Author Topic: Feature Request: VI-deblur (now possible using GS)  (Read 33512 times)

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Offline Kerr Avon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #60 on: January 11, 2020, 02:57 PM »
Hello guys, I'm just a Common guy who doesn't know nothing you guys are saying, but this seems important, would someone mind to TLDR this topic? What is this, what it does, anything...

 Thank you! Sorry for the inconvenience

The N64 has built in anti-aliasing, which is where the screen output is slightly blurred in order to make jagged edges (such as diagonal lines) look less jagged. There's also supposedly a very slight speed increase in the game's frame-rate if you turn off the anti-aliasing, but in human terms it's too small to be noticeable when playing the game.

Compare these two images, the left side is how the game normally looks on a real N64 and TV, whilst the right side is the same but with the anti-aliasing turned off.



If you have the game Quake 64, then start the game and pause it, and have a look at the option to disable the blur, you can see for yourself the difference turning off the anti-aliasing makes.

Personally, I think the games look better with anti-aliasing on, but it's all down to personal choice.

Offline saturnu

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #61 on: January 11, 2020, 05:41 PM »
here is a reupload of my patcher. it's strange that some people are still interested in a about 4 year old topic - but that's the magic of the internet, i guess.
poregon just used the default settings with his patchset, you can experiment with some advanced parameters, to get graphic glitches like never before.  :o

Offline Kerr Avon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #62 on: January 11, 2020, 10:10 PM »
Thanks, Saturnu. Does your program work with all N64 games?

Offline saturnu

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #63 on: January 12, 2020, 01:16 AM »
i haven't changed anything since 2016. :>
there are some games the patcher can not patch at all - it's searching for patterns in the code and some games are more or less non standard.
...and i'm not a sophisticated n64 romhacker. ^^

Offline LumberingLakitu

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #64 on: February 08, 2020, 11:20 PM »
Been tearing my hair out trying to get TLoZ - OoT - Master Quest (U) (GC) working with Gameshark, since there's no .aps for it.
I'm thinking I must be doing something wrong on my end but I'm not sure what.

I've a No-Intro verified ROM with the following code:
Code: [Select]
F1005FB0 2400 - Enabler Code posted here: https://krikzz.com/forum/index.php?topic=8127.0
8100630C 0001 - The AA Patch I'm trying to apply
8100630E 3216
8100633C 0001
8100633E 3216

Odd thing is though that I can't even get the game to load with the AA codes disabled.
It seems even that enabler is enough to get the console to black-screen.

Has anyone had success getting AA GS cheats running on this title? (Or even booting with the enabler active?)

Offline triclon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #65 on: February 09, 2020, 11:03 PM »
The patch for TLoZ - OoT - Master Quest (U) (GC)  found at the top of http://krikzz.com/forum/index.php?topic=5161.0 has a no AA version.

Offline LumberingLakitu

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #66 on: February 10, 2020, 05:57 AM »
That patch worked like a charm, thank you!  :)

Offline Goemon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #67 on: March 01, 2020, 08:12 PM »
I made and posted quite some cheats on the ASSEMbler Forum back in 2017
I am back to it and made some more and will also continue a bit:
(requests are welcome)

Mortal Kombat Mythologies - Sub-Zero (U) [!].z64
Original Search Value: 00003206
New Value: 00003202
810A92CC 0000
810A92CE 3202
810A92FC 0000
810A92FE 3202

Mortal Kombat Mythologies - Sub-Zero (E) [!].z64
Original Search Value: 00003206
New Value: 00003202
810A956C 0000
810A956E 3202
810A959C 0000
810A959E 3202

Mortal Kombat 4 (U) [!].z64
Original Search Value: 00003112
New Value: 00003202
810480EC 0000
810480EE 3202
8104811C 0000
8104811E 3202

Mortal Kombat 4 (E) [!].z64
Original Search Value: 00003112
New Value: 00003202
810481CC 0000
810481CE 3202
810481FC 0000
810481FE 3202

Mystical Ninja Starring Goemon (U) [!].z64
Original Search Value: 00013012
New Value: 00003202
8107A2AC 0000
8107A2AE 3202
8107A2DC 0000
8107A2DE 3202

Mystical Ninja Starring Goemon (E) [!].z64
Original Search Value: 00013012
New Value: 00003202
8107B14C 0000
8107B14E 3202
8107B17C 0000
8107B17E 3202

Goemon's Great Adventure (U) [!].z64
Original Search Value: 00013006
New Value: 00003202
8103BB9C 0000
8103BB9E 3202
8103BBCC 0000
8103BBCE 3202

Mystical Ninja 2 Starring Goemon (E) (M3) [!].z64
Original Search Value: 00013006
New Value: 00003202
8103C7CC 0000
8103C7CE 3202
8103C7FC 0000
8103C7FE 3202

Ganbare Goemon - Neo Momoyama Bakufu no Odori (J).z64
Original Search Value: 00013052
New Value: 00003242
8107FCCC 0000
8107FCCE 3242
8107FCFC 0000
8107FCFE 3242

Ganbare Goemon - Derodero Douchuu Obake Tenkomori (J) [!].z64
Original Search Value: 00013006
New Value: 00003202
81039B8C 0000
81039B8E 3202
81039BBC 0000
81039BBE 3202

Top Gear Rally (J) [!].z64
The cheats for this game have been reworked from my old list,
because this game uses interlaced mode in menus and intro but
switches resolution on the actual race tracks.
Unfortunately because of the muddy textures, the dither is
quite heavy in this game.

