Author Topic: SD2SNES REVISION G ???  (Read 39206 times)

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Offline dreimer

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Re: SD2SNES REVISION G ???
« Reply #45 on: April 28, 2016, 09:38 AM »
It's louder, yeah. I am close to say that DKC2 MSU1 is a bit too loud :P I put quite some effort in getting it as loud as possible when I made it.

Offline ikari_01

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Re: SD2SNES REVISION G ???
« Reply #46 on: April 28, 2016, 11:58 AM »
With the mod the volume should be closer to higan (MSU/S-DSP volume equality at full amplitude).
« Last Edit: April 28, 2016, 12:03 PM by ikari_01 »

Offline fille1976

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Re: SD2SNES REVISION G ???
« Reply #47 on: April 28, 2016, 01:52 PM »
dreimer,i have the same revision as you,soldered like yours on the picture,but keeps crackling on the sound.
without the ferrite bead it works.
do you need the ferrite bead soldered?
can someone point me to a new ferrite bead,maybe its broken.
i dont know the values of the ferrite bead.
thx
« Last Edit: April 28, 2016, 02:01 PM by fille1976 »

Offline Sarge

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Re: SD2SNES REVISION G ???
« Reply #48 on: April 28, 2016, 06:11 PM »
I've gathered that it's louder, but does the volume boost option do a reasonable job of approximating the mod?  That's all I want to know.

Honestly, I might leave it alone, anyway.  I haven't messed with any of the MSU-1 stuff, so it's not a big deal for me.
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Offline dreimer

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Re: SD2SNES REVISION G ???
« Reply #49 on: April 29, 2016, 09:42 AM »
dreimer,i have the same revision as you,soldered like yours on the picture,but keeps crackling on the sound.
without the ferrite bead it works.
do you need the ferrite bead soldered?
can someone point me to a new ferrite bead,maybe its broken.
i dont know the values of the ferrite bead.
thx

Tbh I never tried without. If it works better for you without then leave it off ^^ It's some kind of extra filtering, but should work without too ^^

Offline MockyLock

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Re: SD2SNES REVISION G ???
« Reply #50 on: April 29, 2016, 09:52 AM »
Done that mod.
The sound is louder indeed, and no soud craks for me.
Thank you !

Offline sk8er000

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Re: SD2SNES REVISION G ???
« Reply #51 on: April 29, 2016, 05:10 PM »
Could this mod be done with a rev E1b converted to rev F?

Offline fille1976

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Re: SD2SNES REVISION G ???
« Reply #52 on: April 29, 2016, 05:47 PM »
i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?

Offline TheShadowRunner

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Re: SD2SNES REVISION G ???
« Reply #53 on: April 29, 2016, 06:30 PM »
Could this mod be done with a rev E1b converted to rev F?
Yes.

i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?
A picture would be best.

Offline fille1976

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Re: SD2SNES REVISION G ???
« Reply #54 on: April 29, 2016, 07:14 PM »
im tested all msu1 games with the mod and without,like its now is soldered it sound louder,and no cracks in sound,so issue resolved.

Offline D4v3WTF

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Re: SD2SNES REVISION G ???
« Reply #55 on: April 30, 2016, 02:26 AM »
Could this mod be done with a rev E1b converted to rev F?
Yes.

i soldered the ferrite bead back in place and soldered wire from the pic to the left side of the ferrite bead,now its playing without crack in the sound and its louder.
so the ferrite bead is back in place as it whas and just soldered wire from left side ferrite bead to the pic.
is that correct way ikari?
A picture would be best.

It Sounds like he connected 3.3v and 5v!

The correct way is like on dreimers or on mine pictures! If your ferrite is dead, you can do the mod without it. The ferrite isn't necessary,it will work without it too.
« Last Edit: April 30, 2016, 02:33 AM by D4v3WTF »
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SD2SNES Rev. F modded Rev. H

Offline SmokeMonster

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Re: SD2SNES REVISION G ???
« Reply #56 on: April 30, 2016, 10:51 AM »
There's no need to cut any traces either, correct?

Offline fille1976

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Re: SD2SNES REVISION G ???
« Reply #57 on: April 30, 2016, 10:55 AM »
D4v3WTF,if you look the pcb from above,fb341 in normal position,i soldered the wire to the left side from the ferrite bead.
if i turn the ferrite bead like on your and dreimers picture,i get cracking in sound.
if i use it without the ferrite bead,and solder on the left pad it works,with ferrite bead 90 degrees turned to the left and soldered wire to left-
cracking sound,its strange.
so decided to solder like on dreimer and D4v3WTF picture,and sound is cracking.
what is wrong here,i dont know.





like this it should be normal,but cracking sound.

« Last Edit: April 30, 2016, 11:48 AM by fille1976 »

Offline bidou67

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Re: SD2SNES REVISION G ???
« Reply #58 on: April 30, 2016, 12:29 PM »
The better and winner is : buy a good xbox 1 modded with excalibur and a big hdd and , with great emulators and a true good romset and it work fine , it costs less and everything games works fine also chip super fx work fine , and you'll even Megadrive and neogeo, everything is perfect and works great to date on xbox 1 snes and megadrive and neogeo , exept the n64 buy a everdrive 64 v 3 yes i admit is useful for this console unit n64  , but for others consoles hardware no justified this expansive linkers snes and megadrive and neogeo working flawless on xbox 1 , emulation is perfect on xbox 1 , many people have understand this ;) this engages only my personal opinion ok ^^
« Last Edit: April 30, 2016, 12:46 PM by bidou67 »

Offline MockyLock

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Re: SD2SNES REVISION G ???
« Reply #59 on: April 30, 2016, 03:03 PM »
There 's always a comment like this popping.
We're on a flashcard forum. Meaning people here -normally- likes to play their ROMs on original hardware.
We ALL know here that we could set an XBOX, and many of us did already (personnali i have one set with almost every standard systems emulated from Atari2600 to N64).

So yes we know, we can do different. But that's not the goal here.