Author Topic: EverDrive-GBA power consumption  (Read 40732 times)

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Offline emdkay

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Re: EverDrive-GBA power consumption
« Reply #45 on: June 16, 2016, 07:53 PM »
https://twitter.com/StoneAgeGamer/status/743443187025477632
Stone Age Gamer ‏@StoneAgeGamer  3h3 hours ago
Remember Super Dodge Ball Advance? The EverDrive GBA debuts at #toomanygames June 24-26. #gameboy #retrogaming

 :D

Offline James Cree

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Re: EverDrive-GBA power consumption
« Reply #46 on: June 17, 2016, 11:45 AM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

Offline emdkay

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Re: EverDrive-GBA power consumption
« Reply #47 on: June 17, 2016, 10:58 PM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

I asked Stone Age Gamer and they said it'll only be available to pre-order at the show, in addition to the demo. 

Offline James Cree

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Re: EverDrive-GBA power consumption
« Reply #48 on: June 18, 2016, 07:01 PM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

I asked Stone Age Gamer and they said it'll only be available to pre-order at the show, in addition to the demo. 

Ahh... Sad times :(

Offline emdkay

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Re: EverDrive-GBA power consumption
« Reply #49 on: June 20, 2016, 05:39 PM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

I asked Stone Age Gamer and they said it'll only be available to pre-order at the show, in addition to the demo. 

Ahh... Sad times :(

Cost will be $99 USD from Stone Age Gamer.

Offline opt2not

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Re: EverDrive-GBA power consumption
« Reply #50 on: June 20, 2016, 10:46 PM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

I asked Stone Age Gamer and they said it'll only be available to pre-order at the show, in addition to the demo. 

Ahh... Sad times :(

Cost will be $99 USD from Stone Age Gamer.
I really hope this isn't going to be the final price.

Offline Mad Hatter

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Re: EverDrive-GBA power consumption
« Reply #51 on: June 21, 2016, 04:04 AM »
I know it's too early for such questions, but I just need to know since I'm getting bored of my EZ Flash.

- Will the EverDrive-GBA be able to play GB/GBC games without using emulators? Just like the Mega Everdrive can play SMS games?
- Will the ED-GBA require rom patching for a lot of games like the EZ Flash IV?
Mega EverDrive x7, EverDrive-GB X7, SD2SNES Original, EZ Flash IV, R4i-SDHC

Offline KRIKzz

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Re: EverDrive-GBA power consumption
« Reply #52 on: June 21, 2016, 01:12 PM »
1. it can not play gb/gbc games
2. ed-gba can play and save games without patching

Offline butfluffy

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Re: EverDrive-GBA power consumption
« Reply #53 on: June 21, 2016, 02:14 PM »
no patching is great news, i cant wait to get one. i have the gb everdrive for gbc and b/w games so i'm not bothered about gbc b/w support myself.

Offline randomviewer896

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Re: EverDrive-GBA power consumption
« Reply #54 on: June 21, 2016, 02:20 PM »
I know it may be a bit early to ask, are there any games that will NOT work with the everdrive-GBA without patches?
I'm curious if there is any kind of strange third-party copy protection that would prevent certain games from working, sort of like different versions of the CIC chip for the N64.

paki

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Re: EverDrive-GBA power consumption
« Reply #55 on: June 21, 2016, 10:42 PM »
What sensors does it have? Does it have RTC?

Offline James Cree

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Re: EverDrive-GBA power consumption
« Reply #56 on: June 21, 2016, 11:54 PM »
Pretty safe to assume we'll be able to buy one around that time. I hope.

I asked Stone Age Gamer and they said it'll only be available to pre-order at the show, in addition to the demo. 

Ahh... Sad times :(

Cost will be $99 USD from Stone Age Gamer.
I really hope this isn't going to be the final price.

You're kidding, right?
You think that's too much considering the time and effort that's gone into it?

Offline opt2not

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Re: EverDrive-GBA power consumption
« Reply #57 on: June 22, 2016, 12:10 AM »
You're kidding, right?
You think that's too much considering the time and effort that's gone into it?
I would have put a smiley face if I was kidding.

I can see home console Everdrives being $100+, that makes sense given the architecture of those consoles being more difficult.  But for a portable console flashcart that just a step up from the Everdrive-GB, I would expect the price to be similar.  I mean, I love krikzz's gear, and I will reluctantly pay the $100+ for the Everdrive-GBA.  Doesn't mean I'm happy about it. 
People might think I'm cheap, but look at the line-up of flashcart prices. Clearly the more "demanding" carts are much higher in price than the less popular consoles:

Everdrive-64 v3 = $190
SD2SNES = $199
EverDrive N8 NES = $118

Less popular consoles:

EverDrive GB = $88.00
Turbo EverDrive v2.4 = $86.00
Master EverDrive = $77.00
EverDrive-GG = $77.00

I'm just saying, it seems the prices aren't reflecting the development costs, and more in-line with the demand.  Cashing in on Nintendo stuff is the trend these days with all the hipsters and millennials getting into old/retro gaming.  Krikzz and Stoneage can probably charge an arm & a leg for this because the only other viable option is the EZ-Flash IV which is a piece of crap $30 card.
From a business stand-point I would have kept the price under $100 to give those who are considering a EZ-Flash more of a competitive price to jump onto the Everdrive-GBA.

Offline Kyle

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Re: EverDrive-GBA power consumption
« Reply #58 on: June 22, 2016, 01:42 AM »
I'm just saying, it seems the prices aren't reflecting the development costs, and more in-line with the demand.  Cashing in on Nintendo stuff is the trend these days with all the hipsters and millennials getting into old/retro gaming.
Assuming you place no value on his time. There was an old thread where Krikzz said he had something like 14 hours/day working on these. I seriously doubt he is rolling in your monies.

Offline James Cree

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Re: EverDrive-GBA power consumption
« Reply #59 on: June 22, 2016, 03:05 AM »
I can see home console Everdrives being $100+, that makes sense given the architecture of those consoles being more difficult.  But for a portable console flashcart that just a step up from the Everdrive-GB, I would expect the price to be similar.
Way to piss on over a year of work.  ::)
You're basing this on what? The size of the consoles?
I think there's a bit more to it than that.

look at the line-up of flashcart prices. Clearly the more "demanding" carts are much higher in price than the less popular consoles
This is probably the only way that the carts for the less popular systems can exist.

I'm just saying, it seems the prices aren't reflecting the development costs, and more in-line with the demand.
Which would still be a sound business model, if it's true. I don't pretend to know how much these things cost to make and manufacture. I just know that KRIKzz spent a LOT of time on them, so I don't complain about the rumored cost being $12 more than a cart for a far inferior and less complex handheld.

People might think I'm cheap
Pretty much  ;)