Original Search Value in Menus and Intro: 00013056
New Value: 00003242
8102A78BC 0000
8102A78BE 3242
8102A78EC 0000
8102A78EE 3242

Original Search Value Ingame: 00013016
New Value: 00003202
8102A78BC 0000
8102A78BE 3202
8102A78EC 0000
8102A78EE 3202

Top Gear Rally (U) [!].z64
The cheats for this game have been reworked from my old list,
because this game uses interlaced mode in menus and intro but
switches resolution on the actual race tracks.
Unfortunately because of the muddy textures, the dither is
quite heavy in this game.

Original Search Value in Menus and Intro: 00013056
New Value: 00003242
8102A61CC 0000
8102A61CE 3242
8102A61FC 0000
8102A61FE 3242

Original Search Value Ingame: 00013016
New Value: 00003202
8102A61CC 0000
8102A61CE 3202
8102A61FC 0000
8102A61FE 3202

Top Gear Rally (E) [!].z64
The cheats for this game have been reworked from my old list,
because this game uses interlaced mode in menus and intro but
switches resolution on the actual race tracks.
Unfortunately because of the muddy textures, the dither is
quite heavy in this game.

Original Search Value in Menus and Intro: 00013056
New Value: 00003242
8102A7DCC 0000
8102A7DCE 3242
8102A7DFC 0000
8102A7DFE 3242

Original Search Value Ingame: 00013016
New Value: 00003202
8102A7DCC 0000
8102A7DCE 3202
8102A7DFC 0000
8102A7DFE 3202

Die Hard 64 Prototype - Rom 1
Original Search Value 00013002
New Value 3202
810D08AC 0000
810D08AE 3202
810D08DC 0000
810D08DE 3202

Die Hard 64 Prototype - Rom 2
Original Search Value 00013002
New Value 3202
810D08CC 0000
810D08CE 3202
810D08FC 0000
810D08FE 3202

Die Hard 64 Prototype - Rom 3
Original Search Value 00013002
New Value 3202
810D08BC 0000
810D08BE 3202
810D08EC 0000
810D08EE 3202
« Last Edit: March 01, 2020, 08:19 PM by Goemon »

Offline r1ggles

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #68 on: March 01, 2020, 09:19 PM »
(requests are welcome)

Excellent! :D

I believe Super Smash Bros Remix and Zelda 64: Dawn & Dusk won't work with existing codes or patches. Some of the most impressive fan projects I've seen on the platform.

Offline Goemon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #69 on: March 01, 2020, 09:25 PM »
Zelda probably needs a Master Code. So far I am using my good old Mr Z64 Backup Unit for testing
but I just have ordered a Everdrive X7.
As soon as I got it I can do games which require a Mastercode. All those games are missing on my list so far.
I release only codes I have tested myself on real HW.

Offline Goemon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #70 on: March 07, 2020, 12:19 AM »
@saturnu are you active on the obscure gamers forum?

Offline triclon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #71 on: March 07, 2020, 05:35 AM »
I got the anti-aliasing code for Zelda 64: Dawn & Dusk to work.

Offline saturnu

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #72 on: March 08, 2020, 02:03 AM »
@Goemon no i'm not "active" at all ^^

as far as i can remember all these game shark codes and patches are for disabling anti-aliasing on object silhouettes.
... but the patcher can do more things like disable anti-aliasing on textures, if you use the -lk or -ln flag to patch the VideoList additional to the VideoTable and Filter-Settings.
« Last Edit: March 08, 2020, 10:54 AM by saturnu »

Offline Goemon

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #73 on: March 08, 2020, 05:11 AM »
you should be :P
Yes, the Gameshark codes are only for the silhouettes AA.


Offline Immorpher

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Re: Feature Request: VI-deblur (now possible using GS)
« Reply #74 on: March 08, 2020, 04:27 PM »
as far as i can remember all these game shark codes and patches are for disabling anti-aliasing on object silhouettes.
... but the patcher can do more things like disable anti-aliasing on textures, if you use the -lk or -ln flag to patch the VideoList additional to the VideoTable and Filter-Settings.

I must have missed where the link to the patcher is! If you don't mind linking me to it, I would like to try it out to see if I can disable anti-aliasing on Doom 64 textures. :)
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