Author Topic: Box Art BMP for games  (Read 19515 times)

0 Members and 1 Guest are viewing this topic.

Offline RickyKustafason

  • Full Member
  • ***
  • Posts: 137
  • Karma: +6/-2
    • View Profile
Box Art BMP for games
« on: February 16, 2013, 04:57 PM »
Hello, I am interested in the mega everdrive.

I wanted to know if the menu was customizable.  I would like to have a background picture with the boxart and logo pop up for each game on the menu.  I already have the box art pictures, just need to understand if there is some way to get them to display as each menu item is selected.

Is this possible to customize in the current version?

Offline dvd2vcd

  • Hero Member
  • *****
  • Posts: 1784
  • Karma: +156/-116
    • View Profile
Re: Box Art BMP for games
« Reply #1 on: February 16, 2013, 10:33 PM »
krikzz wont have anything to do with menu customisation, if anyone might it will be chilly willy as he did menus for neo myth carts
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline RickyKustafason

  • Full Member
  • ***
  • Posts: 137
  • Karma: +6/-2
    • View Profile
Re: Box Art BMP for games
« Reply #2 on: February 16, 2013, 11:53 PM »
So the menu is programmable?  Or is it low-level where a specialist has to code it?  Sorry I am new to everdrive so I don't know.  Thanks for the help.

Offline dvd2vcd

  • Hero Member
  • *****
  • Posts: 1784
  • Karma: +156/-116
    • View Profile
Re: Box Art BMP for games
« Reply #3 on: February 17, 2013, 10:41 AM »
pm chilly willy he will know for sure
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline darkfalzx

  • Newbie
  • *
  • Posts: 21
  • Karma: +2/-0
    • View Profile
Re: Box Art BMP for games
« Reply #4 on: March 06, 2013, 04:11 AM »
So the menu is programmable?  Or is it low-level where a specialist has to code it?  Sorry I am new to everdrive so I don't know.  Thanks for the help.

So? Did you ever get a response from chilly willy? I was wondering if MegaEverdrive menu could be made any more attractive myself, as of all the Everdrive menus it's possibly the ugliest one.

I imagine it will require some very low-level code though, as MD/Genesis is not a system you can just throw copious amounts of scripting and art at.

For one - the box art would have to be converted down to the resolution of about 96x128 and use 3 16-color palettes using the 3-bit-per-channel color set (where the colors from each palette can't repeat outside an 8x8 pixel area dedicated to THAT palette). Although the simplest, but ugliest way would be to use a single 16 color palette per cover. So - either a fairly amazing converter program has to be written, or you need a pixel artist to convert each box individually.

Come to think of it - being a decent pixeler myself I consider that a fun challenge!
I just might start converting Genny boxes to this format little by little every day: )
« Last Edit: March 06, 2013, 04:31 AM by darkfalzx »

Offline Chilly Willy

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 505
  • Karma: +32/-3
    • View Profile
Re: Box Art BMP for games
« Reply #5 on: March 08, 2013, 08:20 AM »
There's two issues with box art: is box art available, and how do you associate the box art with the games? My menu for the N64 Myth has boxart because N64 boxart has been available for emulators for some time, and it's easy to associate games to their proper box art. I'm certainly not about to go making boxart for different consoles, so boxart would already have to exist. At that point, if someone wanted to sit down and rename all the files and/or make a list to associate games with the proper art, that would help in making boxart for menus for consoles.

Offline butfluffy

  • Hero Member
  • *****
  • Posts: 877
  • Karma: +46/-8
    • View Profile
Re: Box Art BMP for games
« Reply #6 on: March 08, 2013, 12:12 PM »
i would prefer to make a corresponding list much the same way you add fighters to mugen rather than rename my rom files. i personally like to rename my roms my way. this method would take more work from the user but it would be worth it.

 example would be

wonderboy.sms - wonderboy.jpg
shinobi.sms - shinobi.jpg

i would take the time to make such lists for my everdrive collection, there is lots of boxart available. i once downloaded an huge rar file with thousands of boxart files for various consoles.
 of course this type of feature would be a cosmetic bonus and as much as it would be a nice feature i'm already very happy with the everdrive carts without boxart menus.

Offline reprep

  • Sr. Member
  • ****
  • Posts: 299
  • Karma: +14/-1
    • View Profile
Re: Box Art BMP for games
« Reply #7 on: March 08, 2013, 01:25 PM »
as the box art is already available for N64, is it possible to work for this feature for everdrive 64?
PM me if you want to sell your Everdrive MD.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1539
  • Karma: +154/-3
    • View Profile
Re: Box Art BMP for games
« Reply #8 on: March 08, 2013, 07:57 PM »
as the box art is already available for N64, is it possible to work for this feature for everdrive 64?

But AFTER Chilly Willy has the Gameshark cheat code working (and available for download!), please.

