the fact that you are still supporting ED64 v2.

Offline rafaelalvesals

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Re: ED64 OS v2.10
« Reply #14 on: October 06, 2015, 03:28:37 PM »
I assume the 64DD games require an expansion pack, correct?

yes it needs, just like the original hardware =)




 

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