Personally, I've not used any de-blur codes, as from the screenshots I've seen, I prefer the way the N64 applies AA by default. None the less, it would be great if someone would keep a copy of all of the codes, and make them available to download in one archive (which wouldn't be large, as the codes take up so little space). And maybe when the ED64's OS is updated in future, then Krikzz could add an option to the ED64's game loader menu, so that when launching a game, you can choose to run the game as normal, or to apply the de-blur patch to the game. That would be convenient and would please everyone.
I came here because i wanted to play turok without the fogg ...
but this has (i think) nothing to do with AA.
No, the fog in Turok: Dinosaur Hunter is part of the game's code, and is there to hide the fact that the draw distance (how far in the distance from you that the game stops displaying things) is so short. The draw distance in the game is so short because the longer the draw distance, the more onscreen items the console has to draw, and the more it has to draw, the slower the game runs. So the fog is there basically to allow the game to run so fast without looking stupid (as it would look if there was no fog and you still could only see for the short distance that you can in the game now).
The fog could be disabled by a hacker, probably very easily, but increasing the draw distance whilst keeping the game running at a decent speed would take a lot more work, the game engine would have to be modified, not at all an easy task even for a really skilled hacker. Turok could run well with a higher draw distance, if the engine was rewritten by people who had had more time to study the N64 and had the opportunity to learn from other N64 first person shooter game code, but the game was released very early on in the N64's life, when the programmers were new to the hardware and so didn't know how to get the best out of it.