Box art in the menu would be nice, but Gameshark usages is much more desirable, I think.

Offline reprep

  • Sr. Member
  • ****
  • Posts: 299
  • Karma: +14/-1
    • View Profile
Re: Box Art BMP for games
« Reply #9 on: March 08, 2013, 11:20 PM »
as the box art is already available for N64, is it possible to work for this feature for everdrive 64?

But AFTER Chilly Willy has the Gameshark cheat code working (and available for download!), please.

Box art in the menu would be nice, but Gameshark usages is much more desirable, I think.

totally agreed.
PM me if you want to sell your Everdrive MD.

Offline darkfalzx

  • Newbie
  • *
  • Posts: 21
  • Karma: +2/-0
    • View Profile
Re: Box Art BMP for games
« Reply #10 on: March 09, 2013, 02:23 AM »

Just so you know - this is about the format you will need for the boxart. It took me some time to convert, but I guess the difference between a raw convert and my simple corrections is negligible.
The main image uses 3 of Genesis 4 16-color palettes. The 4th palette is used for the outer red striped "Genesis" frame. It will have to be the same palette used by the menus - which isn't really an issue. The image also occupies almost exactly 256 tiles - one of the two tile banks, leaving the other for the font and the menu assets.

I'd love to convert some more of these - it was fun: )

As for the roms being associated with art - has anyone ever used the DScovery? It's a coverflow-type front end for R4. It comes with a PC utility that parses all roms on your flash cart, downloads the appropriate covers (or lets you give it your own image for stuff it can't parse), converts and resizes all the covers (to 128x128x256) and builds a library file on the flash cart.

Maybe we could consider doing the same?

Offline stonie

  • the red eye'd mage
  • Sr. Member
  • ****
  • Posts: 256
  • Karma: +11/-18
    • View Profile
Re: Box Art BMP for games
« Reply #11 on: March 09, 2013, 03:17 AM »
well the ds and the wii can download box art and link them to the image but this is genesis your talkin, the mega everdrive doesn't go online lol. you would need a program on the computer to hook up with the usb and do it all through the comp gui style, but i'm doubting that is even posible because the art would have to be restructed so it could be rendered in 16 bit would it not?

i mean it is cool that the colors work and all but that isn't hte only issue, the drawings on box are too detailed for 16 bit but i'm sure it wouldn't be hard to cut out hte quality of the image, then you would have to have the proper sizing as well, and did i mention that krikzz doesn't care for making the menus look all snazzy you would basicly be doing it all on your own lol
« Last Edit: March 09, 2013, 03:19 AM by stonie »
flashcarts- acecard 2i, everdrive md, everdrive n8, cyclo ievolution

Offline darkfalzx

  • Newbie
  • *
  • Posts: 21
  • Karma: +2/-0
    • View Profile
Re: Box Art BMP for games
« Reply #12 on: March 09, 2013, 06:43 AM »
I was talking about a PC utility that prepares the images for the Genesis cart - not genesis itself fetching and converting images. Again - like in DScovered (not DScovery, sorry) - PC pretty much pre-bakes all images and settings for the menu.
Also - I am well versed in doing art for Genesis - I did battle backgrounds and tilesets for Pier Solar, and know all about 3-bit channel depth and other restrictions such as palette numbers and tilecounts - the above image fully adheres to all Genesis rules and can look like this on the real system, minus some screen distortion due to Genny's output.

Edit
Did this mockup of what the interface could look like - I know it's not amazing design-wise, and could use a slider indicating your depth and whatever other info that could be useful, like the current path, but if it looked this way - I'd be happy: )


Edit Edit
Could probably be better without all caps - but unfortunately I couldn't be arsed to generate the lower case font: )
« Last Edit: March 10, 2013, 09:50 AM by darkfalzx »

Offline magnus87

  • Jr. Member
  • **
  • Posts: 91
  • Karma: +9/-1
    • View Profile
Re: Box Art BMP for games
« Reply #13 on: March 13, 2013, 03:35 PM »
@Darkfalzx

Excelent Mockup but I dont see posible on Megaeverdrive :-\

if you want it, you will need to recreate all (US-EU-JP) boxarts



Offline RickyKustafason

  • Full Member
  • ***
  • Posts: 137
  • Karma: +6/-2
    • View Profile
Re: Box Art BMP for games
« Reply #14 on: March 13, 2013, 06:05 PM »
Sure the boxarts would have to be converted to tiles but I dunno...so what?  ;D

I mean the boxarts are already out there, would just need to run them through a tile converter.  Then a programmer could work them into a menu.

I saw this bmp to tile converter for the sms http://www.smspower.org/maxim/Software/BMP2Tile

This one seems to be for genesis http://info.sonicretro.org/GetArt

Maybe each boxart would have to be tiles and contain palette information also. 

But that kind of this is trivial for a programmer.   Menus are some of the easiest coding to do so I think this would be totally doable.